Fairplay proposal to DW2 gankers: attack but don't destroy ships

As seen the current situation (weak C&P, complains and so on) I make a proposal.

I have a ship full of AFMU ammo and repair limpets, that I equipped for this expedition.
But DW2 route has been plotted such that we have the chance here and then to dock to a safe port and for this reason I don't need to repair my ship on my own. I guess a lot of other players are in my same condition.

Let's make this game more challenging and dangerous!

I propose you, when you attack an exploration ship, to stop the attack when the explorer ship is at around 20% hull. So not to destroy the ship.
This would be a big sign of fair play and it wouldn't break anyone fun. When you interdict and start the attack just inform the other player sending a message "20%".
You can attack and enjoy the combat superiority and you have the challenge to perform a precise attack because you need to reach 20% value as close as possible. On exploration side I have the challenge to repair my ship and to collect materials on newly discovered planets. This would make the experience deeper for both.

Do you agree?
 
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lol, since when has this been about fair play?

If you can't wind somebody up by attacking their helpless ship and sending them back to the bubble to start again, why would you even do it?

If you want fair play, equip a PvP ship and don't leave Lave.

The only way to play on an even/fair playing field is to play the PvP'er way, the game just doesn't support asymmetric game play.
 
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...The only way to play on an even/fair playing field is to play the PvP'er way, the game just doesn't support asymmetric game play.

On that part, you are wrong. The game is designed for asymmetric PvP. Look :

1. The attacker (stronger ship) pick the target (which is not interested), but clicked open so… lol.
2. The defender is fitted for a profession, so not fully combat. So, massive defender disadvantage in all case, by design.
3. If the defender escapes both lose nothing. If the defender dies, only he loses money (rebuy & cargo).

See ? By design. Intentional ? Or not ?
 
I have another fair idea:

Gankers should only fit cytoscramblers, so they only drain the shields of their victims.
They show their superiority and the victim will survive. Deal?

Oh, and no phasing!
 
2. The defender is fitted for a profession, so not fully combat. So, massive defender disadvantage in all case, by design.

Exact opposite of the case.

Engineering buffs defense far more than offense. Here is a two engineer explorer build with a very fair chance of surviving a gank by a fully G5 armed to the teeth all engineers unlocked murderhobo : https://s.orbis.zone/1y24

Clearly, much less work and effort required for escape. Survivable trading is even easier, since you don't care about jump range. See rinzler's guide to trading.

It's not a build issue, it's a skill/mindset/preparation issue. Fair has nothing to do with it.
 
I have another fair idea:

Gankers should only fit cytoscramblers, so they only drain the shields of their victims.
They show their superiority and the victim will survive. Deal?

Oh, and no phasing!

Now that you say this, leaving the ship alive with all modules wrecked would be actually extra nasty.

Salt crust slow cooking if you will.

1% PP is not fun to use, nor is repairing with a rebooted AFMU constantly glitching.
 
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On a side note, once i unlock them, I want to see if short range inertial impact cytos make ganking from tiny ships easy and fun (distro going to be the bottleneck).

Rams, or a single corrosive shell MC added to create hull damage from cytos, finish off the paper airplane hulls after shield melts in 2 seconds.
 
I have a ship full of AFMU ammo and repair limpets, that I equipped for this expedition.

I propose you, when you attack an exploration ship, to stop the attack when the explorer ship is at around 20% hull. So not to destroy the ship.
This would be a big sign of fair play and it wouldn't break anyone fun.

Ok... I give up! :D

What? Already? But I have prepared that witty reply with IRL examples of how unrealistic it is and... and... You gave up? But my witty reply...

Let's have a beer. Or whatever your poison is, suitable for your age.
 
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