Then don't bug hunt the game. Accept that when you buy a beta, there are going to be bugs, but you don't have to raise tickets.
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The idea behind Elite Dangerous was always that it was going to be built with the backing of players. We were going to contribute funds to get it off the ground, and we were going to help by beta testing it and giving (constructive) feedback. It was also understood that this game was going to take a number of years to develop into a full-featured product.
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Where I think Frontier went wrong in this relationship is to involve players into the development, but to then not involve them: not communicate with them, give lots of feedback, make them part of the technical discussions and balances of consideration that are part of the process (e.g. the lengthy team discussions about how to light planet rings, the various trials on how to paint stars in the sky box, the pros and cons of CQC for the console, the difficulties in getting all the ships out at launch). Of course that only works by having a good discussion lead and by forum members making mature and constructive contributions, but I think that could have been managed.
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Basically Frontier can't have it both ways: they cannot launch the game as a community funded/backed effort and then go their merry own way and not involve the community. Communications have been a little bit better (but from my perspective not great) and I appreciate that they've been trying harder but I still get the sense of the team being a bunch of Sheldon-esque guys with poor social skills, genuinely not understanding what people are so upset about. The whole recent ruckus around Sarah-Jane Avory, the only team member who makes the members feel involved (and it is typical that she is also a writer --a skilled communicator) suddenly being moved off a project that is close to the membership's heart without as much as a word of explanation is another example of how Frontier does not get the community involvement bit: that with its advantages in terms of funding and free beta testing there are also obligations and responsibilities beyond simply coding the game, to involve members, or at least inform them of management decisions that normally would stay in-house.
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This is not a Frontier-is-evil criticism. I believe that they are genuinely working hard, and want to do their best to deliver a good product in Braben's vision while trying to keep it financially viable in the long term. I just don't think that they understood the nature of the transaction (relationship wise) they went into with the community when they put this project out to Kickstarter. I think a lot of developers don't. I think this is something they need to give some thought.