Just getting my feet wet in exploration.Tagged my first ten plus systems in the last 24hours. This is more a large ship question, I don't think it's a consideration for ASP or smaller. I'm doing a shake down with my new out fitted exploration Anaconda. My current average jump ranges are 66+ly. (Max 69.9) . I'm currently running with 3 open internal slots. This thought isn't for the fast jump, honk, jump exploration. Its for deep space, greater then 25,000 lys and months without a station, not a 6 hour run to Colonia, the loadout for that would be less. In the past two days I've errored 2x and got dropped out of FSD, doing damage to hull and internals. I can fix everything with my 6A AFMU and 5A backup, but hull and power plant. The slow degradation of those two are my concern in sustanability. I'm considering placing Reinforcement modules, maybe 1Ds, one modular and one hull. With light wieght engineering the hull one I would only sacrifice 1/2 a ly in jump range. This would add 60% more life to those items and I can repair them with AFMUs. Was looking for some experenced feedback on this idea.