FC Bartender prices and maximum storage are way too low

The new bartender that allows for the buying and selling of odyssey materials is something that myself and quite a few others have been looking forward to. However, there are two major issues that cripple its usefulness. The first is that the galactic averages are way too low, meaning profits from selling off materials are going to be incredibly small and very few people will want to sell rarer goods even for the max prices that can be set by the carrier owner. The second issue is that storage at 100 units of materials total is way too low (this should be at least 1000 in my opinion).

The solution to both these problems is quite simple. For the low max price issue, simply remove the 1000% galactic average limit on odyssey goods so players can actually set reasonable prices. And for total materials capacity, I suspect this would be a rather easy fix of changing a few numbers to allow adequate storage.
 
But aren't al of the EDO mats free anyway? Usually taken from installation s legally or otherwise? Every transaction is pure profit! (Which is why I've not installed a bar, despite the 'all profit' comment, just not worth the outlay!)
True, 100 is a silly figure.
 
They're free to obtain in terms of credits, but very much not in terms of time. If I run into SDPs or something, I'm certain that there are players who would happily pay a million a pop for those, or more.
People abandoned and ate the fines for power regulators specifically because 100k was worth it for a power regulator.
 
But aren't al of the EDO mats free anyway? Usually taken from installation s legally or otherwise? Every transaction is pure profit! (Which is why I've not installed a bar, despite the 'all profit' comment, just not worth the outlay!)
True, 100 is a silly figure.
Technically it’s pure profit, but it still takes a good deal of time especially for rare goods such as opinion polls for almost no money per unit. As another example, passenger missions also are pure profit (aside from almost nonexistent refueling costs), but no one would ever do robigo run if it only paid 1mil/hour.
 
But aren't al of the EDO mats free anyway? Usually taken from installation s legally or otherwise? Every transaction is pure profit! (Which is why I've not installed a bar, despite the 'all profit' comment, just not worth the outlay!)
True, 100 is a silly figure.
Yeah but nobody is going to sell mats at these prices, 6k for titanium plating isnt worth the time somebody spent to collect it. FDEV need to just let us control the market for material prices, odyssey and horizon. They need to take a note from what happened with LTD player interaction at its height. People WANT to play in a player controlled market in ED.
 
Technically it’s pure profit, but it still takes a good deal of time especially for rare goods such as opinion polls for almost no money per unit. As another example, passenger missions also are pure profit (aside from almost nonexistent refueling costs), but no one would ever do robigo run if it only paid 1mil/hour.
Which is why I didn't install a bar... I'd rather just give my excess mats away, or exchange them with friends.

As for Robigo - I have no idea how much the runs pay, never been there, nor do I intend to do so, but have enjoyed a heap of passenger mission in Colonia over the last couple of years.
 
The irony is that I was looking forward to the bartender for the same reason - offload my excess materials - but wanted to do so for free, given so many people need some of the rarer items, and it'd be a heck of a lot easier than meeting up with people face to face in the materials exchange thread all the time. Especially given how easy credits are to make these days, making a million or two for SDPs doesn't really change much.

The 100 item limit is brutal, though. I mean, I've sold way more than that to a bartender in a single transaction at a station. We should be able to offload our entire inventory in there (1,000 of each) if needed. As is the install/weekly upkeep for... a bartender.

Should be a complimentary module, and the bartender operate on commission.
 
If the goal is to see a player exconomy the prices are way, way too low. The shadow value on something like Settlement Defense Plans should be in the range of 1 to 2 hundred million credits. Else they don't compete with any form of money gathering and no one will seek to aquire them.
 
I agree the material limit of 100 is ridiculously low.
But then we get to the other point...
For the low max price issue, simply remove the 1000% galactic average limit on odyssey goods so players can actually set reasonable prices.
"set reasonable prices" and yet you want the 1000% limit REMOVED. That sounds about as far from reasonable as you can get. What you mean is you're annoyed you can't shaft players by pricing them at hundreds-of-millions.
 
I agree the material limit of 100 is ridiculously low.
But then we get to the other point...

"set reasonable prices" and yet you want the 1000% limit REMOVED. That sounds about as far from reasonable as you can get. What you mean is you're annoyed you can't shaft players by pricing them at hundreds-of-millions.
His response can be chalked up to exaggeration, nobody is going to pay 200 mill for ANY of the materials. You would do well to remember if he can set a price, theres going to be people like me that will always undercut. If he says 200 mill, il say half, and so on until these things reach a reasonable price. Hes not wrong, the 1000% limiter is entirely stupid, titanium plating isnt worth 6k... nor is it worth 200mill, let the community as a whole decide. I would pay a flat 1 mill for all engineering materials personally. But i cant imagine someone selling everything at 10mill each making very much... its not about greedy people shafting players, its about the race to the bottom. We saw this with LTD markets, people would skim 100-200k off of miners to take their diamonds, and this was agreeable for most people. Nobody that tried to skim 300k or more would have been making many sales. I say let people be greedy, it makes it easy for me to come in and give people a REAL price.
 
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So its 200 million to install, and 91 million for a years upkeep. How on earth is a bar supposed to make any profit with tiny amounts of low priced goods?

I'm guessing that the 150 capacity taken up by the bar installation also counts as weight, so the FC also uses more Tritium per jump?

Really, a bit of wood and formica weighs 150 tonnes? Its not like there are any drinks, or a busty bar-wench to equal the supposed 150t weight.
 
So its 200 million to install, and 91 million for a years upkeep. How on earth is a bar supposed to make any profit with tiny amounts of low priced goods?

I'm guessing that the 150 capacity taken up by the bar installation also counts as weight, so the FC also uses more Tritium per jump?

Really, a bit of wood and formica weighs 150 tonnes? Its not like there are any drinks, or a busty bar-wench to equal the supposed 150t weight.
The bar wouldnt be making the bulk of an FCs upkeep, lmao. Honestly this just seems like a simple way to trade odyssey mats. Set to private, hop on board, and trade mats with a friend usibg the bar as an intermediary.
 
While we are here, the Manticore Oppressor desperately needs buffing.
Indeed. I have a thread dedicated to that over in the Odyssey subforum that I'm still working on. It can be found here: https://forums.frontier.co.uk/threads/what-is-the-point-of-manticores-oppressor.582974/

That calculator V2 I've been working on as part of that thread is almost done. Had to try several times to get a working Intimidator simulator due to the shield damage-gate mechanic, but I think I finally nailed it this time around.

Anyway, back on topic:

As I mentioned in another thread, I wholeheartedly agree that the 100 item cap for the Bartender is far too low. I'd like to see a per-item cap instead of any global maximum, if that would be feasible.
 
I agree the material limit of 100 is ridiculously low.
But then we get to the other point...

"set reasonable prices" and yet you want the 1000% limit REMOVED. That sounds about as far from reasonable as you can get. What you mean is you're annoyed you can't shaft players by pricing them at hundreds-of-millions.
You're missing the issue here on two key points:
  1. This "vendor" has to be installed for a large some of money, with a high monthly upkeep. Meanwhile, standard "ship based" commodities can be sold for whatever price you want, with no limit (other than the carriers massive cargo capacity), and that vendor is FREE.
  2. The 1000% limit on the galactic average is meaningless. They are setting a "galactic average" price for items we can't buy on the market! We only trash them for cash at bartenders in stations.
The fleet carrier bartender vending system is so borked - high installation/overhead cost, limited space, very limited pricing - I'm... I've never been so angry with Frontier! Argh!
 
Not the fleet carriers total upkeep you numpty, just the bars upkeep. All the bar is going to be is a loss maker. It cant even be used as a decent mats stash with the 100 item limit.
Keep it civil troglodyte. If we are talking the bars upkeep alone, 91 mil for a year is nothing... tbh its starting to smell like broke in here. The bars sole purpose is to move odyssey materials, buy what you need, sell your excess. Because you know... fdev cant be bothered to put together a proper player to player trade system.
 
The fleet carrier bartender vending system is so borked - high installation/overhead cost, limited space, very limited pricing
Lol installation and upkeep isnt bad at all. In my opinion very affordable especially considering the pros. The limited space and 1000% limit is dumb for sure, not sure how they managed to think these numbers are ok but it will get adjusted surely. In any case, a small price to pay to get people to come to my FC and sell me their materials once we see prices inflate.

They already severely nerfed upkeep costs for FCs, honestly if you are worried about it, go make some more credits or dump the FC if you cant afford it. Or at least dump the bar for now until changes are made, its all we can do really. Everyone and their dog walker has told FDev 100 cargo isnt enough, and 1000% of a useless galactic average doesnt make sense. So like always we wait for balancing. They SHOULD have learned material economics from horizons but, cest la vie this is frontier we are talking about. We always have to twist their arm to give us reasonable changes.
 
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