Wouldn't it be cool to have large outcrops, pockets and seams of minerals on some planets that we could mine?
I know passive income with mining rigs like in FE2 has been discussed, and I know there's issues with that, but at the moment I'm just thinking in terms of the existing mining tools we now have.
It could look something like this:
Aside from the obvious, I think it would also give the subsurface displacement missiles something to do, a solid niche, in a galaxy where seismic charges really are king for asteroid mining.
I know passive income with mining rigs like in FE2 has been discussed, and I know there's issues with that, but at the moment I'm just thinking in terms of the existing mining tools we now have.
It could look something like this:
- You scan a planet in the FSS
- A new property in the system map and FSS discovery screen -- Surface Mineral Aggregation: high/medium/low/negligible (from the planet type and composition, and a little experience, we should have some inference as to what minerals these might be)
- Probe the planet and get visible hotspots to search, just like in rings (if surface/near-surface minerals are present)
- Once planetside, activate the pulse wave scanner and fly close to the surface to find the deposits -- the pulse wave scanner has a shorter range for surface deposits
- Deposits are mostly embedded in the walls of cliffs, canyons and craters, having been uncovered by geological processes, so there is a need to get up close and personal with the terrain (at speed, if you want to cover a large area)
- Mine near-surface deposits with the subsurface displacement missiles, naked surface minerals with the abrasion blaster
- Although doing this takes longer than deep core blasting, a single aggregation would a great many individual deposits, equivalent to several subsurface asteroids, so we can spend maybe a solid ten minutes constantly mining the seam piece-by-piece with blasters and missiles once we find it, without further flying around (offering some balance against the greater accessibility, lower risk and immediate loot hit of asteroid popping)
- Collecting the pieces might involve either updated collector limpets to pick up the goodies from the ground, or a new cargo-hauling SRV
- The risk of rock avalanches from the disrupted cliffsides would be a cool addition, if technically possible
- The tremors produced when using sub-surface displacement missiles planetside should have a small chance of attracting NPC pirates and be visible as a PoI to commanders in the vicinity of the planet, in order to encourage combat in canyons and craters, which there is not nearly enough of
Aside from the obvious, I think it would also give the subsurface displacement missiles something to do, a solid niche, in a galaxy where seismic charges really are king for asteroid mining.
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