Check the clip... Hull is down to 10-15% and the AI does an "Instant Jump" and 45 seconds later interdicts me again and every thing is back at 100%
https://www.youtube.com/watch?v=px5IIOjKErk
https://www.youtube.com/watch?v=px5IIOjKErk
I usually kill them - I think that's yr issue: you should kill'em, then they won't come back![]()
And while they're at it: PLEASE fix the 3 passenger liners showing up every time I arrive at a visitor beacon!
And while they're at it: PLEASE fix the 3 passenger liners showing up every time I arrive at a visitor beacon!
Check the clip... Hull is down to 10-15% and the AI does an "Instant Jump" and 45 seconds later interdicts me again and every thing is back at 100%
And while they're at it: PLEASE fix the 3 passenger liners showing up every time I arrive at a visitor beacon!
Go to the majority of tourist spot in the world and you will find coaches, so why would you not find Space coaches at a Tourist Beacon???
I usually kill them - I think that's yr issue: you should kill'em, then they won't come back![]()
S'funny, I was having a play around in a RES earlier and it struck me that NPCs could do with an injection of smarts.
When you've destroyed a gazillion ships in a RES and you're still getting outlaws gliding up to you and scanning you, you have to wonder if they're just incredibly stupid or willfully suicidal.
Seriously, they were queuing up to scan me and I'm exploding them one after the other while the rest wait patiently for their turn.
Would it not be possible to give the AI some limited ability to avoid threats or, even better, actually team-up to attack me?
Surely it'd be possible to set it up so that if an NPC is in your instance, and within scanner range, when you attack other criminals (or, at least, attack ships from the same faction) it gives those NPCs different characteristics so they'll try to stay away from you - or, at least, not just glide up to you for a face full of lasers?
Equally, in a similar situation, could NPCs not start to figure out what you're doing and come to each other's assistance?
I know the two issues don't exactly cancel each other out but NPCs are just so terminally stupid that about the only thing they have going for them is that they regenerate between instances and seem to have some slippery abilities.