FDev exploiting premium materails from their CMDRs

Rafe Zetter

Banned
on the other hand, if you want to rearm most Gatling regardless of if they are ended or endless belt, it normally entails replacing the whole belt with a new belt, so the logic is actually fine.

what you do post clay pigeon shooting with a comparatively small number of cartrages is not even remotely comparable.

its the year 330whatever.... and you are telling me they cannot figure out how to not junk what could potentially be an almost full set of ammo, just to replace the missing rounds?

Oh and BTW, if you were so inclined you could shoot 2 rounds from a pistol (or ANY other manually loaded magazine), unclip put 2 rounds back in and voila full clip - so you're "gatling blah blah" is a limitation of how they are manufactured - that and the fact that 99.99% of the users are military who really don't give a F.. because they are not paying for it, and the manufacturers aren't interested in making it easy for you to use a part belt when they can sell you a whole new one for twice the cost.

so that argument falls on its face. (Edit: oh you ARE military, pretty much says it all - wasteful with absolutely no care for the cost.

neither of the options of being forced to either - A) fly with a part used magazine or B) fly with a full magazine but sacrifice the enhanced ammo you had loaded - sound very good to mem so I vote for option C) reload the empty space with "normal" ammo, better that than be caught without it.

FDev will just have to make thier code a little more intelligent - like being able to swap ammo types on the fly. How many spacesim type games have there been where it was possible to SELECT different damage types?.... yeah quite a few.

From the premium ammo bug and this, I strongly suspect that premium ammo is implemented as a buff on the weapon, not the ammo. If that's the case, it means that it's not possible for the game to know that half the bullets in the belt are normal and the other half premium - your cannon just has the premium ammo buff until the bullets run out. It also means that when you restock ammo on a station while you still have bullets left, the game needs to decide to either leave the buff in or take it out. The premium ammo bug was the result of deciding to leave the buff in, what OP is seeing the result of taking it out.

if this is how they did it it's sloppy, real sloppy - a lot of spacesims implemented ammo as unique entities - FDev will have to do the same if they want thier enhanced ammo system to work properly.
 
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For large military craft, entire cans of ammo are pulled and replaced, or entire belts are replaced. They don't just attach a partial belt to your existing supply. You get an entire new set. Perhaps this game gives you credit for what you have and charges you only for the difference. Not sure but mixing the ammo types seems like it could be a programming nightmare with refilling at docks.
 
its the year 330whatever.... and you are telling me they cannot figure out how to not junk what could potentially be an almost full set of ammo, just to replace the missing rounds?

Oh and BTW, if you were so inclined you could shoot 2 rounds from a pistol (or ANY other manually loaded magazine), unclip put 2 rounds back in and voila full clip - so you're "gatling blah blah" is a limitation of how they are manufactured - that and the fact that 99.99% of the users are military who really don't give a F.. because they are not paying for it, and the manufacturers aren't interested in making it easy for you to use a part belt when they can sell you a whole new one for twice the cost.

so that argument falls on its face. (Edit: oh you ARE military, pretty much says it all - wasteful with absolutely no care for the cost.

neither of the options of being forced to either - A) fly with a part used magazine or B) fly with a full magazine but sacrifice the enhanced ammo you had loaded - sound very good to mem so I vote for option C) reload the empty space with "normal" ammo, better that than be caught without it.

FDev will just have to make thier code a little more intelligent - like being able to swap ammo types on the fly. How many spacesim type games have there been where it was possible to SELECT different damage types?.... yeah quite a few.



if this is how they did it it's sloppy, real sloppy - a lot of spacesims implemented ammo as unique entities - FDev will have to do the same if they want thier enhanced ammo system to work properly.

there is little waste in replacing whole belts, cans etc, because it all gets processed, spent rounds will go to be reloaded, unspent will go back into belts, cans etc, its about speed, its easer to screw around at your leisure processing ammo once you have launched the aircraft, than to screw around processing ammo while your trying to rearm aircraft, when time wasted is time its not on-mission.

for instance, what is the value of an extra 3 or 4mins in rearming an aircraft when its not available, 3 or 4 mins may not sound a lot, but multiply that over a day and X amount of ground teams and X amount of aircraft, it soon adds up and all of a sudden the small extra cost of processing used/parts used belts and cans of ammo amounts to very little, 3 or 4 mins earlier on station/availability can be the difference between life or death, loss of assets or not, the loss of ground or an inability to counter.

its 3303 in game, players have a limited set of ammo types/sizes, a unified price at stations for it regardless of the side you are on, the same for fuel and other repairs, you can seemingly buy and sell back modules for the same price and buy and resell limpets which are classed as ammo, is it really that great a leap given this utopian situation to think you get a new can of ammo less the cost of remaining ammo in the old can of ammo, given it takes place almost instantly and the price per round is unified at all stations.
 
Overcharged capacitors that cause the module to take periodic damage if you overheat it maybe?
Could be giggly...

That would be cool. 50% damage boost, but every time you fire it takes overheating damage and there's a chance of malfunction. Only available from Urug Ogmash, the engineer with the massive underbite.
 
All i know is that im most likely to not use any synthesis unless i absolutely have to... i mean 2-3 material rocks for 1 single item of something!?
Yeah no... material collection is so daft as it is. I'd not want to do ANY more of that than i have to.

And the fact that you have 1000 and 500 storage for these things is a direct insult to my time and effort. Everytime i vent something to make room for other mats i need there and then it irks me a great deal. It just means i later have to collect the mats i just vented. Its dusgusting and i hate it. Cant store these mats anywhere else either... as if ships is where people live!?? And you cant rent a storage location either!!! Daft and insulting.

FD hates the time i spend with this game! Obviously, gotta vent mats i have collected and need. To make room for what i need there and then. Moronic and counterproductive.
You basically just slap players in the face and call it balance!?

So what if i could store my mats? Whats the big f'n deal!? Really? Did i not still collect the mats? Did i not spend time and effort collecting these? Did i not deserve to have so much!?

This is the only "grind" kinda game that i play and know of that keeps punching you in the stomach as you play. Because reasons.

Siiiiigh.
 
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All i know is that im most likely to not use any synthesis unless i absolutely have to... i mean 2-3 material rocks for 1 single item of something!?
Yeah no... material collection is so daft as it is. I'd not want to do ANY more of that than i have to.

And the fact that you have 1000 and 500 storage for these things is a direct insult to my time and effort. Everytime i vent something to make room for other mats i need there and then it irks me a great deal. It just means i later have to collect the mats i just vented. Its dusgusting and i hate it. Cant store these mats anywhere else either... as if ships is where people live!?? And you cant rent a storage location either!!! Daft and insulting.

FD hates the time i spend with this game! Obviously, gotta vent mats i have collected and need. To make room for what i need there and then. Moronic and counterproductive.
You basically just slap players in the face and call it balance!?

So what if i could store my mats? Whats the big f'n deal!? Really? Did i not still collect the mats? Did i not spend time and effort collecting these? Did i not deserve to have so much!?

This is the only "grind" kinda game that i play and know of that keeps punching you in the stomach as you play. Because reasons.

Siiiiigh.

I have spent the time to figure out the ticks to making material grabbing easy. I understand not everyone has the time but the mechanics are there to make it easy. I hear what you are saying and I cant relate as many of my friends have the same complaint. Some of them dont complain anymore because I took them down to a planet and showed them some of my tricks. Elite is full of stuff that has many ways to do things. There is easy ways and there is hard ways. Dont get mad at the process if you dont have the time to figure out the tricks. For example if I am in a wheel chair and the business only has stairs out front. Do I get mad because I have to climb up those stairs to get inside? No I simply found a better business down the street that has wheel chair access. I hear a mass majority of the community complain so you arent a boat on your own however your complaints about the grind without attempting to find better ways insults everyone who has taken the time to figure it out. Join up with people. Share ideas and test them. Don't come to Frontiers site and complain about the grind when its been here from the beginning and the grind, right now, is lower then its ever been. I dare say it can only get worse from here. So my advice to you, is to try different ways of doing things. You might be able to find a better way and if not, find people that already have. We are out there and most of us are willing to help.

Also my OP is about FDev stealing these materials away so in the process of being upset about the grind your logic would dictate that you agree with my argument that FDev needs to find a fix for these materials getting taken away or am I assuming too much here? I only ask because you only complained about the grind and really didnt mention anything pertaining to my issue and why this discussion is here.
 
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