FD has reduced the number of ships you can store in a single station in 3.x...?

This.

Speaking as the owner of a pretty large "fleet", I wouldn't really have a problem with the maximum number being reduced significantly.

Having all your ships, and especially modules, in one place just makes for a big headache when it comes to remembering what's used for what.
Far easier to store your ships/modules at different stations according to purpose IMO.

Course, having said that, as long as it doesn't have any impact on the game, if people want to store 30-odd ships and 120-odd modules in one station, good luck to 'em. [up]


Seriously, I don't have the problem you are alluding to. I name my ships according to build. Hulls that just store engineered modules are named STOR A, B, C etc and I have an excel sheet that lists what is stored in every slot.


I'd hate to have to go flying to another station, just because STOR J is parked somewhere else - this would multiply the time it takes me to fetch a module I need.
Don't like fumbling around putting a build together longer than I need to. Especially with the continual changes to the game, suddenly requiring changes to a build that previously worked perfectly well.

Either way, 35 will do ^^
 
I'd have made it a much more realistic number, like, 5 large, or 10 medium or 20 small.

Asking for realism in a space game boggles my mind... Especially - to be realistic - you'd have to look at your station metrics and figure the total number of ships that could fit, and then, when there's too many players having ships parked, nobody else can land at that station :D


Also, does anyone even have any of their own empirical evidence that there is such a thing as "space" beyond the high altitude barrier U.S. Admiral Byrd tried to crack with nukes mid-last century?
I for one don't have any shred of proof or evidence one way or the other, so when I play space games, I'll consider them a pure fantasy setting, like Middle Earth etc. Matter of fact, I should call my ASPx "Gandalf" :D
 
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Asking for realism in a space game boggles my mind... Especially - to be realistic - you'd have to look at your station metrics and figure the total number of ships that could fit, and then, when there's too many players having ships parked, nobody else can land at that station :D


Also, does anyone even have any of their own empirical evidence that there is such a thing as "space" beyond the high altitude barrier U.S. Admiral Byrd tried to crack with nukes mid-last century?
I for one don't any proof or evidence, so when I play space games, I'll consider them a pure fantasy setting, like Middle Earth etc. Matter of fact, I should call my ASPx "Gandalf" :D

Yeah the so-called "north pole" is actually a wall of ice which encircles the perimeter of the disc that is the Earth. In all seriousness though, I don't know how anyone can say that storing 10 ships on station is realistic while 30 is not, or vice versa.
 
Also, does anyone even have any of their own empirical evidence that there is such a thing as "space" beyond the high altitude barrier U.S. Admiral Byrd tried to crack with nukes mid-last century?
I for one don't have any shred of proof or evidence one way or the other, so when I play space games, I'll consider them a pure fantasy setting, like Middle Earth etc. Matter of fact, I should call my ASPx "Gandalf" :D

i really hope you are joking... but, it is hard to be sure!.

i sometimes use realism, but i guess i dont mean that literally..... ED does not need to be realistic imo, it just needs to be consistent within its own lore.
which is true of all (good) sci fi.
 
GALNET: "Recent reports of failing Stations in the Pleiades Star Cluster have erroneously been attributed to heavy Thargoid activity. Whilst there have been significant losses due to the Xeno Conflict, the majority of failures have been caused by Pilots overloading the Storage Hangars - causing undue stress on the station's Orbital Thrusters.

When asked for comment, a Station Flight Controller replied "A Coriolis is not Hermione's Beaded Handbag.. We can barely keep this thing in orbit!"

Rumours of Station Tech's "Joy Riding" unattended ships have neither been confirmed or denied."

giphy.gif
 
Yeah the so-called "north pole" is actually a wall of ice which encircles the perimeter of the disc that is the Earth. In all seriousness though, I don't know how anyone can say that storing 10 ships on station is realistic while 30 is not, or vice versa.

I know for a fact, that the North Pole is very tall, with giant, blue-skinned pole dancers with 6 arms - keeps 'em from falling off :D
 
i really hope you are joking... but, it is hard to be sure!.

i sometimes use realism, but i guess i dont mean that literally..... ED does not need to be realistic imo, it just needs to be consistent within its own lore.
which is true of all (good) sci fi.

I don't know which part you hope I'm joking about:
- That I personally have no way of knowing if the type of 'outer space' exists, that's shown in movies and other CGI?
- Admiral Byrd and his operation that radio-actively polluted a number of beautiful islands with a large series of high altitude nuclear explosions?
- That Nicola Tesla called Einstein's theory a fantastic flower of math with no relation to reality? How can I judge this? I can't, but I know Tesla gave us Alternating Current electricity delivery and a bunch of other electrical tech, we're using to this day. Nothing like using something every day, for proof it's real ;D

I know that schools teach stuff from whatever text books they have, as fact, while our scientists never seem to get any closer to agreeing on much of anything.
When I went to school, they still drew atoms as tiny solar systems...
Now, Quantum physics has gone off into multidimensional math, trying to make sense of strings. I find it fascinating, but they themselves aren't sure if they're on the right track.

I think it should be pretty easy to agree, that we don't know a lot of things we'd like to think we know.

If people insist they know, none of my business - good luck with that...

Every two years, they find a new type of plastic that's dangerous to eat from, store or heat food in. Up until then, it was considered "safe".
I'd have to be to believe these chemists, while they're being paid by some sleazy corporation.
I simply removed all plastic from my kitchen - it works just fine with items made of glass, wood and steel - so I could stop playing the plastic industry's Russian roulette. There may be a lot of plastic that's just fine, but I don't know that. What I do know for sure is, that wood, glass and steel IS fine. So no skin off my back in using that - feels better in my hand to boot.

So, I don't know a lot of things... doesn't bother me one bit.

With the exception of my Corvette getting blown up. In that case, its a practical issue to prevent a repeat ^^
 
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I wouldn't know what to do with all them, 38 wow image how many materials you need to engineer all them

Yes. 38. That´s hoarding.
But to your question: Why do one need to engineer them all? There are cmdrs who engineered not one ship. I just did the FSDRange5 and DirtyD3 and have a good living.
 
It's been 35 for as long as I can remember, for whatever that's worth.

I'll also just mention that I also have more than 35 ships, and hope those expressing incredulity at such a possibility won't be unduly traumatized by that fact.
Hah! Kindly sense of humor :D

Ok, so I've been puzzling how I might have gotten 38 into the station, if the max has been 35 for a long time...


First I thought maybe I flew the extra 3 in manually, but that makes no sense, since for each one you fly in, you'd have to fly one out when leaving...

Other possibilities:
- Purchased extra Diamond Back Explorers at the station for storage - effectively overloading my hangar?
- transferred multiple ships at the same time, and while they were still on their way in, the station couldn't count them yet - going over the max as a result?

Just guessing here, but I did both things described...
 
Yes. 38. That´s hoarding.
But to your question: Why do one need to engineer them all? There are cmdrs who engineered not one ship. I just did the FSDRange5 and DirtyD3 and have a good living.

It may look like hoarding to you, but my purpose is usually different:

I'll give you an example: I have ~160 Zorgon Hauler's littered across the bubble from the time before FD introduced bookmarks.
I wasn't "hoarding" haulers, I was using them as bookmarks in systems I wanted to return to for whatever reason.

Now that we have blue bookmarks, the red marks of the Zorgons have become alternative bookmarks. Cool with me. Do I care about hoarding Zorgons? No, they just make red dots on the map where I want them.

Another example: Flying a Python to Ceos/Sothis takes far too long for my taste. So I build one and leave it there permanently, so I can do the trip there in a Diamondback Explorer which saves me lots of time.

And I do engineer them all, cause that's fun to me - unlike all the grinding activities like CGs, PowerPlay etc.
 
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