Copied over from the other thread,
The only way any punishment system will ever work is if the punishment is so severe that it literally forces players to stop killing other players, which is not gonna happen. The punishment isn't the problem as it only mitigates some of the crime (too steep of a risk for some) others will just carry on and find a way to get through it.
Here is what it boils down to, for example, why would someone risk 15mil in creds ship+cargo when they don't have to? oh wait because that guy/gal that just killed me gets a stiffer penalty oh that's fun im in... not. It's the LOSS of creds/time of the player killed that matters there is no compensation, there is no redress, just eat it and move on. That is why it's essentially pointless, those that want to play in open.. great. those that want to play in solo/pg.. great.
Players will not flock back to open just because murderers now have a harder time after killing someone it doesn't change a damn thing for them.
The only way any punishment system will ever work is if the punishment is so severe that it literally forces players to stop killing other players, which is not gonna happen. The punishment isn't the problem as it only mitigates some of the crime (too steep of a risk for some) others will just carry on and find a way to get through it.
Here is what it boils down to, for example, why would someone risk 15mil in creds ship+cargo when they don't have to? oh wait because that guy/gal that just killed me gets a stiffer penalty oh that's fun im in... not. It's the LOSS of creds/time of the player killed that matters there is no compensation, there is no redress, just eat it and move on. That is why it's essentially pointless, those that want to play in open.. great. those that want to play in solo/pg.. great.
Players will not flock back to open just because murderers now have a harder time after killing someone it doesn't change a damn thing for them.