To be fair FD have played their game and they probably think what they implemented was a good idea. The intent for engineers was for modifications in line with a tinkerer, not a professional engineer, and specials were going to be very rare. Given their alledged 10 year plan for ED it makes sense - progress behind a time wall that slowly unlocks to give the impression of that rarity:
- RNG - finding the materials
- RNG - rolling the modification
- RNG - special or not
Sadly - it's boring as hell.
I get that some will try to insinuate that you're "playing it wrong" and that you should be doing this as a side thing, not a primary thing, but having Engineers shoved down my throat for the last 6 months by FD I am quite sad at the outcome. Mentioned this before - Blizzard made this mistake thinking multiple layers of RNG made for good content ... it doesn't ... It frustrates players who want to enjoy the content for what it's worth.
The only problem is there is no content.... PP is played only for the weapons and then dropped, and from the people that do RP.
Engeneers is a nice idea but bad developped.... so this make me think who fault is this? Lead game Designer? Programmers? I dont know, I just want the game be fun and no farmish...
This imho of course.
Forgot to say that also I think FD play the game just a bit, thats the reason why they use customers as Beta. During the streaming you realize how deep is the knowledge of the Team.
not saying this is bad, but they should probably play more to better understand us.
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