I think the lurch is due to them attempting to fix another bug, for which they haven't actually found the root cause - instead of fixing it, they're trying to artificially compensate for it, and that is affecting other things that don't need the correction.
I'm not sure how many unique replies are needed for an issue to transition from "Confirming" to "Confirmed," but we currently have nine on the report for the underlying issue (previously linked in this thread, but for convenience:
https://issues.frontierstore.net/issue-detail/41299 )
I've been doing extensive testing on the various symptoms of the bug for the past week - if you land FA Off (or rotational correction off, since that's what actually triggers it), then take off without disembarking, that's the only time you won't lurch when taking off. My hypothesis is that this is because of when the bandaid fix is applied. If I'm right, then we'll likely see an old issue broken again, or in a new way, if they fix the actual bug without removing the bandaid fix, but once we get past that it just might fix several issues that I suspect may trace back to this underlying bug.
Some friends and I also have seen evidence that one player landing FA Off can affect other players in the same instance - even if they're not teamed up. This could explain several issues that seem to be more prevalent in open (although I have also duplicated the problem in solo, in addition to our testing in private groups).
If anyone takes a moment to test it by landing FA Off and heading to the concourse, you'll usually be able to find odd invisible walls, either where the NPCs should be, or a bit displaced (maybe ten feet) to the right when facing the front of the station (turbolifts behind you). A few more confirmations should hopefully get the issue to the "Confirmed" state so we can begin upvoting it