Nothing is going to be Open only, that ship has sailed over the horizon and sunk.Nah, if you wanna make something open only, just go all in. Make stronghold carriers only attackable in open. Easy peasy.
O7
Nothing is going to be Open only, that ship has sailed over the horizon and sunk.Nah, if you wanna make something open only, just go all in. Make stronghold carriers only attackable in open. Easy peasy.
These kind of suggestions really alarm me. They're plausible; so plausible that FD might fall for them. But the result would be to break the game's Instancing: for the first time there would be a real incentive for solo-inclined players to play in Open and preemptively block every hollow square they see in supercruise.Nah, if you wanna make something open only, just go all in. Make stronghold carriers only attackable in open. Easy peasy.
These kind of suggestions really alarm me. They're plausible; so plausible that FD might fall for them. But the result would be to break the game's Instancing: for the first time there would be a real incentive for solo-inclined players to play in Open and preemptively block every hollow square they see in supercruise.
Well, ED probably wouldn't become completely unplayable, but it would effectively become a single-player game. I think it would lose a lot of its interest for most of us
What's wrong with a CMDR being able to block any other CMDR for any reason? They just want to play the game their way.Perhaps Frontier could rethink how the block list works if it has the capability to destroy Open? Or at least set some rules in place so that abuse of the block system for that purpose is not allowed.
For instance, targeting other players in Powerplay situations is explicitly fair game, regardless of anyone's opinion on the rest of the game. Why not adjust the block list in those situations to only affect comms?
These kind of suggestions really alarm me. They're plausible; so plausible that FD might fall for them. But the result would be to break the game's Instancing: for the first time there would be a real incentive for solo-inclined players to play in Open and preemptively block every hollow square they see in supercruise.
Don't get me wrong, I think anyone has the right to choose not to play with anyone else. IMO watering down block would be even worse damage. But FD should definitely not incentivise use of block beyond excluding obnoxious people from one's game.Perhaps Frontier could rethink how the block list works if it has the capability to destroy Open? Or at least set some rules in place so that abuse of the block system for that purpose is not allowed.
For instance, targeting other players in Powerplay situations is explicitly fair game, regardless of anyone's opinion on the rest of the game. Why not adjust the block list in those situations to only affect comms?
Blocks are broken, siriously I would block people if no instancing issues associated with this, but in current form I just cant, becouse I want to play MP game. Blocks removing people from instance, when we have solo and pg is nonsenseWhat's wrong with a CMDR being able to block any other CMDR for any reason? They just want to play the game their way.
It might turn out that if PP was open, then some non PPers might take advantage just to spoil things for those playing PP. Look at how thargoid combat saw spoilers present.
Because it won't encourage more people into open, in fact it will probably just cause a large amount of players to completely ignore powerplay again.Why?
You mean if undermining at stronghold carriers only gave merits in Open, that would not encourage more people into Open and everyone would ignore PP, i.e. they would suddenly stop hauling rare goods, escape pods, PP commodities and whatnot in Solo, PG and Open because - why exactly?Because it won't encourage more people into open, in fact it will probably just cause a large amount of players to completely ignore powerplay again.
I'm not talking specifically about the players undermining at carriers, there's people calling for nerfing merit gain across the board outside of open. And my source is admittedly speculation (as is yours, mind), but it is based on common sense.You mean if undermining at stronghold carriers only gave merits in Open, that would not encourage more people into Open and everyone would ignore PP, i.e. they would suddenly stop hauling rare goods, escape pods, PP commodities and whatnot in Solo, PG and Open because - why exactly?
How do you know? Source?
Balance would be obtained with 30% rewards in solo/pg, and 30% is actully generous offer, if someone is soloing hotspot
I agree, and honestly, a 30% reduction feels too generous. I'd suggest a 50% reduction in rewards for Solo/PG instead. The safety in these modes offers a clear advantage. Significantly boosting Open rewards would make interactions more engaging and properly reward the added risk of PvP.
Nah, if you wanna make something open only, just go all in. Make stronghold carriers only attackable in open. Easy peasy.
Only fun for those interested in PvP, the rest of us are happy the way things are at the moment.and it would be fun
I'm not talking specifically about the players undermining at carriers, there's people calling for nerfing merit gain across the board outside of open. And my source is admittedly speculation (as is yours, mind), but it is based on common sense.
Fair enough.But the context of the post you replied to, as well as the topic of the thread, was specifically about stronghold carrier instances, not PP as a whole.
They're not the same thing in the slightest.I still cannot see the problem with that.
That would incentivise PvE in Open, where there is a risk of occasional PvP encounters. In other words, organic PvP.
Sure... but that's why i suggested maybe it's by design that it's comparatively easy to attack a stronghold rather than defend it... but that attack should be a difficult one.The issue being that the Stronghold is not a "Stronghold". It is a merit farm for ghosts with negative impact on the other team. Going and merit farming someone else's stronghold does not resolve that.
You might end up in a completely empty Open.
I think block can be used effectively. If most players by consensus block the same few, Instancing won't be chaotic; it will just be partitioned logically. Therefore, when using block, it's best to use the criterion that the person you're blocking must be objectively worthy of being blocked. There must be a RL dimension to their obnoxiousness.Blocks are broken, siriously I would block people if no instancing issues associated with this, but in current form I just cant, becouse I want to play MP game. Blocks removing people from instance, when we have solo and pg is nonsense