I have been exploring as much as I can and sometimes I wonder how in a fictional future time is is possible to have a way around the laws of physics, and yet a navigation computer that not only doesn't allow way-points, but also doesn't store navigation information, both past and planned routes. I can plot way-points and store data on my smartphone right now, and the fastest I can travel is the speed of traffic. I was disappointed with the new 1000 ly plotting . At first it looked kwel, then I found out that after a few hundred lys it didn't work. On top of that no way-points.
I know this is a suggestion section so I will suggest a way to make it better.
1: Make different types of navigation computers. One or three types, make the basic the one we have and other models provide things like way-points and saved navigational data.
2: Allow way-points, this would be good both for explorers and traders.
3: Saved data in navigational computers.
How to make it work in game,
make some navigational computers cost money in game and saved data computers as a micro transaction. I mean really people are buying paint jobs I am sure there will be people who will pay a few to have all navigational data saved, I know I would.
That's my two yen sorry I have no cents.
I know this is a suggestion section so I will suggest a way to make it better.
1: Make different types of navigation computers. One or three types, make the basic the one we have and other models provide things like way-points and saved navigational data.
2: Allow way-points, this would be good both for explorers and traders.
3: Saved data in navigational computers.
How to make it work in game,
make some navigational computers cost money in game and saved data computers as a micro transaction. I mean really people are buying paint jobs I am sure there will be people who will pay a few to have all navigational data saved, I know I would.
That's my two yen sorry I have no cents.