Not even 48 hours passed between these two posts.
https://forums.frontier.co.uk/showthread.php/411857-Skimmer-Massacre-Mission-Temporary-Removal?p=6476538&viewfull=1#post6476538
https://forums.frontier.co.uk/showthread.php/412619-The-new-credit-meta-(20M-a-MINUTE)-(Clickbait-but-you-ll-click-it-anyway)?p=6487611&viewfull=1#post6487611
The procedurally generated universe is so large and so numerous in its algorithms, mission generation, and parameters for completing certain missions that FDev has basically been reduced to playing Whack-a-mole with bugs.
In the meantime, two mission types out of the already limited list of missions we can do are completely disabled. This is the worst version of damage control I've seen in an MMO like this.
Does FDev have any long term solutions to this problem? Or is this the "norm" now?
https://forums.frontier.co.uk/showthread.php/411857-Skimmer-Massacre-Mission-Temporary-Removal?p=6476538&viewfull=1#post6476538
Paige Harvey said:Hello Commanders,
As you are likely aware, an issue was recently discovered which allowed players to earn 200/300 million credits per hour by completing Skimmer Massacre Missions. We have removed this mission type while we investigate, and we will update this post as an edit once we have more information.
Thanks.
https://forums.frontier.co.uk/showthread.php/412619-The-new-credit-meta-(20M-a-MINUTE)-(Clickbait-but-you-ll-click-it-anyway)?p=6487611&viewfull=1#post6487611
Edward Lewis said:Hi everyone,
Just a quick note to let you know that we will be temporarily removing mining missions from the game, until we're able to implement the next patch and set of hotfixes (I will let you know when the patch is coming as soon as possible).
Thank you for identifying this issue and bringing it to our attention. We have already identified a fix for it, and that will be coming in the next update as mentioned above.
For those interested, the issue is due to the introduction of the new mission reward choices, which is a large scale change that touches on almost all mission templates. Thanks for your patience while these are offline.
The procedurally generated universe is so large and so numerous in its algorithms, mission generation, and parameters for completing certain missions that FDev has basically been reduced to playing Whack-a-mole with bugs.
In the meantime, two mission types out of the already limited list of missions we can do are completely disabled. This is the worst version of damage control I've seen in an MMO like this.
Does FDev have any long term solutions to this problem? Or is this the "norm" now?
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