FDev are you ever going to fix the instanceing issues?

Lots of variables to contend with troubleshooting networking. I'm impressed it work as well as it does tbh, I regularly instance with players on the other side of the world, the biggest problems I have are with a friend who lives less than 10 miles away.
 
Is it possible the instancing is unfixable because its using clients instead of a central server? I dont really know how it works but thats pretty much right isnt it?

ED uses a matchmaking server to find 'compatible' clients, and one of those clients hosts the instance rather than using a dedicated server for each instance.

This has upsides & downsides, but essentially for the best chance of low latency peer to peer is generally better. It makes cheating harder to manage though, and if you are connected to a player with a poor connection all the others in the instance can suffer.

Establishing the cause of that poor connection is the tricky part, FDev don't have much control over that. Tighter control over matchmaking rules might improve the connection quality, but you would be connecting with fewer players.

It's all a compromise no matter how you deal with it.
 
And that was an NPC.
Imagine when you try to play with a friend and you can't even invite him to a wing.
Elite was broken since 2014.
 
I remember times i hooked up with a friend for piracy,
only to find the enemies duplicating and ignoring the state
they were in (disabled). And that was playing with someone
in my own country on good latency.

The design...... well..... it is "speschul".
 
Its the internet. It's the connection quality. Maybe when everyone has 1000 mb connections it will all be nice. And when everyone has reliable routers.

Until then, it's always going to be lottery
 
This has nothing to do with 'instanceing' Likely your network connection (to ED) has problems. It happens.

btw your network 'speed' is not important for gaming. The network 'speed' is about the same for everyone (light cant travel slow, neither can electrons). The amount of data you can send per second is related to your bandwidth. What is causing problems when gaming is Latency! Consumer hardware is not know for its good performance. Neither can you contain other factors in your home network like family and bad cabling.
 
It is much, much cheaper. But latency is key for a good connection where the relative positions & direction changes of players is important. It's not a poor alternative, it's genuinely a pretty good solution.

Funny how a genuinely pretty good solution seems to work a lot worse than the client-server model used by all MMO's out there while games using P2P all appear to have the same problems (just see what happens with "For Honor")

So please explain why I can have smooth gameplay running around in any of the main cities in FFXIV with lots of players running around yet still (sometimes) have networking problems in E: D when I'm all by my lonesome in Solo...
 
... is that a player though? So... is it even an instancing problem?

Yes it's a hollow square, but:
  • No CMDR in the name
  • Has a Faction title of "Vequess Brotherhood"... players can't display factions for their ships.
  • Is a mission target >.>
149347

i.e Instead of (snapped from here), this is how a CMDR displays:

149346


CMDR in front of the name, and, in this case, the Powerplay Pledge. IIRC being in a squadron aligned to a faction won't display that faction like "Li Yong-Rui" there, because that's not how factions work.
 
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I think the only real defense of the client system is that its cheap. It fails at just about every other test. To be fair :)

for this use, yes. p2p has huge advantages but none that would shine on a multiplayer realtime simulation, quite the contrary.

cheap can become expensive!
 
Funny how a genuinely pretty good solution seems to work a lot worse than the client-server model used by all MMO's out there while games using P2P all appear to have the same problems (just see what happens with "For Honor")

So please explain why I can have smooth gameplay running around in any of the main cities in FFXIV with lots of players running around yet still (sometimes) have networking problems in E: D when I'm all by my lonesome in Solo...

Because it's swings & roundabouts. If ED were to run on dedicated instance servers there would be some improvements, and some things would be compromised, in general.

Having networking problems while in Solo is a situation where there are fewer variables so it would be easier to diagnose, but there is still a good chance the problem can be mitigated at your end, you won't know unless you test it, or submit a bug report with enough info (or enough samples maybe if lots of people have the same issue).

The biggest intermittent problems I have in terms of network stability are ime usually weather related. Anecdotally if there is a storm over Ireland I'm gonna have a bad time. I don't live in Ireland, but AWS does. YMMV.
 
This has nothing to do with 'instanceing' Likely your network connection (to ED) has problems. It happens.

btw your network 'speed' is not important for gaming. The network 'speed' is about the same for everyone (light cant travel slow, neither can electrons). The amount of data you can send per second is related to your bandwidth. What is causing problems when gaming is Latency! Consumer hardware is not know for its good performance. Neither can you contain other factors in your home network like family and bad cabling.
DIRTY ROUTER!!!!!

Remember OP, it's always your fault.
 
Because it's swings & roundabouts. If ED were to run on dedicated instance servers there would be some improvements, and some things would be compromised, in general.

Having networking problems while in Solo is a situation where there are fewer variables so it would be easier to diagnose, but there is still a good chance the problem can be mitigated at your end, you won't know unless you test it, or submit a bug report with enough info (or enough samples maybe if lots of people have the same issue).

The biggest intermittent problems I have in terms of network stability are ime usually weather related. Anecdotally if there is a storm over Ireland I'm gonna have a bad time. I don't live in Ireland, but AWS does. YMMV.

I have played a lot of MMO's over the years and the only one that came even close to performing as poorly as E: D was SWTOR and even that game eventually improved. FFXIV performs just fine even in high traffic area's, the weather in Ireland has no effect on the connection and when problems do occur there's usually an obvious reason such as a DDOS attact on the authentication servers or the release of a new expansion.

P2P multi player performs poorly every where it's used, Ubisoft even went to the trouble of removing it from "For Honor" because they couldn't get it to work reliably.
 
Not to forget P2P architecture and the client-side decisions and checks coming with that,
open doors for tricking the servers and the game.
Client-server is more expensive to run, but reliable and resilient.
 
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