OK thanks cmdr, understood. It wasn't the lack of influence or that they already had pending/active states in this case, it was the lack of assets for all those factions, so makes sense.Alternately, conflicts can only start if:
- Conflicts already pending/active for the factions being skipped
- Insufficient influence for the skipped faction to start a conflict
- Neither faction owns any assets
- Both sides aren't pending/active in a conflict in that system
- Both sides have over X% influence (I forget what that threshold is, 5% or something?)
- At least one side must own at least one asset. This was a change after 3.3's initial release, because entire systems were just getting locked up in pointless wars.