[FD] Jump Range

Hi there team FD.,
Now that the info on the courier and diamondback is out and neither seem to live upto the beta players expectation, can you please think about giving us a ship with a good jump range for exploration. hopping over the other side of the galaxy 34ly at a time is quite painful especially when you start getting close to the middle and the 1000ly plot route starts going nuts over the density of stars making it faster to manualy plot the next jump. We really need a ship that can jump at least 40-50 lys at a time no need to make it super brilliant at combat or handle like a dolphin in the ocean or laden it with 1000 tonnes of cargo capacity, just big jump range small shields in case you add aliens, 1 hard point just so we can have a go if we think we are hard enough vs aliens if they appear and a massive FSD for a big jump or did I say that already. there are plenty of ships that cater to the combaters and the traders, time to give the explorers a little love pretty please.

Enty
 
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SOME beta player's expectations.

I think they're great!

Jump range is sufficient on the DBS given it is the cheaper cousin to the Asp.

The courier flies like a Viper but with added finesse

The only things I would change is give the Courier a slightly better pitch rate and top speed. The DBS seems pretty good in my book.
 
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Conda can do 40+ with a good loadout, with a perfect 1000LY jump distance thats 26/27 jumps. An ASP with 34LY can do the same in 30/31.
To give a large increase in performance you'd have to make a ship capable of 50LY+ per jump which many could/would see as overpowered.

I personally thought It would be good if a faction specific rank from powerplay gave you access to a "propriety FSD design" one size above the ship's requirement which can only be fitted to a non combat ship (Make a requirement to have DDS and disco scanner installed).
For example the ASP takes a class 5 FSD and could therefore fit a Class 6 (with all the power and weight problems that causes).
That would allow the ASP to get probably about 40-45LY per jump depending on weight, obviously no benefit to Conda since it is has highest tier FSD installed anyway so it wouldn't make anything OP.

Also the only need for jump range is for rim travel and racing. True exploration is done in economy mode ;)


Tl:dr New exploration ship would be nice but I think a better faction reward would do nicely for now to appease some of the exploration community. Especially with the exploration bonus credits at tier 5 of rank which seems odd/confusing.
 
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so you are complaining because exploring is too difficult?

Besides, I believe I have seen several people say they've outfitted their ship so that it gets just under 40 ly, which is what you asked for in your post, so....
 
hopping over the other side of the galaxy 34ly at a time is quite painful

Speak for yourself. That's not the part that irritates me about having so limited a jump range. It's those stars that are too far for even a stripped down anaconda to reach.
 
I think that rather introducing a ship with a huge jump range, what FD are more likely to do is to provide a mechanism for occasional big jumps: perhaps with an expensive add-on module that gives a temporary jump length boost, or similar.
 
I think that rather introducing a ship with a huge jump range, what FD are more likely to do is to provide a mechanism for occasional big jumps: perhaps with an expensive add-on module that gives a temporary jump length boost, or similar.

Sounds good to me.

Also the reason some stars are too far away to get to is because of the procedural generation of the universe. In a sentence: "We have to deal with the galaxy's imperfections since it was revealed and not sculpted."
 
Sounds good to me.

Also the reason some stars are too far away to get to is because of the procedural generation of the universe. In a sentence: "We have to deal with the galaxy's imperfections since it was revealed and not sculpted."

That's fine. I understand that, but unless they're going to go and manually move the starts to a reachable distance, they need to give us the means to reach them.
 
Also, big jump range is not integral to being a successful explorer. If you have particular destinations in mind, like Sag A* or some nebula, then yeah a big jump range helps you achieve that goal. However, if you just want to rake in credits, a 15ly jump range is more than enough.

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That's fine. I understand that, but unless they're going to go and manually move the starts to a reachable distance, they need to give us the means to reach them.

Why can't some things just remain unreachable?
 
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Actually im not complaining its too difficult, but going out to very far away places is tedious and boring at times, I have done my share of exploration and enjoy it, but why shouldn't I be able to ask for a larger jump range, just because others may not like the idea or feel its overpowered, I personally feel many of the combat ships are un required and some overpowered but I didn't whine about it being too easy for combat folks, but that's another story, also I said a 40-50 ly jump range not just under 40 completely stripped down and juggling 1/4 tanks of fuel in the most expensive ship in the game, I was asking for something a little more balanceable that most casual players could afford to help them get into exploring and existing explorers that want to go further is all. Also apologies Monk I should have put some beta players, I never meant all.

and for the poster about the courier, I like it, apart from the dreadful overheat if you scoop from a star,, if you havn't experienced it yet go try it, you'll see what I mean unless its a bug that they are going to or have fixed.

Enty
 
Actually im not complaining its too difficult, but going out to very far away places is tedious and boring at times, I have done my share of exploration and enjoy it, but why shouldn't I be able to ask for a larger jump range, just because others may not like the idea or feel its overpowered, I personally feel many of the combat ships are un required and some overpowered but I didn't whine about it being too easy for combat folks, but that's another story, also I said a 40-50 ly jump range not just under 40 completely stripped down and juggling 1/4 tanks of fuel in the most expensive ship in the game, I was asking for something a little more balanceable that most casual players could afford to help them get into exploring and existing explorers that want to go further is all. Also apologies Monk I should have put some beta players, I never meant all.

and for the poster about the courier, I like it, apart from the dreadful overheat if you scoop from a star,, if you havn't experienced it yet go try it, you'll see what I mean unless its a bug that they are going to or have fixed.

Enty

I'm all for a range of options regarding exploring (or heck... well everything), and I'd love the ability to have select NPCs/factions at stations being able to tinker with stats (e.g. increased range at the expense of thruster power or massively increased FSD charge time). I do believe that Frontier made a rod for their own back by releasing ships somewhat piecemeal with the updates, with small ships coming out when a lot of players playing the RPG level game with ships are passed the point of needing/wanting them. As for 'balancing for casual players', this, to me generally points to a lack of depth in the simulation (i.e. 'dumbing things down' or not implementing previously mooted features), so no, don't agree, sorry. Some things should reward the time and effort spent on them.
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And a 40- 50ly jump range is overpowered. As you say you've stripped the most expensive ship (so far) to work as an explorer, and you're having to manage fuel. To me this is far more preferable than just having the galaxy on a plate. Explorers (myself included) just have to accept that some stars can't be reached (and with 400 billion there are plenty of others to choose from). Also how do you avoid escalation? If they introduce a 50ly ship then for the next update people will clamour for a 75ly or 100 etc. A line needs to be drawn somewhere. (Eeeee, I remember my first Cobra back in '84, and she could only jump 8ly :) ).
 
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