FD, please restore Haulage mission rewards

Well duh. This isn't X3. But we need some semblance of disbelief suspension otherwise we might as well say "it's only a game and it's all disappearing when they switch the servers off and eventually the sun will turn into a red giant and destroy anything we've ever created so what's the point? The Universe will entropy anyway".

So. You know, "pal", let's keep a sense of in-universe reality here. They need my goods or their station will die, so reward me for lugging your stuff.

Fair nuff, but that's RP-ing or make-belief, not a "galactic economy".
Some of us don't RP, at best we allow ourselves to become immersed, but we're still just trying to play a game.:)
And from that point of view he is right, no supply or demand, not production chains or consumption, and you can't create/craft anything from it either.
You can accept that, but you can't "immerse" that away.
 
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FD, is there any chance of the haulage mission rewards being restored to their previous values? Previously a lot of these missions paid around 1 million credits and often a lot more, depending on the value of cargo to be delivered. That changed a while ago when the payouts got nerfed, even for Elite-ranked missions from factions in Boom State. Was this intentional?

That nerf is in stark contrast to the payouts for one-way passenger missions. Its no exaggeration to say that these can pay 3 or 4 times the amount compared to haulage missions.

I'm not asking for passenger mission payouts to be nerfed, just haulage mission payouts to be restored to their previous level, so that haulage jobs are again a viable choice for earning credits. At the moment, why would anyone do a haulage mission when they can Uber in a lot more credits?

Agreed +1 from me. I used to enjoy these too, but now don't do them as they don't pay anymore, the same patch also removed the massacre the skimmer most missions which I also missed. I haven't earned decent money since as I hate the thought of passenger missions.
 
Ironically you can find them often at outposts.
Haulage missions requiring 180t up to 220t of cargospace. We all know that there is only 1 ship in only 1 outfit who is able to do these missions. A trade python stripped down to nothing else than a class 3 shield and cargoracks :|
You get a million for these, but for this capacity you can do twice the money with bulk trading.

Meanwhile my T9 is stuck in the hanger doing naff all, it's an expensive ornament.
 
Yes, and that client is paying a grossly excessive amount with 100k.

;)

So my old boss bought a brand new yacht and paid an extra million to get it delivered when he wanted. The cost of the goods bore no relationship to the transport costs, my old boss had too much money. I'm sure that people like him exist in the bubble.
 
No, this is missions I'm getting on day one in my Sidewinder. Recently wiped. ;)

Really? I have a fith account nowdays, that I will play Ironman mode on, Open only, and will reset with every major patch (that would be 3.x, 4.x etc).

So far I have not seen anything like that in my Sidey. Strange.

So my old boss bought a brand new yacht and paid an extra million to get it delivered when he wanted. The cost of the goods bore no relationship to the transport costs, my old boss had too much money. I'm sure that people like him exist in the bubble.

Exactly!!!
 
Agreed +1 from me. I used to enjoy these too, but now don't do them as they don't pay anymore, the same patch also removed the massacre the skimmer most missions which I also missed. I haven't earned decent money since as I hate the thought of passenger missions.

I'd bet good money that new PS4 Commanders who want credits ASAP are doing passenger missions. And if they aren't, they should be. Being a taxi driver in this game is currently so superior to any other profession when it comes to earning potential.

I mean, at the moment, why do trading? You could lose your ship, pay a rebuy cost, take a hit on faction rep and lose credits for lost cargo. For a failed passenger mission, you're not losing money on lost cargo, for a mission which is probably going to exceed any profit you'd make from trading anyway.

My best trading profit for a single delivery is 3.1M. I've seen one-stop passenger missions for around 4.5M. I did one a few weeks ago for over 5M. Between the current rewards and seeing Belugas everywhere (even near outposts where they can't dock at!) its as if the game wants me to be a taxi driver. That's certainly where the money is. I've no problem with that, but I think rewards from other professions needs bumping up a bit to discourage Citizens of Uber from taking over the bubble. :)
 
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I'm with the OP - passenger missions are so much more profitable than cargo missions that they are a bit of a joke.

Please restore cargo missions to their previous level, or dial back passenger missions, the disparity is a bit weird.
 
Please restore cargo missions to their previous level, or dial back passenger missions, the disparity is a bit weird.



No......you don't need to nerf one and buff the other.


Just make it to where they are both in the same general ballpark and then let players decide which they would rather do.
 
The payout for haulage missions is usually massively more than the worth of the cargo actually being carried. 100K for 6t of grain... When grain traded freely and out of contract will only net you a few thousand for the same amount, IF you buy and sell at the right places.



Disagree, as explained above.

Bear in mind, IRL airline pilots are paid way more for ferrying people, than an HGV driver is paid for hauling much needed fruit and vegetables.
Though I agree with your intent, the airline pilot isn't paid that much more, if any, than the pilot flying fruits and vegetables, if they did fly them somewhere. So compare a bus driver to a fruit hauler, and a pilot to a pilot.

Besides, people are hauling the wrong cargo if passengers missions are making more per jump or hour than cargo. In fact, I'd say it's a load of poop, several in fact.
 
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Besides, people are hauling the wrong cargo if passengers missions are making more per jump or hour than cargo. In fact, I'd say it's a load of poop, several in fact.

I can make 3 million by taking a single passenger 15ly to the next system


You tell me where I can do the same in a single short trip hauling cargo....
 
Without haulage the galactic economy crumbles so we should be rewarded. At the moment you get infinitely more for lumping 10 people one jump away than you do bringing much needed materials to an entire station, whose populace rely upon those materials to do their job.

Agreed, we should be rewarded. However, when the payout are something like 1 million for 2 tonnes of coffee.... that's ridiculous.
Greater rewards should always imply greater risks, if you ask me. Passenger always have the risk of getting annoyed and leaving... or being wanted or whatever.
 
Agreed, we should be rewarded. However, when the payout are something like 1 million for 2 tonnes of coffee.... that's ridiculous.
Greater rewards should always imply greater risks, if you ask me. Passenger always have the risk of getting annoyed and leaving... or being wanted or whatever.

Missions are != bulk trading. As a side note? https://ycharts.com/indicators/world_coffee_arabica_price $3.15 per KG, as an example; that's 3 grand per ton. Fair enough. Now how much do you think it would cost me to get that same 2 tons, to the ISS? Going rate varies, but it's around $27-$47K per pound. SpaceX reckon they can drop the price to around $9-10K per pound.

So that'll be, eh, around 22 thousand pounds, which is - quite a lot. Like $189K at the cheapest SpaceX thinks it could do. That's just to lob some Java into orbit; what if I wanted to send that coffee to Mars? Sure, I can get coffee to mars, but it'll cost you plenty. Oh, you need it there, like, 7 hours from now? [noob]

Never mind that, ostensibly, this is a game and the missions have timers and they are essentially mimicking express delivery; bulk traders can ply their trade but there's no guaranteed delivery time; you want express freight? Guaranteed delivery? It's expensive. Always has been. Also it's really stupid to apply real-world 21st century pricing to something in the 33rd century. Just as expecting spices to cost the same now, as they did a thousand years or so, when they were some of the most valuable assets on the planet. ;)
 
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Do the things we move get used by the station to make other things?

I know the econ is nothing like Eve's as thats player driven, but back in the day Jumpgates Econ would work as in; take tier 1 comd's to A and A will make tier 2 that you then could take to B to make Tier 3, take to C and make tier 4. I do remeber that the stations ate the coms's at a slow rate and even the ore we dropped off was used in the making of things, and certain stations only made certain things.

What I mean is if somthing is need by a station then yeah the sould be paying over the odds to get it. but then I dont know if thats how ED's econ works and Ive been playing for sometime, I just look where is it going and how much do you want to pay me for getting it there.

I would love to see a more dynamic econ.
 
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Personally I think it is the balance that is wrong. Short haul missions don't pay much but then neither do long haul missions either. I would have expected that the further you had to deliver the goods, the more rewards you get for doing it. At the moment this is not the case. Yes, you do get more but it is not in proportion to the distance travelled.

This used to be the case and hence you had missions for 300-400ly getting you several million per mission. Now that's only 100k per mission and not worth doing.

As for passenger missions, I would expect these to pay more than trade missions, pretty much as in real-life as others have already mentioned.
 
Sorry pal, but there is none. It's just an assortment of personal wallets. There is no interdependency whatsoever between production, supply, demand and money flow in this game that I am aware of and that would warrant the title of 'galactic economy'. You get rewarded with cash for your personal shopping cart and that's it.

Actually there is, and it was much more noticeable during Premium Beta 1. Unfortunately for those of us who appreciate such things, the Veruca Salts of the player base at the time didn't want to "haul biowaste so they can trade tea," complained loudly about it, so Frontier massively increased the default rate if production.

Now, you only see this effect during CGs, which can seriously deplete local supplies.
 
Missions are != bulk trading. As a side note? https://ycharts.com/indicators/world_coffee_arabica_price $3.15 per KG, as an example; that's 3 grand per ton. Fair enough. Now how much do you think it would cost me to get that same 2 tons, to the ISS? Going rate varies, but it's around $27-$47K per pound. SpaceX reckon they can drop the price to around $9-10K per pound.

So that'll be, eh, around 22 thousand pounds, which is - quite a lot. Like $189K at the cheapest SpaceX thinks it could do. That's just to lob some Java into orbit; what if I wanted to send that coffee to Mars? Sure, I can get coffee to mars, but it'll cost you plenty. Oh, you need it there, like, 7 hours from now? [noob]

Never mind that, ostensibly, this is a game and the missions have timers and they are essentially mimicking express delivery; bulk traders can ply their trade but there's no guaranteed delivery time; you want express freight? Guaranteed delivery? It's expensive. Always has been. Also it's really stupid to apply real-world 21st century pricing to something in the 33rd century. Just as expecting spices to cost the same now, as they did a thousand years or so, when they were some of the most valuable assets on the planet. ;)

To add to that, I've always assumed that these expensive haulage missions aren't for every day commodities. They are instead the equivalent of rares: specialty items destined for the homes of the hyperclasses, not the sort of stuff intended for the plebes. That isn't just any ordinary grain. That is an especially rare strain of quadrotriticale, organically grown, picked and threshed by hand at the very peak of flavor by Imperial slaves, some of which is destined to be baked into bread and served to Federation CEO for lunch.

The rest? Was fed to the cow that provided the butter and cheese for that CEO's grilled cheese sandwich. Only the best will do, after all.
 
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