Like this maybe.
You get points for beating ships equal to or greater than your own rank. Yet, you don't have to defeat as many.
Second, the computer does a good job at performing its combat rank.
Base comparison is one on one dogfight. Modifiers apply when the sides are unequal in numbers.
One on one:
If you defeat a particular rank 10 times from its full strength, it's no fluke, you are equal to it.
Defeat it 5 times and you are a serious challenger, so you earn the rank just below it.
So if a new pilot, rated harmless, manages to kill an elite ship 10 times in a fair fight, that player is Elite.
Design the Elite AI appropriately. It should take a great ship and great skill. The Elite ship should be very accurate and track its target extremely well. It uses the right weapons and utilities when it should and calculates the odds of victory well. It escapes smartly, thus killing one probably involves a multisystem engagement with a wake scanner.
Harmless on the other hand are very inaccurate, track poorly, and have bad judgment. They don't use their tools well.
In multiple vs one scenarios, the effective rank of the opponent is reduced based on the percentage of time it targets you and the percentage of damage you do to it.
If an elite ship is ~96% accurate and a harmless opponent is 4% accurate, and it targets you brief enough to make it as dangerous as a harmless pilot that targets you 100% of the time, it was harmless if you survived.
If it targeted you the entire time but say you only dealt 4% of the damage then you effectively killed an elite pilot with 4% strength. If you lived then it was effectively harmless.
Maybe something along these lines but worked out better.
You get points for beating ships equal to or greater than your own rank. Yet, you don't have to defeat as many.
Second, the computer does a good job at performing its combat rank.
Base comparison is one on one dogfight. Modifiers apply when the sides are unequal in numbers.
One on one:
If you defeat a particular rank 10 times from its full strength, it's no fluke, you are equal to it.
Defeat it 5 times and you are a serious challenger, so you earn the rank just below it.
So if a new pilot, rated harmless, manages to kill an elite ship 10 times in a fair fight, that player is Elite.
Design the Elite AI appropriately. It should take a great ship and great skill. The Elite ship should be very accurate and track its target extremely well. It uses the right weapons and utilities when it should and calculates the odds of victory well. It escapes smartly, thus killing one probably involves a multisystem engagement with a wake scanner.
Harmless on the other hand are very inaccurate, track poorly, and have bad judgment. They don't use their tools well.
In multiple vs one scenarios, the effective rank of the opponent is reduced based on the percentage of time it targets you and the percentage of damage you do to it.
If an elite ship is ~96% accurate and a harmless opponent is 4% accurate, and it targets you brief enough to make it as dangerous as a harmless pilot that targets you 100% of the time, it was harmless if you survived.
If it targeted you the entire time but say you only dealt 4% of the damage then you effectively killed an elite pilot with 4% strength. If you lived then it was effectively harmless.
Maybe something along these lines but worked out better.
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