FD please help the Legacy Mods

I have grinded about 1800 hrs in past years. I have so many old grade 5 engineered legacy mods.

Apparently I need upgrade them in this newer version. However I gave up after 20 hrs attempt, because I do not want to waste another hundreds hours for the stupid grinding and I had already done it once.

So FD, a simple and a reasonable request from a humble old timer player: please make the Grade 5 engineered legacy mods as FULLY engineered grade 5 new mods(sounds reasonable, right?). I understand that I should grind for the new side effects, but I can not accept that I have to upgrade them as some kind of G4 completed stuff. After all I have already spent 1000+ hrs to grind the stupid materials, and I tried many (believe me, many means MANY) times on the old mods for a good RNG result (and that was also very stupid).

I want game experience, not stupid grinding. Please consider it if you have any UX designer in your company.

Thank you.
 

Deleted member 38366

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IMHO the conversion of legacy Mods needs a few changes :

- Remote Workshops able to convert mods
- Legacy Mods aren't auto-downgraded (some aren't but quite a few are) but assessed where to precisely fit into the new Engineering Meta
(converting a G5 mod shall not degrade it and the most distinct positive secondary becomes the Special Effect; thus after a conversion of a good legacy G5 mod you might see a 86% G5 mod of the new Standard w/ appropriate Special Effect)

Only that way, Players could mass-convert Modules without the ludicrous bunny-hopping exercise (which is physically impossible for Colonia inhabitants anyway) and without suffering severe downgrades on several Mod types.

If I wanted to convert every legacy Mod of my Ships, it'd probably take me at least several weeks of nonstop grind and cost me some 15-20 Billion Credits. Just the conversion, due to being in Colonia.
 
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Hey OP I am in the exact same position.
Well 1500 hours of engineering my fleet. Plus storage ships with weapons and modules and of course 120 engineered items in my module storage.
I had just completed my fleet when Sandro announced the V2 Engineers. I just have not got the heart to upgrade it all again. I had hoped they would auto convert to the new system and allow a choice of the new replacement experimentals. But alas no.
I have a fleet of ships that would need to be dragged around the bubble with scores of flights to the engineer station and back to collect the next ship after the upgrade process.
Not to mention the thousands of grade 4/5 mats that will be required (again).
This process had been completed previously, I didn't want or ask for a change. But I was hoping for an option to avoid another several hundred hour repitition.

I did try the mat trader but it's another time sink, bit demoralising really.
 
Apparently I need upgrade them in this newer version.
Fortunately, no. A legacy G5 won't be as good as a new G5 for most blueprints, unless you got very lucky with the secondary rolls ... but it'll still be extremely good. No need to upgrade them unless you absolutely must have the maximum possible performance (rather than just 95% of it).

However, it is worth looking at the new engineering blueprints to make sure. A maxed-out G4 module in the new system is often *better* than an average-to-good G5 roll in the legacy system, for quite a lot of blueprints. So it may be that for some modules you can get a free upgrade in the actual stats by converting it to a maxed G4 module.
 
Slightly controversial comment, but, honestly, don't? Leave them as is. You put effort in; use them as they are. If it's thousands of hours then the rolls may well be better than new anyway. Play the game, and enjoy it. Frontier loves to make players chase ghosts. Don't do it. It just encourages them to make people repeat the same thing all over again.

A handful of modules may be slightly better now (G5 FSD range springs to mind) the rest will be mostly incrementally better at best if you ended up with good secondaries. Some of your modules may actually be better. Still.

I have every expectation engineering will be fiddled with again, to be fair, at some point. So if it's exhausting now; and you go do it anyway, will it be any less exhausting the next time?
 
I've engineered 30 ships the old way and 30 ships the new way and 3 ships the Guardian way.Please for the sake of my sanity just leave engineering the way it is now,thanks.
 
I've engineered 30 ships the old way and 30 ships the new way and 3 ships the Guardian way.Please for the sake of my sanity just leave engineering the way it is now,thanks.

I hear you.
But I have an inkling that it will change again at some point. FD does like the busy work it seems.
I still have all my legacy stuff and I'm keeping it as is.
In some cases it's better but not many if I'm honest. I just had a hope that FD would give legacy mods some love too.
 
Frontier made a huge mistake forcing players to put 80% of their time into ship configuration. A good game focuses on how you use a build. Instead it's completely about maxing an obvious meta. When you're done, there's nothing left to do but kill weaklings and watch MJ shield turds hiwake away. This has created so many problems on so many levels that it's just mind-blowing how completely absurd it is.

All the modded items in the game should have been stripped and given an exchange ticket for an equal grade mod, including a special effect if it had one. There never should have been a compression from grade 5 to grade 4 followed by having to roll for another grade again because the item should have been done and finished with. Not only that, but also because some of these mods were in serious need for nerf or removal. What is this nonsense where in 1v1s we run out of ammo and just ram ranch each other to death because shield resistance modding hasn't been removed yet? What's with an Orca being better than a Gunship for PvP all about? who whaa wuuu?

Imagine if their next major update is to open all mods to G10. Imagine it.
 
There are still legacy mods that are better than anything you can achieve with engineers 3.0

namely

c5 shields with increased mass (Cutter with c5)
and Plasma Accelerators with reduced thermal effects.

FD needs to address these issues in order to balance things.
 
Slightly controversial comment, but, honestly, don't? Leave them as is. You put effort in; use them as they are. If it's thousands of hours then the rolls may well be better than new anyway. Play the game, and enjoy it. Frontier loves to make players chase ghosts. Don't do it. It just encourages them to make people repeat the same thing all over again.

This, I'm afraid.

Honestly, I've never really understood the whole "I spent days engineering my ship and now I've got to do it all again" thing.

It still flies, doesn't it?
It's still just as good as it was when you decided that no more RNGineering was necessary, isn't it?
So, what's the problem?

Let's face it, the vast majority of people only ever G5'd modules with a handful of rolls and, once the new system was explained, a LOT of people spent months one-roll G5ing hundreds of modules so making legacy G5 modules into new, fully-complete, G5 modules would mean they've dodged the need to find the 30-odd G5 mat's required to complete a current G5 mod'.
Multiply that by the hundreds of modules people one-roll G5'd and you'd be giving such people a gigantic advantage.

A current complete G4 mod' IS usually pretty similar to an "average" legacy G5 mod' so converting legacy G5 mod's into current G4 mod's is about as equitable a transition as is likely to be possible.
 
IMHO the conversion of legacy Mods needs a few changes :

- Remote Workshops able to convert mods

YES THIS!!!!

It's completely counter to the proposed "We want people to convert to the new system" to make this functionality unavailable!

There is literally no chance I am going to however many different engineers I would need to go to, to convert every different type of module, even on one ship alone, nevermind multiple, to conver them over, it just wont happen.

If I could do it at remote workshops, I would have converted everything over by now.
 
Just take your time
If you have G5's, then they are quite acceptable still, getting them converted will then allow you to make them a bit better, but its not vital that you do it.

I have over 200 ships of which more than 50 are fully engineered, I only convert stuff if I happen to be going to the engineer for new stuff and happen to have the extra mats...
I've got more than 3,000 engineered modules, so I'm in no kind of hurry.

Last week I went to Palin for the experimental on 5 or so new thrusters, before I went there, I swapped out about 10 legacy ones as well, so when I got there I shipped them all to me and converted them all, put on the experimentals and left them as they were, later when I actually need to, I will then finish the final bits of G5, if I feel like it...
the best thing about it all is those are done, didn't always need to be the best rolls, but now they can easily be if I want.
I still have hundreds to do and it really matters very little for the most part.
FSD's and thrusters are my main concerns, but even so, no rush
 
Not having done a lot of Engineering, just a couple of modules and weapons, is there a firm requirement to convert the mods to the new system. Is a old G5 mod that inferior to a new G5 mod?
 
Not having done a lot of Engineering, just a couple of modules and weapons, is there a firm requirement to convert the mods to the new system. Is a old G5 mod that inferior to a new G5 mod?

An "average" legacy G5 module is likely to be equivalent to a completed G4 mod made using the current system.

If you know you made a lot of rolls on a G5 mod' using the old system, it's probably worth buying a new module, engineering that and then swapping it for your legacy module, just to ensure you're not ruining a "god roll" module.

Out of 50-odd ships, with thousands of modules and weapons, I've had 1 FSD and 2 sets of Enhanced thrusters which turned out to be better than anything that's available using the current system.
 
An "average" legacy G5 module is likely to be equivalent to a completed G4 mod made using the current system.

If you know you made a lot of rolls on a G5 mod' using the old system, it's probably worth buying a new module, engineering that and then swapping it for your legacy module, just to ensure you're not ruining a "god roll" module.

Out of 50-odd ships, with thousands of modules and weapons, I've had 1 FSD and 2 sets of Enhanced thrusters which turned out to be better than anything that's available using the current system.

Thanks for the explanation mate, much appreciated. Luckily I only had a hand full of legacy modules and most of those were only to G3. One day I might convert them but for my gameplay style it isn't an urgent requirement.
 
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