FDEV and we PLEASE get a real crime/punishment system in place? Here are some fair solutions.

Copied over from the other thread,

The only way any punishment system will ever work is if the punishment is so severe that it literally forces players to stop killing other players, which is not gonna happen. The punishment isn't the problem as it only mitigates some of the crime (too steep of a risk for some) others will just carry on and find a way to get through it.

Here is what it boils down to, for example, why would someone risk 15mil in creds ship+cargo when they don't have to? oh wait because that guy/gal that just killed me gets a stiffer penalty oh that's fun im in... not. It's the LOSS of creds/time of the player killed that matters there is no compensation, there is no redress, just eat it and move on. That is why it's essentially pointless, those that want to play in open.. great. those that want to play in solo/pg.. great.

Players will not flock back to open just because murderers now have a harder time after killing someone it doesn't change a damn thing for them.
 
Copied over from the other thread,

The only way any punishment system will ever work is if the punishment is so severe that it literally forces players to stop killing other players, which is not gonna happen. The punishment isn't the problem as it only mitigates some of the crime (too steep of a risk for some) others will just carry on and find a way to get through it.

Here is what it boils down to, for example, why would someone risk 15mil in creds ship+cargo when they don't have to? oh wait because that guy/gal that just killed me gets a stiffer penalty oh that's fun im in... not. It's the LOSS of creds/time of the player killed that matters there is no compensation, there is no redress, just eat it and move on. That is why it's essentially pointless, those that want to play in open.. great. those that want to play in solo/pg.. great.

Players will not flock back to open just because murderers now have a harder time after killing someone it doesn't change a damn thing for them.

Well that is where my system comes in.. It gives players a hefty bonus for trading in open and taking that risk. It also buffs open commodity trading/smuggling/rare trading to anarchy/lowsec systems and basically makes highsec systems extremely safe in open. With this free buff, players are more willing to give up a little cargo since they are making extra anyways and dont have to be killed by pirates. A pirate is going to make no money by killing traders, so it would be in their best interest to keep them alive and skim a little off the top.
 
Well that is where my system comes in.. It gives players a hefty bonus for trading in open and taking that risk. It also buffs open commodity trading/smuggling/rare trading to anarchy/lowsec systems and basically makes highsec systems extremely safe in open. With this free buff, players are more willing to give up a little cargo since they are making extra anyways and dont have to be killed by pirates. A pirate is going to make no money by killing traders, so it would be in their best interest to keep them alive and skim a little off the top.

Sir I don't think you are understanding me here sir, if 63 G. is your home system as well that means you owe us back rent, like months worth.

How long were you planning on squatting in Big Frog's pond, this ain't a charity we ruin here at Diamond Frogs, INC
 
Well that is where my system comes in.. It gives players a hefty bonus for trading in open and taking that risk. It also buffs open commodity trading/smuggling/rare trading to anarchy/lowsec systems and basically makes highsec systems extremely safe in open. With this free buff, players are more willing to give up a little cargo since they are making extra anyways and dont have to be killed by pirates. A pirate is going to make no money by killing traders, so it would be in their best interest to keep them alive and skim a little off the top.

Understood and I'm not knocking your system in any way. I am just saying a great deal of players, dare I say the majority just simply don't want any kind of interaction especially forced or unwanted regardless of consequences as it is simply not fun for them and will not ever play in open...ever..I am not personally invested in this as I play both open/pg. whatever my mood is. But for the masses that don't speak up here, and for the ones that have, nothing FD ever does will change that fact, they just simply won't play in open.
 

Sarah Jane Avory

Retro Queen
@Mohrgan - well to make any of this work the AI has to be able to kill skilled humans - in groups! (Sarah needs to do her worst). AI that dangerous means going to an Anarchy anything less than 'ready to fight for you life' should be suicide in Open or Solo.

Lots of upgrades and bug fixes coming to the combat AI, including more accurate authority ships and more capable high ranked ships. :) I'm excited! :D
 
Lots of upgrades and bug fixes coming to the combat AI, including more accurate authority ships and more capable high ranked ships. :) I'm excited! :D


See what you guys did!! you woke the MoM™ well this settles the punishment side of things ;)


EDIT: Good to see you posting lately Sarah!
 
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Improving the AI isn't going to do much to address the issues Silk is discussing. We need stronger/better equipped system authority in high security systems as he mentioned but simply making the AI harder isn't going to do much but frustrate casual players. And improving accuracy? They already have infinite rail gun ammo and pretty damn good accuracy, not sure how much better it can get.

I do agree with the OP though.
 
Sir I don't think you are understanding me here sir, if 63 G. is your home system as well that means you owe us back rent, like months worth.

How long were you planning on squatting in Big Frog's pond, this ain't a charity we ruin here at Diamond Frogs, INC

I'm actually thinking about making the pond into an Olympic size swimming pool and charging fees for swim days.. Frogs allowed of course. ;-p

Understood and I'm not knocking your system in any way. I am just saying a great deal of players, dare I say the majority just simply don't want any kind of interaction especially forced or unwanted regardless of consequences as it is simply not fun for them and will not ever play in open...ever..I am not personally invested in this as I play both open/pg. whatever my mood is. But for the masses that don't speak up here, and for the ones that have, nothing FD ever does will change that fact, they just simply won't play in open.

Yeah there is not much we can do other than giving incentives for being in open and taking the risk.

Lots of upgrades and bug fixes coming to the combat AI, including more accurate authority ships and more capable high ranked ships. :) I'm excited! :D

This is awesome to hear Sarah! I'm looking forward to some godly (and very fast reacting) High security police!
 
Lots of upgrades and bug fixes coming to the combat AI, including more accurate authority ships and more capable high ranked ships. :) I'm excited! :D

I am very excited for this. I feel like the draw of Open (or things other than Solo) should be the ability to recruit friends to team up for safety - not that avoiding other players means you avoid danger. Can we expect to see AI ships that are (at least at higher combat ranks) as dangerous as players? Will they have better abilities to choose (and make use of) their loadouts?
 
Better distinction between high and low sec systems does seem to be "on the list" as it were.

I just hope it comes with additional incentive to go to anarchies (more trade profits, higher out-of-system bounties, etc etc)
 
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I am sympathetic to a revamped C/P system but, it will not be a panacea that improves the population in open. Say, in open you have systems with strong security, and other that don;t. You would expect players not ready for PvP to linger in the secure systems. But, if the option to go to a Solo or PG still exists, then those environments will still be more attractive to the non-PvP types. A good C/P system will bring a lot of good to the game but, I see very little reason to believe it will re-populate open. Open is what it is, with or without a strong C/P system.

Call for a improvement to the C/P system for what it will do; Improve game play. Not because it will stop the go to solo argument. Who wants to be trapped in secure systems just to be in the magical open? My guess is not too many. Open isn't anything special. It has no lure beyond fighting with Commanders, and it shouldn't.

Nah Open is dead because efficiency and profit > multiplayer for progressing.

There is no reason to farm or do anything progression wise in Open, because Solo is god mode at that. Hence, Open is dead. Only masochists play Open because of the current Crime system. Even with Silk's suggestions, it means nothing to reviving Open as much as he hopes because Solo is still the holy grail of efficiency.

All this suggestion does is make low sec and high sec differentiate. It does nothing to bring people from Solo into Open or stop people leaving Open to farm easily in Solo. There is a solution to this problem but it's completely off the table and not even worth discussion on these 1 way street forums (You could also call them progressive leftist forums!)
 
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