Posted as reply in another thread but though worth making as independent suggestion.
How to solve mining for tritium without unbalancing other mineral types like LTD, painite, etc -->
Make tritium similar to how engineering mats are multiplied per 1 fragment picked up. Doesn't need to be the same 3 for every 1 ratio like mats. Could be any reasonable multiplier to make tritium mining decent speed of yield but not super instant.
Fdev has already shown they can do this on a class type basis - e.g. 1 fragment = 3 for engineer mat class of objects, but 1:1 for other objects.
Without changing how many fragments are put out by an asteroid for all types of minerals, which could boost top paying minerals more than desired, just change tritium to a mat-type class in the coding so that every 1 pickup = X
This way, doesn't boost or upset economy balance of any other mineral like LTDs, painite, etc - yet allows for any X% increase to tritium yields. The 3 for every 1 I used was just example from engineering mats, it can be any other number. 2, 5, 10, whatever balance that allows for decent tritium mining.
This would -
a) restore exploration viability so self mine refueling of FCs in deep space
b) restore / restablish a player to player market economy for tritrium from those willing to mine in the bubble and sell to willing buy orders on FCs.
Given all the coding is in place to multiple engineering mat fragments, I don't see how this can't be a quick hotfix to tritium by using similar method.
How to solve mining for tritium without unbalancing other mineral types like LTD, painite, etc -->
Make tritium similar to how engineering mats are multiplied per 1 fragment picked up. Doesn't need to be the same 3 for every 1 ratio like mats. Could be any reasonable multiplier to make tritium mining decent speed of yield but not super instant.
Fdev has already shown they can do this on a class type basis - e.g. 1 fragment = 3 for engineer mat class of objects, but 1:1 for other objects.
Without changing how many fragments are put out by an asteroid for all types of minerals, which could boost top paying minerals more than desired, just change tritium to a mat-type class in the coding so that every 1 pickup = X
This way, doesn't boost or upset economy balance of any other mineral like LTDs, painite, etc - yet allows for any X% increase to tritium yields. The 3 for every 1 I used was just example from engineering mats, it can be any other number. 2, 5, 10, whatever balance that allows for decent tritium mining.
This would -
a) restore exploration viability so self mine refueling of FCs in deep space
b) restore / restablish a player to player market economy for tritrium from those willing to mine in the bubble and sell to willing buy orders on FCs.
Given all the coding is in place to multiple engineering mat fragments, I don't see how this can't be a quick hotfix to tritium by using similar method.