FDev, I want Autopilot

Tedium to some is relaxing to others, there are different points of view, if something is getting tedious then change what you are doing, nobody is stuck on one path... It only becomes tedious if you don't change what you do. It's not up to FDev to entertain your every whim, it gave you the vehicle to make your own destiny in game, it just takes imagination to go the rest of the way

Apparently, you haven't done the short little trip to Hutton yet. Though you may be a hundred jumps a way, you can get to the star faster than you can get to Hutton from the star. That's not tedious, that's assine!
 
We really need an icon so we can tell when people are necro'ing these old threads - <wanders off to options to see if they can be filtered out...>
 
Apparently, you haven't done the short little trip to Hutton yet. Though you may be a hundred jumps a way, you can get to the star faster than you can get to Hutton from the star. That's not tedious, that's assine!

Flying to Hutton is genius, not tedious. I still have to take my Type-9 there, a couple of Buckyball races got in the way :)

More seriously AutoCruise, or whatever you want to call it, is not something I see a need for myself. While it is true you need to re-aim every so often if you're trying to keep your ship pointed closely to your destination, most of the time the journeys I've done that are long enough to warrant a cruise control have needed so few manual interventions that having one seems pointless. Not that I'd worry if it was introduced, after all a tool is a tool, and you never have t use it if you don't want to (like I don't use places like Sothis for grinding cash etc).

As for 'missing' the 6 second slow-down point; it's not a loop of shame, it's gravity-assisted braking (and is something I'm still only 'ok' at, but I'm practicing) ;-)

TLDR: you can if you want, but I love using stick-shift :)
 
Flying to Hutton is genius, not tedious. I still have to take my Type-9 there, a couple of Buckyball races got in the way :)

More seriously AutoCruise, or whatever you want to call it, is not something I see a need for myself. While it is true you need to re-aim every so often if you're trying to keep your ship pointed closely to your destination, most of the time the journeys I've done that are long enough to warrant a cruise control have needed so few manual interventions that having one seems pointless. Not that I'd worry if it was introduced, after all a tool is a tool, and you never have t use it if you don't want to (like I don't use places like Sothis for grinding cash etc).

As for 'missing' the 6 second slow-down point; it's not a loop of shame, it's gravity-assisted braking (and is something I'm still only 'ok' at, but I'm practicing) ;-)

TLDR: you can if you want, but I love using stick-shift :)

Like you stated in your 2nd paragraph, it could be implemented as a choice, no different than a fuel scoop, an srv, planetary lander mod or an upgraded scanner, even if it takes a slot. At least it would be an option. I mean why does going into hyper not require any assitance keeping in line with the vector. It's a far faster process than sitting for an hour plus to get to a station. And yet it's automatically done, there is no choice. Aim close to the vector and it just happens.
 
while I agree that some sort of auto-pilot would be nice, make it a module, then use it or don't. One way to cut down on the tedium; allow 360 degrees of scanning, then while I'm on that 10k+ ls cruise to station so and so, I can scan all the ships that spawn behind me at the star or wherever, find other USS and the like. Give us something else to do then look at a small spec slowly get bigger and it'd probably get rid of the need for auto-pilot.
 
We really need an icon so we can tell when people are necro'ing these old threads - <wanders off to options to see if they can be filtered out...>

If there hasn't been a patch (which there hasn't been and specifically even if there had been a patch, if it wasn't one concerning the issues being discussed, surely it still wouldn't matter) since either the thread was started or since people last posted in it, how would that be necromancy? :) .

(Also there is a date on the thread select screen telling you when a thread was started... :) .)
 
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while I agree that some sort of auto-pilot would be nice, make it a module, then use it or don't. One way to cut down on the tedium; allow 360 degrees of scanning, then while I'm on that 10k+ ls cruise to station so and so, I can scan all the ships that spawn behind me at the star or wherever, find other USS and the like. Give us something else to do then look at a small spec slowly get bigger and it'd probably get rid of the need for auto-pilot.

I'd rather the existing docking computer either be upgradeable or replaceable with a new module that performs all auto pilot and docking functions, rather than us possibly needing a module for regular auto pilot and another for docking... :) .
 
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I'd rather the existing docking computer either be upgradeable or replaceable with a new module than performs all auto pilot and docking functions, rather than us possibly needing a module for regular auto pilot and another for docking... :) .

On a related yet totally off-topic issue, I'd love to see them do this with the stellar discovery and surface scanners - combine them into one class 2 modules. I'd even give up infinite range for this!

I also think the 3D printer that does synthesis should be an optional module like the AFMU, but now we're really driving off the road and into the thicket ;)
 
On a related yet totally off-topic issue, I'd love to see them do this with the stellar discovery and surface scanners - combine them into one class 2 modules. I'd even give up infinite range for this!

I also think the 3D printer that does synthesis should be an optional module like the AFMU, but now we're really driving off the road and into the thicket ;)

Indeed, since the surface scanner takes up an extra slot than the discovery scanner and the docking computer are already using, i haven't used one yet.

I have fitted one into the Diamondback Explorer i bought and built recently, but i have gone anywhere in it yet - i keep getting distracted by the game's near constant CGs, plans to gather engineer materials, other games, various other entertainment options and "real life"!.... :) .
 
On a related yet totally off-topic issue, I'd love to see them do this with the stellar discovery and surface scanners - combine them into one class 2 modules. I'd even give up infinite range for this!

I also think the 3D printer that does synthesis should be an optional module like the AFMU, but now we're really driving off the road and into the thicket ;)

https://forums.frontier.co.uk/showthread.php/371530-New-Module-Section-Ship-Computer

I came up with that a while back, have a ship computer with slots, for all the small things. As having a 1-ton module taking up a size 3 slot, when all it does is autodock you, or scan systems? That's kind of silly.
 
One of the biggest draws to this game is that "I" get to fly my ship and not tell a computer where to fly my ship. Nope, dont use no stinking docking computer either, that things been killing ships since 1984. Nope, dont want to set my ship on autopilot while I watch TV, go fix dinner or do the laundry. I LIKE flying my ship myself. And, more importantly, there was never any autopilot in the original Elite. I know what your going to say, dont use it. Honestly, I hope they never add such a feature to this game. I dont want a point and click flying experience in this game. We already have a game with such features, I would rather Elite stood apart from the others. Yes, make it more interesting and not more of a snoozefest or just leave it as it is.
 
I've posted this to so many threads that I think it deserves its own. Dear FDev, please consider giving us an autopilot for supercruise. Please, please, please, please. Here's how it should work:

I arrive into a system, and I have to select my target station and point at it like always. I then activate the AP. It will take me to the target station by keeping the station centered and the speed in the blue. It will be smart enough to not drive me into a sun or planet. Once it's safe to disengage, it will disengage and alert me with a message that I've arrived and AP is off.

I don't expect it to fly me around in regular space, just supercruise. Nor do I expect it to be as fast as manually flying at full SC and dropping speed at the 6 second mark. In other words, there's a reward in terms of time saved by manually flying in SC over using AP. You could even make it like the docking computer where it takes up a size 1 slot, though personally I think it should be built into all ships just like the planetary approach system.

I find that SC is what's making things like trading and missions "grindy" for me (especially that last "7 seconds"). I'd love to just set the AP, get up, do some reps with my dumbbells, get a drink, take a quick wee, or just sit back and watch while I stretch. We have had AP IRL since the 20th Century! Even my little Cessna has AP. It doesn't land the plane or anything fancy like that, but it does keep it on course so I can relax a little. And yes, I know I can get interdicted while taking a wee, and that's fine; just give me a loud alarm and I'll zip up and rush to the controls.

Please please please please please! I love you FDev!!! [heart] [heart] [heart]


So you want to earn game money when macros make your needs while you sleep with?
 
So you want to earn game money when macros make your needs while you sleep with?

The planetary approach mod is not a permenant mod. One can remove it thus having a slot available for something else small. One can actually remove it and sell it, though there's a cost to replace it, if and when one sells their ship. Just like the core mods.
 
One of the biggest draws to this game is that "I" get to fly my ship and not tell a computer where to fly my ship. Nope, dont use no stinking docking computer either, that things been killing ships since 1984. Nope, dont want to set my ship on autopilot while I watch TV, go fix dinner or do the laundry. I LIKE flying my ship myself. And, more importantly, there was never any autopilot in the original Elite. I know what your going to say, dont use it. Honestly, I hope they never add such a feature to this game. I dont want a point and click flying experience in this game. We already have a game with such features, I would rather Elite stood apart from the others. Yes, make it more interesting and not more of a snoozefest or just leave it as it is.

Translation: "I do not want it, therefore nobody else can have it."
 
The whole focus of this game has always been. One pilot, one ship. Never going to happen.
Don't know why that's so hard to understand. I'm sure there are plenty of games you can automate, so ye can sit in chat or forums while the game plays itself.
 
The whole focus of this game has always been. One pilot, one ship. Never going to happen.
Don't know why that's so hard to understand. I'm sure there are plenty of games you can automate, so ye can sit in chat or forums while the game plays itself.


Quite difficult when you have a judge here in this forum that is from ED, EVO, and SC in the forum ;)
 
I could live with it if it went 75% speed (to allow en-route interdictions), slowing down to 30km/s at 1LS and gave no extra interdiction or approach warnings (which have their own faint sounds), with manual disengage, no link to the docking computer and no orientation. Manual course-adjustment automatically toggles it off.
The intention is to punish you for dividing your attention too much and neglecting your starship, leaving it vulnerable to attack but if you point at your destination and lock it in it'd stay lined up.
If you get caught slippin' you should see the rebuy screen and AP should be pirate bait.

As content grows in a few years AP might be essential to attend other shipboard tasks but it is a fragile load-bearing stone at the moment helping to prevent the risk of fast travel being implemented and convenience ruling over scale.
I'm all for project reality+ but there are other things that need to be addressed which may indirectly address your desires in the long run. Some repairs to the foundation, additional content. It makes sense but I don't think it's a good idea for the game's quality right now.
 
I could live with it if it went 75% speed (to allow en-route interdictions), slowing down to 30km/s at 1LS and gave no extra interdiction or approach warnings (which have their own faint sounds), with manual disengage, no link to the docking computer and no orientation. Manual course-adjustment automatically toggles it off.
The intention is to punish you for dividing your attention too much and neglecting your starship, leaving it vulnerable to attack but if you point at your destination and lock it in it'd stay lined up.
If you get caught slippin' you should see the rebuy screen and AP should be pirate bait.

As content grows in a few years AP might be essential to attend other shipboard tasks but it is a fragile load-bearing stone at the moment helping to prevent the risk of fast travel being implemented and convenience ruling over scale.
I'm all for project reality+ but there are other things that need to be addressed which may indirectly address your desires in the long run. Some repairs to the foundation, additional content. It makes sense but I don't think it's a good idea for the game's quality right now.

True ;)
 
A compromise to the original AP idea that would make me happy in the interim is better audio cues from my ship's computer. "She" tells me when my "Frameshift Drive [is] charging", which I kinda figured since I pushed the button and see charging bar on the screen. She tells me when I'm fuel scooping, another very manual task.

I would really appreciate it if she told me that I'm approaching my SC destination (perhaps 10 ls out, give or take), tell me (voice) when it's save to exit supercruise, notify me when the SC "Target is obscured", and please tell me and sound a klaxon when I'm being interdicted! Oh, and a "drifting off target" would be nice as well :)

This very simple addition would let players use SC as-is while also letting them spend quality time studying the system map, reading GalNet, and yes, if it's a trip to Hutton Orbital or anything over 5 minutes out, get up and do some pushups, maybe even wash the dirty coffee mug (mug, haha).

Just a reminder to all of you "You're ruining the game with your ideas!" people, individual ship's voice notifications can be toggled on and off in the audio settings menu.
 
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I've posted this to so many threads that I think it deserves its own. Dear FDev, please consider giving us an autopilot for supercruise. Please, please, please, please. Here's how it should work:

I arrive into a system, and I have to select my target station and point at it like always. I then activate the AP. It will take me to the target station by keeping the station centered and the speed in the blue. It will be smart enough to not drive me into a sun or planet. Once it's safe to disengage, it will disengage and alert me with a message that I've arrived and AP is off.

I don't expect it to fly me around in regular space, just supercruise. Nor do I expect it to be as fast as manually flying at full SC and dropping speed at the 6 second mark. In other words, there's a reward in terms of time saved by manually flying in SC over using AP. You could even make it like the docking computer where it takes up a size 1 slot, though personally I think it should be built into all ships just like the planetary approach system.

I find that SC is what's making things like trading and missions "grindy" for me (especially that last "7 seconds"). I'd love to just set the AP, get up, do some reps with my dumbbells, get a drink, take a quick wee, or just sit back and watch while I stretch. We have had AP IRL since the 20th Century! Even my little Cessna has AP. It doesn't land the plane or anything fancy like that, but it does keep it on course so I can relax a little. And yes, I know I can get interdicted while taking a wee, and that's fine; just give me a loud alarm and I'll zip up and rush to the controls.

Please please please please please! I love you FDev!!! [heart] [heart] [heart]


I do not just want some simple device.
I would like a richer system that also adds new gameplay features.

What I would like is an npc multicrew system that enables me to hire a copilot who does certain tasks for me.
He might do a bit of long range supercruise flying and then warn me when we arrive at our destination, so I can take over.
Or he might do the very long range interstellar travel jumps from system to system.
Of course he could do the docking too like the docking computer, but I personally like to dock myself.
This co-pilot would also be qualified to fly the SLF or fly my ship when I want to fly the SLF myself.

Such an npc would be worthwhile to have on board. He would have a lot to offer and be worth his wages even when I fly a ship that does not have an SLF on board.
 
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