Without haulage the galactic economy crumbles so we should be rewarded.
The galactic economy is in a state of hyperdeflation largely because of such missions!
Without haulage the galactic economy crumbles so we should be rewarded.
Well duh. This isn't X3. But we need some semblance of disbelief suspension otherwise we might as well say "it's only a game and it's all disappearing when they switch the servers off and eventually the sun will turn into a red giant and destroy anything we've ever created so what's the point? The Universe will entropy anyway".
So. You know, "pal", let's keep a sense of in-universe reality here. They need my goods or their station will die, so reward me for lugging your stuff.
FD, is there any chance of the haulage mission rewards being restored to their previous values? Previously a lot of these missions paid around 1 million credits and often a lot more, depending on the value of cargo to be delivered. That changed a while ago when the payouts got nerfed, even for Elite-ranked missions from factions in Boom State. Was this intentional?
That nerf is in stark contrast to the payouts for one-way passenger missions. Its no exaggeration to say that these can pay 3 or 4 times the amount compared to haulage missions.
I'm not asking for passenger mission payouts to be nerfed, just haulage mission payouts to be restored to their previous level, so that haulage jobs are again a viable choice for earning credits. At the moment, why would anyone do a haulage mission when they can Uber in a lot more credits?
Ironically you can find them often at outposts.
Haulage missions requiring 180t up to 220t of cargospace. We all know that there is only 1 ship in only 1 outfit who is able to do these missions. A trade python stripped down to nothing else than a class 3 shield and cargoracks :|
You get a million for these, but for this capacity you can do twice the money with bulk trading.
Yes, and that client is paying a grossly excessive amount with 100k.
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No, this is missions I'm getting on day one in my Sidewinder. Recently wiped.![]()
So my old boss bought a brand new yacht and paid an extra million to get it delivered when he wanted. The cost of the goods bore no relationship to the transport costs, my old boss had too much money. I'm sure that people like him exist in the bubble.
Agreed +1 from me. I used to enjoy these too, but now don't do them as they don't pay anymore, the same patch also removed the massacre the skimmer most missions which I also missed. I haven't earned decent money since as I hate the thought of passenger missions.
Please restore cargo missions to their previous level, or dial back passenger missions, the disparity is a bit weird.
Though I agree with your intent, the airline pilot isn't paid that much more, if any, than the pilot flying fruits and vegetables, if they did fly them somewhere. So compare a bus driver to a fruit hauler, and a pilot to a pilot.The payout for haulage missions is usually massively more than the worth of the cargo actually being carried. 100K for 6t of grain... When grain traded freely and out of contract will only net you a few thousand for the same amount, IF you buy and sell at the right places.
Disagree, as explained above.
Bear in mind, IRL airline pilots are paid way more for ferrying people, than an HGV driver is paid for hauling much needed fruit and vegetables.
Besides, people are hauling the wrong cargo if passengers missions are making more per jump or hour than cargo. In fact, I'd say it's a load of poop, several in fact.
Without haulage the galactic economy crumbles so we should be rewarded. At the moment you get infinitely more for lumping 10 people one jump away than you do bringing much needed materials to an entire station, whose populace rely upon those materials to do their job.
Agreed, we should be rewarded. However, when the payout are something like 1 million for 2 tonnes of coffee.... that's ridiculous.
Greater rewards should always imply greater risks, if you ask me. Passenger always have the risk of getting annoyed and leaving... or being wanted or whatever.
Sorry pal, but there is none. It's just an assortment of personal wallets. There is no interdependency whatsoever between production, supply, demand and money flow in this game that I am aware of and that would warrant the title of 'galactic economy'. You get rewarded with cash for your personal shopping cart and that's it.
Missions are != bulk trading. As a side note? https://ycharts.com/indicators/world_coffee_arabica_price $3.15 per KG, as an example; that's 3 grand per ton. Fair enough. Now how much do you think it would cost me to get that same 2 tons, to the ISS? Going rate varies, but it's around $27-$47K per pound. SpaceX reckon they can drop the price to around $9-10K per pound.
So that'll be, eh, around 22 thousand pounds, which is - quite a lot. Like $189K at the cheapest SpaceX thinks it could do. That's just to lob some Java into orbit; what if I wanted to send that coffee to Mars? Sure, I can get coffee to mars, but it'll cost you plenty. Oh, you need it there, like, 7 hours from now? [noob]
Never mind that, ostensibly, this is a game and the missions have timers and they are essentially mimicking express delivery; bulk traders can ply their trade but there's no guaranteed delivery time; you want express freight? Guaranteed delivery? It's expensive. Always has been. Also it's really stupid to apply real-world 21st century pricing to something in the 33rd century. Just as expecting spices to cost the same now, as they did a thousand years or so, when they were some of the most valuable assets on the planet.![]()