FD, please increase the density of rocks

on planets which contain materials.
Driving the SRV is the only thing that focks with my head in VR.

Why this unnecessary driving around just to look for rocks?
Add some large resource rocks much larger than outcrops to find.

This is the most mindless grind in the game and requires no skill at all. And its not fun either by the way :)
 
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on planets which contain materials.
Driving the SRV is the only thing that focks with my head in VR.

Why this unnecessary driving around just to look for rocks?
Add some large resource rocks much larger than outcrops to find.

This is the most mindless grind in the game and requires no skill at all. And its not fun either by the way :)

It would be nice to see entire veins in the side of cliffs and canyon walls.
 

verminstar

Banned
Its actually really fun once ye get yer head round the part that to get the best out of it, ye need to learn not so much how to drive, but how to fly and drive at the same time in the same vehicle. But I suppose a few more rocks wouldnt hurt too much although in saying that, once ye get used to using the scanner, it might surprise ye how much is actually out there. It only feels like its slow because technically, the srv is slow if all yer doing is driving...

That being said, as yer in VR, that changes the goalposts considerably cos I know yer not the only one who doesnt get along with srv in VR...makes one me m8s feel seasick and fer him was one the worst aspects of the game.

But sometimes ye do start to get the feeling that a few more of those lovely flat signals around craters would be nice...after toying with the notion of trying to hunt them down on sound alone, a novelty that lasts fer all of 5 minutes ^
 
The mechanic is in place to encourage more SRV gameplay.

If there were *more* and *better* things to do in the SRV, it would go a long way towards "encouraging" more SRV play. Right now you're railroaded into doing a narrow set of identical repetitive tasks with no possibility of any interesting or dramatic outcomes. The solution is NEVER to take anemic content and spread it thinner. Thin content spread thinner does not make "more".

Greater variation in outcrop/metorite size, plus "motherlodes," plus other fun and interesting things to find, plus oh I dunno MULTICREW SRVs would do a lot to "encourage more SRV gameplay." Randomly spreading out an array of visually and functionally identical harvesting sites, all located and interacted with in the same way, across increasingly broad stretches of featureless landscapes? Not So Much.
 
The mechanic is in place to encourage more SRV gameplay.

Yep. I like driving the thing & don't mind travelling but I would like more logic than just pure random spawns. I'd quite like it to be procedural (for a region, not for every single rock) so I could predictably return to a particular landmark & know from experience that I have an increased chance of finding a particular mat there.

The fumarole sites perform this role well but are extremely few & far between.
 
Maybe one day we will be able to use a planetary scanner to find deposit clusters and veins. Might still need us to drive around for a good bit but you know whatever you're looking for is found in higher density in the area. I mean, even Starflight had something like that.
 
Here's a wacky idea...

Why not put little outposts close to these "veins of ore" so they'd be like.... mines?

Ideally, I'd like to see caves which you could take your SRV inside and it'd be mat'-city in there.
 

verminstar

Banned
Here's a wacky idea...

Why not put little outposts close to these "veins of ore" so they'd be like.... mines?

Ideally, I'd like to see caves which you could take your SRV inside and it'd be mat'-city in there.

Heres another wacky idea...little automated mining facilities already exist in game and have done fer some time...they just happen to be as rare as hens teeth to find is all, but they are there. Not only do the mechanics exist, that really at the point where they appear to function, the only thing missing is players ability to set them up and use them. Right now, they just very occasional eye candy, although sometimes they have good minerals, but ye need to scan each pod individually to find out whats in them...or just shoot them all depending on how immersed ye wanna be ;)

Apart from that and sometimes the half a dozen skimmers guarding them, they seemingly in the same sorta catagory as the likes of wrecks which certainly have the potential to be expanded upon in some way...what we get is a few skimmers and maybe some semi decent bits n pieces of cargo, sometimes legal, sometimes not.

Its the oft told story of a game with so much potential and not even half of it being used beyond eye candy to break up the monotony of it. These placeholders could have been so much more and sometimes, I just sit back and scratch my head wondering why not dammit? Its simply building on stuff thats been there fer ages and players call placeholders...basically doing the very thing they said they would be doing this year.

In saying that, its a question of perspective. Fer most, beigification was a minor issue, while I gave up the game entirely fer 2 months because of it, so in that respect at least, Im thankful 3.0 started with that.

However...yeah the planets are a bit empty and sterile atm but however...time will tell the tale soon enough ^
 
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It would be nice to see entire veins in the side of cliffs and canyon walls.

This would be brilliant. Especially if they made these veins have just ONE particular material in them. That way people could just focus on finding the specific materials they need rather than having to rely on randomly generated materials from similar spawns.
 
Heres another wacky idea...little automated mining facilities already exist in game and have done fer some time...they just happen to be as rare as hens teeth to find is all, but they are there. Not only do the mechanics exist, that really at the point where they appear to function, the only thing missing is players ability to set them up and use them. Right now, they just very occasional eye candy, although sometimes they have good minerals, but ye need to scan each pod individually to find out whats in them...or just shoot them all depending on how immersed ye wanna be ;)

Apart from that and sometimes the half a dozen skimmers guarding them, they seemingly in the same sorta catagory as the likes of wrecks which certainly have the potential to be expanded upon in some way...what we get is a few skimmers and maybe some semi decent bits n pieces of cargo, sometimes legal, sometimes not.

Its the oft told story of a game with so much potential and not even half of it being used beyond eye candy to break up the monotony of it. These placeholders could have been so much more and sometimes, I just sit back and scratch my head wondering why not dammit? Its simply building on stuff thats been there fer ages and players call placeholders...basically doing the very thing they said they would be doing this year.

In saying that, its a question of perspective. Fer most, beigification was a minor issue, while I gave up the game entirely fer 2 months because of it, so in that respect at least, Im thankful 3.0 started with that.

However...yeah the planets are a bit empty and sterile atm but however...time will tell the tale soon enough ^


The mining sites are great and should totally be repurposed to drop mats instead of 1Ton mineral-themed cargo. They look cool and are fun to try and harvest, but since all cargo is worth very little in credits, there's no point in harvesting them at the moment. If all (or even some!) of the mining pods contained exciting quantities of rare materials, I would be 100% onboard with that.
 
It may take a little bit more programming, but instead of just shooting rocks and loot spews forth which you collect.... how about:

You land your ship, after locating a strong signal of a particular metal / material, realise then, that it's in a cave...

park your ship up..

ED-W4Z-Asp-SRV-yellow.jpg


Take SRV into the cave.....

cave-entrance-clipart-9.jpg


take the buggy as far as possible... a narrow passage forces you on foot, and the narrow corner opens up into a great cavern..

388px-CaveSwamp.jpg


You locate the materials with a hand scanner.

ark-survival-evolved-the-center-small-lava-cave-entrance-670x377.jpg


and you mine the materials with a portable hand mining device....

maxresdefault.jpg



Like I said, it might be a little more involved with the coding than what we have, (I'm not a programmer, so don't really know the ins and outs of it....) but it would certainly add some interesting play to get ones minerals... plus also add content for space legs ;)

Did I say space legs? ahhh yes I did.. awesome!

[heart]
 
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