Currently, my mining operation is pretty comprehensive.
I have a oair of T10s as my "bulk" miners, I have a pair of Pythons as my (currently unemployed) DC mining ships and I have 4x AspXs as "wildcat" miners I can transfer around to do a bit of everything when an opportunity arises.
The T10s are pure laser-miners, The Pythons are dedicated DC miners and the AspXs have all the mining toys so I can dabble in any kind of mining, but not terribly well.
This is where my new ship will come in.
I'm thinking it might be handy to have a ship that's a bit larger than an AspX, is still weighted toward laser-mining but also carries an Abrasion Blaster and a SSD missile launcher to extract more ore from the rocks I find while laser-mining.
I'm thinking a pair of C2 mining lasers, C1 Abrasion Blaster, C1 SSD launcher and then, ideally, a couple of additional C2/C3 hardpoints for defensive weapons cos I don't like letting pirates get away with scanning me.
Cargo capacity isn't hugely important. 64t or more is fine. This is just going to be for opportunistic mining.
Agility IS important, though. I know it's possible to operate the Abrasion Blaster and SSD Launcher from something like a T10 but it's an absolute breeze in a Python and I want a similar level of agility.
It needs a reasonable number of limpets. a Pair of C3 launchers as a minimum but ideally a pair of C5s would be better.
I'd like it to be a medium-pad ship, simply to minimise transfer costs when I'm moving it around.
I've been wrestling with Coriolis, trying to build something with an Alliance Challenger or Crusader due to the number of hardpoints they have.
Trouble is, the internal slots don't seem terribly useful.
They've both only got 2 big slots (C6/C5) and the rest are C3 or smaller.
That means, after you bung a cargo rack in the biggest slot, you've got to put a shield in the other big slot (if you actually want a shield) and that, in turn, means you're left with C3 slots for limpet controllers etc.
Not ideal.
The other ship I was looking at is the Fed Dropship.
That has decent internals, which means I can fit a C6 cargo rack, a pair of C5 Limpet Controllers and bung a shield in the C4 slot - which is adequate if I bung a heap of Guardian Shield Boosters in the mil slots.
On the down-side, it only has 5x hardpoints so, by the time I've fitted 2x mining lasers, an Abrasion Blaster and a SSD Launcher, there's only one spare slot for a defensive weapon (large MC/Frag/Beam, I guess).
Anybody have any suggestions for how I should proceed or for other ships I might look at?
I have a oair of T10s as my "bulk" miners, I have a pair of Pythons as my (currently unemployed) DC mining ships and I have 4x AspXs as "wildcat" miners I can transfer around to do a bit of everything when an opportunity arises.
The T10s are pure laser-miners, The Pythons are dedicated DC miners and the AspXs have all the mining toys so I can dabble in any kind of mining, but not terribly well.
This is where my new ship will come in.
I'm thinking it might be handy to have a ship that's a bit larger than an AspX, is still weighted toward laser-mining but also carries an Abrasion Blaster and a SSD missile launcher to extract more ore from the rocks I find while laser-mining.
I'm thinking a pair of C2 mining lasers, C1 Abrasion Blaster, C1 SSD launcher and then, ideally, a couple of additional C2/C3 hardpoints for defensive weapons cos I don't like letting pirates get away with scanning me.
Cargo capacity isn't hugely important. 64t or more is fine. This is just going to be for opportunistic mining.
Agility IS important, though. I know it's possible to operate the Abrasion Blaster and SSD Launcher from something like a T10 but it's an absolute breeze in a Python and I want a similar level of agility.
It needs a reasonable number of limpets. a Pair of C3 launchers as a minimum but ideally a pair of C5s would be better.
I'd like it to be a medium-pad ship, simply to minimise transfer costs when I'm moving it around.
I've been wrestling with Coriolis, trying to build something with an Alliance Challenger or Crusader due to the number of hardpoints they have.
Trouble is, the internal slots don't seem terribly useful.
They've both only got 2 big slots (C6/C5) and the rest are C3 or smaller.
That means, after you bung a cargo rack in the biggest slot, you've got to put a shield in the other big slot (if you actually want a shield) and that, in turn, means you're left with C3 slots for limpet controllers etc.
Not ideal.
The other ship I was looking at is the Fed Dropship.
That has decent internals, which means I can fit a C6 cargo rack, a pair of C5 Limpet Controllers and bung a shield in the C4 slot - which is adequate if I bung a heap of Guardian Shield Boosters in the mil slots.
On the down-side, it only has 5x hardpoints so, by the time I've fitted 2x mining lasers, an Abrasion Blaster and a SSD Launcher, there's only one spare slot for a defensive weapon (large MC/Frag/Beam, I guess).
Anybody have any suggestions for how I should proceed or for other ships I might look at?