Rafe Zetter
Banned
on the other hand, if you want to rearm most Gatling regardless of if they are ended or endless belt, it normally entails replacing the whole belt with a new belt, so the logic is actually fine.
what you do post clay pigeon shooting with a comparatively small number of cartrages is not even remotely comparable.
its the year 330whatever.... and you are telling me they cannot figure out how to not junk what could potentially be an almost full set of ammo, just to replace the missing rounds?
Oh and BTW, if you were so inclined you could shoot 2 rounds from a pistol (or ANY other manually loaded magazine), unclip put 2 rounds back in and voila full clip - so you're "gatling blah blah" is a limitation of how they are manufactured - that and the fact that 99.99% of the users are military who really don't give a F.. because they are not paying for it, and the manufacturers aren't interested in making it easy for you to use a part belt when they can sell you a whole new one for twice the cost.
so that argument falls on its face. (Edit: oh you ARE military, pretty much says it all - wasteful with absolutely no care for the cost.
neither of the options of being forced to either - A) fly with a part used magazine or B) fly with a full magazine but sacrifice the enhanced ammo you had loaded - sound very good to mem so I vote for option C) reload the empty space with "normal" ammo, better that than be caught without it.
FDev will just have to make thier code a little more intelligent - like being able to swap ammo types on the fly. How many spacesim type games have there been where it was possible to SELECT different damage types?.... yeah quite a few.
From the premium ammo bug and this, I strongly suspect that premium ammo is implemented as a buff on the weapon, not the ammo. If that's the case, it means that it's not possible for the game to know that half the bullets in the belt are normal and the other half premium - your cannon just has the premium ammo buff until the bullets run out. It also means that when you restock ammo on a station while you still have bullets left, the game needs to decide to either leave the buff in or take it out. The premium ammo bug was the result of deciding to leave the buff in, what OP is seeing the result of taking it out.
if this is how they did it it's sloppy, real sloppy - a lot of spacesims implemented ammo as unique entities - FDev will have to do the same if they want thier enhanced ammo system to work properly.
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