FD, are you ever going to fix the cheating AI?

Frontier FIX something broken?

tennant-crazy-laugh.gif

No, they'll likely make the AI even more broken with the next update :p
 
The 100% repair status on NPC re-spawns has been here forever, as well as the zombie ships at 0% hull (don't tell me at that 0 doesn't mean 0 because I've shot many of these at 0 for extended periods and they still don't die) and the Anacondas that move around like much smaller ships. I assume they are AI shortcuts possibly due to limits on current programming.

Overall, AI is much improved from levels past so hopefully more progress will come.
 
And while they're at it: PLEASE fix the 3 passenger liners showing up every time I arrive at a visitor beacon!

What is it that needs fixing? Just more variety in the number of ships? Maybe also not all start moving at once?

As it stands, make the "bug" into a feature; it means that each passenger trip also yields 3 quick easy large-haulage ship scans for potential scan-data mats :)
 
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Check the clip... Hull is down to 10-15% and the AI does an "Instant Jump" and 45 seconds later interdicts me again and every thing is back at 100%

For whatever it's worth, technically that bug isn't cheating AI (though cheating AI is one of the effects it produces) because it comes from the gamewide lack of persistence across different instances, which unfortunately is likely quite a deep/big thing to try to fix. :(

I haven't heard anything to suggest any gain in persistence for NPCs in the next chapter, but they've announced that USS have gained some persistence, so fingers cross that that's actually part of a broader framework being built out for more persistence generally throughout the game, which might eventually be extended to include NPC ships?
 
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And while they're at it: PLEASE fix the 3 passenger liners showing up every time I arrive at a visitor beacon!

Go to the majority of tourist spot in the world and you will find coaches, so why would you not find Space coaches at a Tourist Beacon???
 
FD: "NPCs don't cheat, have the same options and controls as players."
Also FD: Lets NPCs fire weapons while charging their FSD.
 
The NPC also jumped with hardpoints deployed.

Always annoyed me that every NPC who ever attacked you is always at full health.

Like often these are pirates, the scourge of the system, why are they never at 90% hull?
 
S'funny, I was having a play around in a RES earlier and it struck me that NPCs could do with an injection of smarts.

When you've destroyed a gazillion ships in a RES and you're still getting outlaws gliding up to you and scanning you, you have to wonder if they're just incredibly stupid or willfully suicidal.

Seriously, they were queuing up to scan me and I'm exploding them one after the other while the rest wait patiently for their turn.
Would it not be possible to give the AI some limited ability to avoid threats or, even better, actually team-up to attack me?

Surely it'd be possible to set it up so that if an NPC is in your instance, and within scanner range, when you attack other criminals (or, at least, attack ships from the same faction) it gives those NPCs different characteristics so they'll try to stay away from you - or, at least, not just glide up to you for a face full of lasers?

Equally, in a similar situation, could NPCs not start to figure out what you're doing and come to each other's assistance?

I know the two issues don't exactly cancel each other out but NPCs are just so terminally stupid that about the only thing they have going for them is that they regenerate between instances and seem to have some slippery abilities.
 
I usually kill them - I think that's yr issue: you should kill'em, then they won't come back ;)

False, I have killed the same NPC with the same ship and same name several times, usually bounty hunters that are sent after you. They just keep coming back. You can kill them over and over again until you have 10 notoriety (not that i care about notoriety in the first place) the same NPC will just keep coming after you and pulling you over and over again.
 
S'funny, I was having a play around in a RES earlier and it struck me that NPCs could do with an injection of smarts.

When you've destroyed a gazillion ships in a RES and you're still getting outlaws gliding up to you and scanning you, you have to wonder if they're just incredibly stupid or willfully suicidal.

Seriously, they were queuing up to scan me and I'm exploding them one after the other while the rest wait patiently for their turn.
Would it not be possible to give the AI some limited ability to avoid threats or, even better, actually team-up to attack me?

Surely it'd be possible to set it up so that if an NPC is in your instance, and within scanner range, when you attack other criminals (or, at least, attack ships from the same faction) it gives those NPCs different characteristics so they'll try to stay away from you - or, at least, not just glide up to you for a face full of lasers?

Equally, in a similar situation, could NPCs not start to figure out what you're doing and come to each other's assistance?

I know the two issues don't exactly cancel each other out but NPCs are just so terminally stupid that about the only thing they have going for them is that they regenerate between instances and seem to have some slippery abilities.

Agreed. One would think that having system "authority" ships in your immediate vicinity/area, they would be doing their jobs and actually interdicting criminal types that interdict others without cause. Hell, if I've no "bounty" on me- there's no cause to interdict me legally, after all. So why is it that system authority ships simply fly right by while I'm being harassed by some NPC who's looking for valuable loot? Why is it that criminal types are allowed to wantonly interdict others without consequence?

Hell, if I stuck a tire spike strip out on a busy intersection or highway- I'd likely be arrested and charged for it, right? ;)

Now... if interdicting clean CMDRs was made to earn bounties, on the other hand... well, now that would balance it out.
 
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