Completely agree. For the most part, there is no reason to go into open unless you want to kill or the thrill of not being killed.
The game puts enough time gates on things and running away from a hostile CMDR just adds another time gate.
Generally I'll set "goals" for myself in game, you know, what I want to accomplish. Using unlocking the engineer Bill Turner as an example, I have to:
Get friendly with Aolith Somebodys so I can get an Aolith permit.
Mine 50 tons of Bromolite
Now when I went to the Aolith Somebodys they were under lockdown, so I bounty hunted to try and make it end quicker.
Sure, if I did this in open I might find another CMDR who would bounty hunt with me. But in reality that would never happen, if I saw another combat ship I'd assume he/she was hostile.
Same for the mining, its not like I am realistically going to find another player in game who is going to help me mine. But pretty sure it would not be a stretch to find another CMDR who wants to kill me as I am going to deliver the Bromolite to Turner. And even then, it isn't like running away from someone is all that fun. There is no way I am doing that in open and chancing having to go through the misery of mining again.
Other games I've played, if you played in the "solo" mode, the rewards were much less. If missions were worth double (10x, whatever) in open, I would play it all the time. Although I dont know how FDev could do this with the board hopping mechanic (unless that gets changed).
Second, if you want to kill, but don't want to kill randoms, more of a bounty hunting mechanic, there is no way to do it. It would be nice to see a function sorta like multicrew where I can mark myself as a "good guy" ready to respond to distress calls. A CMDR under attack could indicate in game someone is trying to kill them and I'd get a notifciation if I was in system (or a close system) and could respond. Maybe I wing up with them automatically. This is only a general idea and I haven't thought through how it could be exploited (and I'm sure there are ways, like laying traps for the person responding. drop in and it is just 3 cutters that crush you. But the game needs something, and it is has to be thought through to prevent exploits which FDev seems to be really bad at.
The game puts enough time gates on things and running away from a hostile CMDR just adds another time gate.
Generally I'll set "goals" for myself in game, you know, what I want to accomplish. Using unlocking the engineer Bill Turner as an example, I have to:
Get friendly with Aolith Somebodys so I can get an Aolith permit.
Mine 50 tons of Bromolite
Now when I went to the Aolith Somebodys they were under lockdown, so I bounty hunted to try and make it end quicker.
Sure, if I did this in open I might find another CMDR who would bounty hunt with me. But in reality that would never happen, if I saw another combat ship I'd assume he/she was hostile.
Same for the mining, its not like I am realistically going to find another player in game who is going to help me mine. But pretty sure it would not be a stretch to find another CMDR who wants to kill me as I am going to deliver the Bromolite to Turner. And even then, it isn't like running away from someone is all that fun. There is no way I am doing that in open and chancing having to go through the misery of mining again.
Other games I've played, if you played in the "solo" mode, the rewards were much less. If missions were worth double (10x, whatever) in open, I would play it all the time. Although I dont know how FDev could do this with the board hopping mechanic (unless that gets changed).
Second, if you want to kill, but don't want to kill randoms, more of a bounty hunting mechanic, there is no way to do it. It would be nice to see a function sorta like multicrew where I can mark myself as a "good guy" ready to respond to distress calls. A CMDR under attack could indicate in game someone is trying to kill them and I'd get a notifciation if I was in system (or a close system) and could respond. Maybe I wing up with them automatically. This is only a general idea and I haven't thought through how it could be exploited (and I'm sure there are ways, like laying traps for the person responding. drop in and it is just 3 cutters that crush you. But the game needs something, and it is has to be thought through to prevent exploits which FDev seems to be really bad at.