I've started to experiment with FA off. In my E rated hauler.

Try as I might, after sending into a random spin/accelerate/decelerate/yaw/pitch, I cannot bring it back to a completely still position.

Is this just a lack of control on my part and all I need is practise? Any tips would be appreciated.

Thanks.
 
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I've started to experiment with FA off. In my E rated hauler.

Try as I might, after sending into a random spin/accelerate/decelerate/yaw/pitch, I cannot bring it back to a completely still position.

Is this just a lack of control on my part and all I need is practice? Any tips would be appreciated.

Thanks.
What controls are you using?
 

Thwarptide

Banned
No doubt it's a real pain at first. I personally prefer flight assist, but the more extremely skilled FA OFF pilots will be chiming in telling you that it's a skill that requires a lot of practice and experience to master.
Personally I'd rather tune my time into making money (there's never too much $).
 
Personally I'd rather tune my time into making money (there's never too much $).
Then you should learn FA off. It is great for sub-surface mining.

Is this just a lack of control on my part and all I need is practice? Any tips would be appreciated.
As @Speedcuffs said, your controller method is important for how you approach things. Generally, you will want to use small inputs rather than risking overcorrecting. Learning to stabilize your ship is the first relevant skill though, so keep practising!
 
I've started to experiment with FA off. In my E rated hauler.

Try as I might, after sending into a random spin/accelerate/decelerate/yaw/pitch, I cannot bring it back to a completely still position.

Is this just a lack of control on my part and all I need is practice? Any tips would be appreciated.

Thanks.

A standard joystick with keyboard and mouse. No HOTAS,

Here's some inspiration to master FA off.


I would swear. In fact I am. How is that possible? /dies
 
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How have you mapped yaw and roll? I assume you have pitch on the joystick x-axis?

I have a sort of combo really. My stick will do all three axes - forward for pitch down, back for up, left/right for roll left/right, twist to yaw each way. My keyboard is set so that Q and E roll, A and D yaw, and page up/down take care of pitch.
 
Stabilising the ship is probably the single greatest barrier to start with, it feels so difficult initially and is incredibly off putting. I guess the key is practise small inputs.

OP you have your rotationals on the stick I'd keep it that way and bind your translationals to keyboard, so forward/backward left/right up/down strafes.

Having said that some pilots fly extremely well in FA off with mouse and keyboard
 
I have a sort of combo really. My stick will do all three axes - forward for pitch down, back for up, left/right for roll left.right, twist to yaw each way. My keyboard is set wo that Q and E roll, A and D yaw, and pafe up/down take care of pitch.
Ok, I would personally use the joystick (but that is what I do so I am biased). If you have trouble stabilising from a random rotation, I would start from rest and no spin and toggle FA off without touching any controls. You are now just floating, no speed, no rotation. Then - using minimal inputs - see how your ship reacts to your roll-pitch-yaw controls, one at a time. Practise pitching up slightly and then stabilise with the counter motion. Do this for all directions. If you lose control, toggle FA on and off again and start over. Start increasing your motions when you feel more comfortable. Eventuslly you will be able to stabilise from a random state.
 
Cheers. I may try in more capable ship - or does that really make no difference?
Depends on what you mean by ”more capable”. You definitely do not want to start in anything with too strong thrusters as this makes the ship more sensitive to inputs. Some find that starting in something like an E-rated T9 helps because it really does not move much regardless of what you do. On the other hand, E-rated sidewinders are cheap.
 
I still have a stock E rated sidewinder called L-Plate that I initially learnt FA off in. They're tough, cheap and more than capable of teaching you everything you need to get started. Moxen Wolf's tutorials are all in stock sidewinders.

I also benefited from practising whilst mining in my T10 !
 

Deleted member 121570

D
I would swear. In fact I am. How is that possible? /dies

Lots of beer! Never race sober ;)

Just practice a lot, fly around and have fun. Stick near things, like stations or planet surfaces, so it's easy to judge your vector and how your controls affect movement.
A Sidey is perfect to start with, and your Hauler will be fine. Just expect a few rebuys as you start speeding up.

A good tutorial series to start with is here:
Source: https://youtu.be/-4oRouS7vT4


FAon is all about "point the ship and fly that way with main thrusters". FAoff is point anyway you like and fly with any thrusters you need. Vector is everything, and you can practice flying sideways, nose down, etc. as practice for this. Decouple your brain from the front of your ship and your primary thrusters.

Boost can also be your best friend, get outta jail free card. Boost into verts/lats for very rapid direction changes.
Of course, it can also be your worst enemy and kill you too...so work up to that!

If you want help/advice, Newton's Gambit's a discord/community of FA off pilots. We're here: https://discord.gg/mACjS8h
Lastly, I'll say again - have fun. If it's a drag, stop practicing and fly FA on a bit. Eventually you'll hate FAon cos it gimps your vertical & lateral thrust output.
 
I still have a stock E rated sidewinder called L-Plate that I initially learnt FA off in. They're tough, cheap and more than capable of teaching you everything you need to get started. Moxen Wolf's tutorials are all in stock sidewinders.

I also benefited from practising whilst mining in my T10 !
Wonderful little ship (the sidewinder, not the t10). The E-rated one handles so different from my pimped out one ...
 
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