Exactly! Give us the reasons to cooperate on more levels than "Let's mindlessly grind together in yet another CZ/CG/PP event yawn". Give us in game tools to support the cooperation with the ability to reward one another in an easy way. Give us the tools to blaze our own trail and create our own content.
I'd happily welcome a new system of money tranfer or dividend share and some other stuff to encourage creative and cooperative game play and own adventures instead of the Powerplay grind-ish metagame (personal and subjective opinion, please do not turn this thread into PP discussion, we already have more than enough of those, thanks).
And to further address Anuranium's post: there could be a max limit of how much money you can transfer in one go for example. I'd prefer to select "Transfer 100k" 10 times over "buy a 1 mil worth of Palladium and eject that in batches of 10 (because any more than that makes them impossible to collect at once even with the drones)" system that we are forced to use now.
::EDIT::
Seems that the new posts appear rapidly

Thanks for contributing to the discussion and keeping it polite and constructive guys! Much appreciated.
Well - What happened to the multiplayer games that offered money transfer? They have some farmers, they have some cheaters, they have lots of happy players / satisfied customers.
I love the Idea of being able to trade between players. I deposited that whish on the common suggestions thread already back in January. Back then It was more meant to let the poor economic background simulation be replaced or strengthened by a player based economy. Today I know that it's nearly impossible to calculate a better economy in realtime and do no longer dream about a player driven or influenced economy. But still I think there wouldn't be a problem in players "sharing their wealth".
What happens if a noob asks for a million credits and gets it? He'll buy a ship and sooner or later he'll lose it, if he doesn't know how to play. Ok, but does this hurt you and me?
No. It doesn't. When two friends help each other to reach a goal, by lending some money or putting it together, what's the problem? None.
Maybe - you know - one thing leads to another - the problem is the upcoming demand for more: we can exchange money, why can't we exchange ships and modules, where do we have storage to put all that things, etc.
But will it? Maybe, maybe not.
I think it would be a great deal. A good idea. But that seems to be to far away from the way it is now.
Being able to divide the wing share individually would be closer to the current system and be less disturbing for many people who fear about their purse
PS: after reading it over more "stupid ideas" about money transfer came across my mind:
player/player smuggling outside of a station. Somehow like the seeking weapons / seeking luxuries T9, there could be a player offering highly demanded rare illegal goods (e.g. combat weapons, etc.) for high prices. He wouldn't have to dock his large ship on a station, where his T9 would be scanned or wouldn't need to fly his "tiny" Python to land on an outpost.
Traderoutes could be shortened by a player sitting in the middle as a trading post
There could be a black-market auction house,...
Now stop. Brain, I said stop thinking of such things! Stop!