FAO FRONTIER: List of Graphical Changes / Issues for since Patch 1.3

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For me, it's like this:

- On approaching a ring, it looks fine, a semi-solid ring.
- Getting closer, you see tiny spaces indicating it's not a solid ring, great.
- Closer again, and straight ahead the ring seems to empty out, and is sparsely populated in a very not-random-looking manner.
- Almost into the ring, and rocks start popping in in clumps.. not ideal.

Once in the ring proper,
- Close up rocks look great. A little low-res, but that's down to the specs of my machine, no problem at all.
- In the mid-distance, the rocks have extremely low detail, like big malteasers. They look awful.
- In the far distance, they're just small white blobs, which is fine, except there's no smooth transition between these 3 types. It's big detailed rocks, small brown malteasers, faraway white dots - 3 very noticeable "bands". It's very weird and artificial looking.

That said, I did just drop into a (non RES) ring last night and it looked great. The main difference was the dust(?) which blurs the mid-distance rocks. When that's present, it all looks great. When it isn't, the lack of detail and banding between the 3 layers is very jarring.

On another note - back in 1.2 I remember being in some rings, and you could see extremely fast moving rings in the distance. I don't know if they're specific to certain planets, or if they've been removed; but I haven't seen any like that in months.

I hope 1.4 looks somewhat close to this again..
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Does anyone have picture from the different versions so that we can compare if the Graphics has been degraded?
 
1.4 rings (1st one inside the fog layer, second above it)




1.0 - 1.2 (if you go into the Demo you will see the old application of dust/fog. its still running on 1.0)




Also these vids show the icefields in 1.4 versus 1.0-1.2 (I would recommend playing them at the same time as they both start from a similar position..the difference is quite noticeable.)

1.4
[video=youtube_share;Fzx2yp-H198]https://youtu.be/Fzx2yp-H198[/video]


1.0
[video=youtube_share;QOW1GmAXeZ8]https://youtu.be/QOW1GmAXeZ8[/video]
 
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Darn.... 1.0 look miles upon miles better than the latest. Still 1.4 looks light years better than the fugly 1.3 lol.
.......I wish FD would just stop with these optimizations. Truly.
 
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Sometime around 1.3, the visual quality in RES and rings took a nosedive. Mostly due to the absence of this dust (it's hardly fog, I assume). Without the dust, you could see 3 really obvious 'bands' of details: fairly detailed rocks up close, then really blurry, low res rocks in the mid-distance, then lots of small white-ish dots in the distance. It looked fairly awful.

*Having said that* I did drop into some planetary rings in 1.3 and they still looked great. That made me wonder if they toned down the detail in RES to stop the stuttering problems, but left the non-RES planetary rings alone? Or perhaps it's more random than that.

Also, pre-1.3, I occasionally saw fast-moving rings in the distance. I don't know if that's scientifically valid (I'd have guessed all the rings would rotate at the same angular velocity) but it looked very cool. I haven't seen any of those in months.

All the RES & rings I've dropped into since 1.4 seem ok. One subtle change that I've noticed - the distant rocks in rocky rings/RES are now small brown dots rather than white; which makes the boundaries between the 3 layers much better and more subtle. I do still see these "jumping"; as I'm flying about the distant rocks all seem to jump / regenerate randomly.
 
I was a backer of this game and with this plus all the other "issues" I think I might just be done. There isn't all that much to do in the game to begin with and now that it is looking so terrible what's the point any more? Blah, such a disappointment.
 
I was a backer of this game and with this plus all the other "issues" I think I might just be done. There isn't all that much to do in the game to begin with and now that it is looking so terrible what's the point any more? Blah, such a disappointment.

It's not the intention to bash FD, what we want is to make it clear that we do see the difference, and we want the graphics to be as good as possible. By that I mean as good as the Cobra Engine can deliver it.

So if the graphics need some down grading to please lower spec. machines, we simply say that option is not valid and its not acceptable.
 
It's not the intention to bash FD, what we want is to make it clear that we do see the difference, and we want the graphics to be as good as possible. By that I mean as good as the Cobra Engine can deliver it.

So if the graphics need some down grading to please lower spec. machines, we simply say that option is not valid and its not acceptable.
Admittedly venting, just been frustrated with the game lately... backed it, played a good bit, took a break, came back and it isn't quite what I'd hoped for. I will hang on for Horizons and see if that does it for me, if not oh well...
 
Disappointed as well. Was hoping things look better again (pre-1.3) with v1.4, but rings still look like poo. Lots of flying chunks of badly lit poo with outright crappy LOD settings.

Screenshot_0113.jpg

I just don't understand why ultra settings cannot be more than what they currently are, especially since it used to be way better before.
 
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Horizons brings so much new features and tweaks I'm keeping faith improvements would come back eventually.

I do hope those complaining raised bug reports to FDEV...
 
Maybe because too many people with high end machines complained that the game doesn't run smooth?

Well I've only heard people with high end rigs saying they have 60 fps at 4k and 2x supersampling... Kinda ridiculous that this would even be the case. Try that with Crysis 3. :(
 
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Horizons brings so much new features and tweaks I'm keeping faith improvements would come back eventually.

Possibly. With Horizons a whole new way of rendering planets is being introduced, which is likely to upgrade their appearance. Which made me think about their rings --if we can land on planets, we should be able to touch down on asteroids in the rings, which means that their rendering system will be subject to change as well.
 
Well I've only heard people with high end rigs saying they have 60 fps at 4k and 2x supersampling... Kinda ridiculous that this would even be the case. Try that with Crysis 3. :(

Complaints aren't as common as they used to be (obviously because FDEV fixed some of the issues with their downgrades) but there are still lots of issues with AMD cards as well as Oculus Rift users who consider the game unplayable.
 
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