FAS - PvE Weapon Load Question

Go shieldless, run 0-3-3, another option.

Shieldless in PvE is pants. SR doesn't count, and every hit you take, reduces the time you have before repair. I like the Hybrid builds. 5C Bi-Weaves with 2 boosters. The up-time with the shields extends your time between repairs with a renewable health pool. In PvP, where you're not really worried about up time, shieldless is more of an option.
 
I'd personally run with the latter for PvE. Also for PvE, use efficient on them lazors, as it's your only other sensible mainstream choice outside of long ranged - which I would heavily advise you use for the large cannon - unless you wanna stick long ranged on a lazor too, and have some actual long range weaponry.

Nothing will ask for the alpha damage a beam/rail setup pushes for, and if you see an SCB fire you don't have to scramble like a fat kid stuck in muck to stop it.

Give yourself a more relaxed weapon loadout and yes, use bi-weaves.
Yes I always use Bi-Weaves for my combat ships and will axe the Rail gun idea then and try this set up instead.

If you are going to go with gimballed weapons, OC introduces jitter to the tracking, this is a non-starter. Use Efficient on the lasers, and Long Range on the canon. I put Phasing on the Lrg. Pulse, and one of the Med, while putting Scramble on the second Med Pulse. I use Long Range with Auto-load on the cannon.

And with that, I'll try out your engineering suggestions and weapon effects then as well. Should be good, though I'm used to OC on my MC's (gimballed) and maybe the jitter is only on Cannons? I've just never noticed it on the MC's, then again, I probably wouldn't know the difference as it's all I've ever used on the FDL.

Great ideas...
 
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