FDev, 2 mission types disabled in 2 days. Procedurally generated content isn't working out for you

3.0 has been the most bug ridden experience I've had in a game for quite some time. Really inexcusable bugs, like being locked into certain menus and not being able to do things I know I can do. Then we get to the absence of features: still no MC and Wings. Still no outfitting in MC. There is no reason for these two, they are an arbitrary limitation that serves only to frustrate.

3.0 fixed a great many things but it ignored a very large number as well.

For me, personally, this has been the smoothest, most bug-free Update I have experienced yet. The only issue I'm having in game is an issue I was having back in 2.4, so won't blame 3.0 for that.
 
For me, personally, this has been the smoothest, most bug-free Update I have experienced yet. The only issue I'm having in game is an issue I was having back in 2.4, so won't blame 3.0 for that.

I agree with you if we exclude exploits like the 2 nerfed mission and guardian blueprints scan as bugs :p

I can also understand why many newbies are disillusioned or crying foul b/c earning CR$$$ has slowed - e.g., wing delivery mission rewards are less than what they were in 2.4.

I like the new engineering system & mat traders as well as trading system so far.
 
If they think the credits earned per hour is too much, then they just need to make missions persist across the modes to prevent stacking. The past credit fountains were based on this.
 
It doesn't help with people being utter blabber mouths.

I still haven't told anyone about where I make my most money, cos that's my income. If people kept their mouths a little more shut, we could all make billions, rather than just the select few who blab just to show off. It's actually rather selfish.
 
Not even 48 hours passed between these two posts.


https://forums.frontier.co.uk/showthread.php/411857-Skimmer-Massacre-Mission-Temporary-Removal?p=6476538&viewfull=1#post6476538


https://forums.frontier.co.uk/showthread.php/412619-The-new-credit-meta-(20M-a-MINUTE)-(Clickbait-but-you-ll-click-it-anyway)?p=6487611&viewfull=1#post6487611


The procedurally generated universe is so large and so numerous in its algorithms, mission generation, and parameters for completing certain missions that FDev has basically been reduced to playing Whack-a-mole with bugs.

In the meantime, two mission types out of the already limited list of missions we can do are completely disabled. This is the worst version of damage control I've seen in an MMO like this.

Does FDev have any long term solutions to this problem? Or is this the "norm" now?

There is absolutely nothing wrong with procedurally generated missions. FDEV just needs to get the parameters right...
 
Not even 48 hours passed between these two posts.


https://forums.frontier.co.uk/showthread.php/411857-Skimmer-Massacre-Mission-Temporary-Removal?p=6476538&viewfull=1#post6476538


https://forums.frontier.co.uk/showthread.php/412619-The-new-credit-meta-(20M-a-MINUTE)-(Clickbait-but-you-ll-click-it-anyway)?p=6487611&viewfull=1#post6487611


The procedurally generated universe is so large and so numerous in its algorithms, mission generation, and parameters for completing certain missions that FDev has basically been reduced to playing Whack-a-mole with bugs.

In the meantime, two mission types out of the already limited list of missions we can do are completely disabled. This is the worst version of damage control I've seen in an MMO like this.

Does FDev have any long term solutions to this problem? Or is this the "norm" now?

It's not so much whack-a-mole as gas-the-entire-mole-warren-out.
 
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Not even 48 hours passed between these two posts.


https://forums.frontier.co.uk/showthread.php/411857-Skimmer-Massacre-Mission-Temporary-Removal?p=6476538&viewfull=1#post6476538


https://forums.frontier.co.uk/showthread.php/412619-The-new-credit-meta-(20M-a-MINUTE)-(Clickbait-but-you-ll-click-it-anyway)?p=6487611&viewfull=1#post6487611


The procedurally generated universe is so large and so numerous in its algorithms, mission generation, and parameters for completing certain missions that FDev has basically been reduced to playing Whack-a-mole with bugs.

In the meantime, two mission types out of the already limited list of missions we can do are completely disabled. This is the worst version of damage control I've seen in an MMO like this.

Does FDev have any long term solutions to this problem? Or is this the "norm" now?

They are working on it.
No reason to get your panties in a twist.
 
Not even 48 hours passed between these two posts.


https://forums.frontier.co.uk/showthread.php/411857-Skimmer-Massacre-Mission-Temporary-Removal?p=6476538&viewfull=1#post6476538


https://forums.frontier.co.uk/showthread.php/412619-The-new-credit-meta-(20M-a-MINUTE)-(Clickbait-but-you-ll-click-it-anyway)?p=6487611&viewfull=1#post6487611


The procedurally generated universe is so large and so numerous in its algorithms, mission generation, and parameters for completing certain missions that FDev has basically been reduced to playing Whack-a-mole with bugs.

In the meantime, two mission types out of the already limited list of missions we can do are completely disabled. This is the worst version of damage control I've seen in an MMO like this.

Does FDev have any long term solutions to this problem? Or is this the "norm" now?

So because they try something and interesting they have to back down now?

LOL.

We're in 3.x. It's the overhauling that FD are screwing up. Admirably, this time.

Exactly what they screwed up? Fundamentally? Please explain :)
 
I actually disagree... The procedural element to ED is working out very well for me thank you wery much.

If they took away the procedural 'stuff' I'd be back to earning regular cr payouts :(

THAT IS JUST NOT GOLF!

[money]
 
I'd rather see them pull the mission types with issues and announce a forthcoming patch/hot fixes and other updates, than to leave them in there broken and ignored.

I don't recall Frontier ever stepping in a removing entire mission types before now. I think this is a step in the right direction, and shows me that they are being more aggressive about addressing these issues when they crop up. Rather than leaving them to languish for months until the next point update.

There are plenty of other mission types to do besides the two that have been pulled. Screaming and yelling over the "temporary" loss of access to these mission types after FDEV's public explanation strikes me as not only immature, but brimming with an entitled arrogance.

I agree with some of the other ED vets in here... Lots of Rookies about these days, talking out of their bottoms about stuff they have very little experience with. Nothing in 3.0 begins to approach some of the issues we saw back in the early 2.0 days.
 
I agree with some of the other ED vets in here... Lots of Rookies about these days, talking out of their bottoms about stuff they have very little experience with. Nothing in 3.0 begins to approach some of the issues we saw back in the early 2.0 days.

That may be true, that not as bad as 2.0. But saying it's not currently the worst the game has ever been doesn't mean it is good. And this level of panicked response to a bugged mission type is not ideal. This is not to the level of Ark's "we're releasing a patch that patches the patch that patched the previous patch". But it's not a good look.

Oh and kindly drop the "ive done this forever ignore the whippersnappers" attitude. They paid the same money as you and have every right to voice their concerns and desires for the game. And if you want to watch a game die, drive off the new players. New users are the lifeblood of any existing platform like this. They replace old users who stop playing and bring fresh currency to the developers. BTW rookie on the forums but I backed before release and have played since.
 
I'd rather see them pull the mission types with issues and announce a forthcoming patch/hot fixes and other updates, than to leave them in there broken and ignored.

I don't recall Frontier ever stepping in a removing entire mission types before now. I think this is a step in the right direction, and shows me that they are being more aggressive about addressing these issues when they crop up. Rather than leaving them to languish for months until the next point update.

There are plenty of other mission types to do besides the two that have been pulled. Screaming and yelling over the "temporary" loss of access to these mission types after FDEV's public explanation strikes me as not only immature, but brimming with an entitled arrogance.

I agree with some of the other ED vets in here... Lots of Rookies about these days, talking out of their bottoms about stuff they have very little experience with. Nothing in 3.0 begins to approach some of the issues we saw back in the early 2.0 days.

FD is giving us some space to breath, before the rain of 'skimmers are back, but nerfed' or 'mission rewards have been nerfed', both with !!!! or ????? or ?!?!?!?! at the end.
 
I swear. You rookies get worse with every patch.

You think this is bad? You should have seen 2.1. THAT was unplayable.

The thing with missions is that they're the most obvious source of income.

It's not going to stop anyone with a lick of sense from doing those activities because you can still profit from them.

Skimmer and mining missions don't exist?

Boohoo, I'm still going to load up my mining rig and go pry minerals for flat profit income. My sensors are still operational so it's not like I can't just run around and look for wanted skimmers in random bases or even just go attack the settlements for their prized and valuable data.

And here's what really irritates me. There's always growing pains after a major content launch. People complain they should have been squashed in beta but you were invited to the beta. Is it really Frontier's fault for not squashing this in beta if YOU where the one doing the beta testing? Did you look for these new bugs to report or were you screwing off playing with the new toys instead of actually TESTING?

It's the same thing I tell my real life supervisors when new tech comes out. Trying to high tech something is not always going to work out as issues will pop up and half the time it's not going to work. It takes months to iron out everything to where it can run smoothly and by then they're trying to upgrade to the newest toys already.

So yes. There are long term solutions to the problem. For now though bandaids are going to have to be slapped on. A long term solution is not an easy fix and it can take weeks to figure out how the problem came about and how to fix it without impacting anything else that may be functioning properly.

It may even be that the malfunction is what is allowing the six hundred other lines of code to function right.

In other words. Yes. This has been and will always be the norm. New content launches. Things will get knocked out of alignment, and it takes a few weeks to put it back into place. This is not unique to ED. Every other game updated through online means goes through this process.

Welcome to the future.

Perhaps instead of jumping on the new toys in Beta you'll actually go look for this stuff now eh? Or perhaps just stay out of beta altogether.

Ether way unless you're a codemaster who can fix the issue with a few taps of the keyboard, best you just report and stay out of the way. Complaining is going to solve nothing.

The failure in your logic is not seeing that this is a basic design problem with the design of their application. As you stated yourself this game has a history of bugs and bad implementations. Their only option is whack a mole unless they completely redesign the game. Anyone with an ounce of sense can see how badly they implemented this game and how limited this game is in its activities that it requires a blind dedication to the idea of this game in order to make it bearable.

I can actually understand why you want to defend this game, its hard for me to let go because of how great I see that it could be, but due to how bad FD is at managing and developing the game I realize that all I am doing is wasting my time in a game that has no real substance.

Last step, stop looking at the forums. I am almost there!
 
So, today I fired up the game, I was sitting there in the mission board for 1h

1H entire hour!!! I was watching, reloading the mission board, there are no skimmers missions, no overrated mining/sourcing missions.. What would I do??? I tried to click the launch button but it was greyed out, can't launch the ship without skimmers missions or overpriced gifts, the game doesn't let me play. I tried some outfitting, but then again, what are all those cargo racks for if you can't fill them up with rewards to complete more missions? why would I chose any weapon if there are no skimmers to kill? I'm sure if I go to a planet skimmers wont spawn, it is not funny anymore. I thought about selling all my ships but then, why?? what do I do with the money if I can restock more missiles to kill more skimmers that don't spawn? engineering?? how can I get materials now that there are no skimmers missions?

After that hour of wasted time I decided I will sue FD asking to get my time back. The game is unplayable.
 
Exactly what they screwed up? Fundamentally? Please explain :)

Are you trying to suggest that releasing bugged missions and then removing them completely was part of the plan?

Look, I know that FD can do no wrong in your eyes, but you really can't be suggesting that this isn't a screw-up?
 
I would argue that procedural workflow and generation has benefited this game greatly. And has made it unique. However, the system isn't perfect and requires a lot of attention to simply maintain and fine tune it. Making changes quarterly and then not expecting some issues to come up, I think, is a little unreasonable.

Disabling certain content, with a patch in ready to go in a timely manner, isnt unreasonable. It stops the problem from persisting for a short time. The catch is that the fix needs to be delivered ASAP.
 

sollisb

Banned
Welcome to the future.


Funnily enough when I started in software development in 1979, and through the decades that followed, teaching coding in the dept of defence, working for large multi-nationals, never, ever, did I expect the userbase to show me all my bugs. I relied on testing and quality control. Yes! I'm pretty sure we expect the software to be tested and fit for purpose. I'm sure I read that somewhere...

If this is the future as you claim, we're well and truelly *****ed!

Or... maybe you have no clue what you're talking about. Yep, I'm going for that option.
 
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Oh no. Two types of missions are not working properly and have been pulled. WE ARE ALL GOING TO DIE. THE SKY IS FALLING DOWN ON US. THE SUN IS GOING NOVA, AAaaaaaahhhhhhhh.

Jesus get a grip people.
 
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