Con's
2) Would break the trading aspect of the game where this could be exploited by bots on the PC side creating trade loops
3) This gives easy marks for griefers playing in open to kill pilots using this is open that are not paying attention because they walked away thinking they are safe
4) This would take some pretty heavy coding to implement consider not only do they have to take speed mass and gravity into consideration but small adjustments to moving stations to drop you off at the right spot
5) the coding that would have to be implemented on how to handle interdiction's.
I don't believe this would require heavy coding. CMDR Spook is either incredibly brilliant and witty, or ridiculous, either way he hits the nail on the head - NPCs need to "push all the same buttons" as we do in supercruise or they would "have better ships" than we do. NPCs
are computer code. This means that the code to automatically move ships from point A to point B in SC already exists! [squeeeee] The developers would just have to tie that code into our own ship, which should be relatively easy since our ship already has an "API" for automated flight, thus the existence of the docking computer.
As for bots, I don't understand your argument. The SCAP
I'm suggesting would require a human to manually target and line up with the destination after dropping out of hyperspace. This works perfectly with the "lore" / gameplay of ED, because there is a special unidirectional sensor in all of our ships that require us to point our ships at things to scan them (no off-axis scanning). So if a cheater is going to write a bot to select a target, turn to the target, and engage supercruise, they are already half way to writing their own SCAP code, so they could do what you suggest with
today's ED.
As for interdictions, I'm personally fine with being interdicted while in SCAP. When I went to Hutton, I didn't even need AP for the first hour, I just pointed ship at dot in sky, tapped the triangle button, and then went and did some chores. That's
current ED. There's nothing stopping grievers from setting up ambushes along Hutton "road"
today. The only extra coding I would ask for is a loud klaxon (give it an on / off switch in the Functions panel) that will get my attention if interdiction takes place. I'll put down the dish I'm washing, rush over to the controls, and give that pirate what-for (or my cargo, depending on the pirate).
Thank you for giving me a true and proper debate - I do sincerely appreciate it
