FD - nice balance on the Passenger mission payouts - please, don't nerf them.

Outbreak or war seems to create refugees. Seen lot of those in few systems near mine. Boom creates tourists I believe and those pay well too, but I don't see 4 to go as anything but RNG jackpot.
 
I agree with the OP fully. Too bad it'll be nerfed into the dirt like everything else

I agree. They should just make all missions give 8-10 million rewards and you can stack 20 of them. Money already is worthless, let's take it to the end zone - better yet, remove money from the game - TOUCHDOWN!
 
First, that is nonsense, you can't make 20 mil/hr doing Sothis runs in a Python.

Where have they said this? Considering they had 3 weeks of beta to figure this out I find it highly unlikely that they "accidentally" nerfed all the other missions by a factor of 10 and yet somehow set passenger missions at a lucrative level. That wasn't something that they did "accidentally", they had to have made those changes on purpose.

First - of course its possible, if you don't have to spend much time mode swtiching to get a few juicy mission all leading to roughly the same area. No need for FSD boosts. Just a bit of luck on the missions, same i got with this mission. Was quite lucky to get a high paying mission with a passenger who didn't make demands.

As for when they talked about the missions having problems:

https://forums.frontier.co.uk/showt...ery-Missions?p=4685916&viewfull=1#post4685916

Note, 2 posts later he said it won't go back to the previous levels though.
 
First - of course its possible, if you don't have to spend much time mode swtiching to get a few juicy mission all leading to roughly the same area. No need for FSD boosts. Just a bit of luck on the missions, same i got with this mission. Was quite lucky to get a high paying mission with a passenger who didn't make demands.

It's not really possible to fit enough cargo from Sothis long-range trade runs in a 200 ton capacity Python to get 20 mil/hr. Averages tend to run around 8-10 mil/hr and with a perfect set of mode-switched missions where you're stacking multiple small deliveries at one station you might push this possibly as high as 12-15 mil/hr but even that would require quite a bit of work to pick only small delivery missions that are going to only 1-2 stations. It is not something you're going to mode-switch in 5 minutes and just stack all those perfect missions, it will still take time. You are simply not getting to 20 mil/hr by any means however, the Python simply does not carry enough cargo to do that. Creating a very exceptional and artificial set of circumstances like burning a bunch of level 3 FSD boosts during a single run doesn't count here, we're talking average profits per hour so it needs to be sustainable and repeatable. It's like the ridiculous claim earlier in this thread from someone who suggested his "Sothis runs" got him over 40 mil in 2 hours, when it turned out it was really around 12 mil/hr from mode-switching and stacking the Sothis runs deliveries and 8 mil/hr from smuggling at Sothis/Ceos, which isn't at all what we're talking about.

Sorry but the 20 mil/hr claims for a Python doing Sothis runs are nonsense.

As for when they talked about the missions having problems:

https://forums.frontier.co.uk/showt...ery-Missions?p=4685916&viewfull=1#post4685916

Note, 2 posts later he said it won't go back to the previous levels though.

That's good to hear that they plan of "fixing" the incomes, but my issue here is why wasn't this fixed prior to 2.2 launching? It sounds like they intentionally nerfed everything but passenger missions excessively hard, and are now pretending it was some sort of "mistake" but didn't actually explain how such a serious "mistake" got through 7 beta testing patches. There was even a large thread on these forums about Sothis being nerfed shortly after the beta launched which was over 3 weeks ago so it's not like it wasn't noticed in the 2.2 beta. Now they're suggesting it was an "oversight"?

Sorry, but I'm not falling for it this time. It seems quite likely that they're pulling the same nonsense they did when 2.1 launched when NPCs were given OP mods to "encourage" everyone to Engineer their ship to survive, then dialed it all back to the point where NPCs returned to their lobotomized levels. They can find someone else to beta test 2.2, I have no interest in hauling passengers around. It looks like I'll be taking a break from my Elite gameplay until they "fix" the incomes and nerf the passenger missions to bring them back in line with everything else. That will probably take 2-3 months however which is fine, I was running out of things to do in Elite anyways and could use the break.
 
Instead, I'd suggest buffing other missions to where their payout is competitive with passenger missions.

I find it odd that a contract to assassinate someone pays less than being a taxi.
 
Instead, I'd suggest buffing other missions to where their payout is competitive with passenger missions.

I find it odd that a contract to assassinate someone pays less than being a taxi.

I find it odd people continue to argue the point that it's odd how this transpires. It happens because people argue/ vent/ demand that it happens. So missions are all over the place because logic and consistency isn't as important as "zOMG how much for waste? too much nerf pls!" feelpinions.

If you only ever shoot mechanics in the head, don't be surprised if gameplay is dead, or illogical (and dead) as a consequence. Frontier honestly just needs to ignore us for about three months and lock in some deeply needed consistency and fixes.
 
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