FDev Please Consider This For the Upcoming 2020 Update

I've always wanted a complete space sim that permits full immersion in the game world. My ideal space sim would incorporate all the features I listed above from other games.

From what i understand Fdev have spent considerable amount of resources on things which were more or less fine?. Mission, C&P and USS overhaul to name a few.
 
Atmospheric landings - yes
Planets with land and seas you can land on - yes
Much more to find out in the black that isn’t in the Codex - yes
Buildable bases or stations for squadrons - yes
More ships and actual live goid interactions - yes
A more real feeling universe instead of being able to fly carefree past dozens of goid poi’s with no fear they’ll do anything to me - yes
Cities on planets, regardless of whether I can interact with them or not - yes

Walking around? Nah, it’s not what I bought the game for, there are literally hundreds of games I can do that in.
 
I honestly don't see why not. Unless everything folded, and they are selfish enough to not hand the code over to public. Have always said the same thing about Elite Dangerous: Certainly don't want any of the devs to be out of a job, but worse case scenario and DB calls it quits, a massive modding community would transform the game.

ED currently ticks all the boxes for me (been happy making my own story over the years) only thing I really want to see is atmospheric planets like the ones in the vids below, gas giants, then a massive push to really add deep content, what I mean is an intelligent mix of solo style story telling along with an open world, not easy at all.

Again apologies, just picking some random vids from over excited gamers. Click that like button guys!!!!!!

Source: https://www.youtube.com/watch?v=689YQ45hIjQ


Source: https://www.youtube.com/watch?v=UxrPCcmvwEQ
The second video of work in progress on SC is the perfect example of superb eye-candy BUT... but.. is there any game play? What I mean is ... can you dive down into that city at ANY point of your choosing and interact game-play-wise with whatever is down there. If not, then the excellent vista's of this city planet are just that... 'vista's' ... after a while just generic eye-candy.... bringing little to the game be it SC or EDH

N.B. By game play I mean making money, obtaining missions, collecting goods/items, buy bits for the ship etc. etc..... and I don't mean shopping at a glitzy shopping centre for a bottle of chilled water... I can do that in RL with the missus on a Saturday morning and the graphics are really superb (although I do need some new spectacles*)
* Must admit I'm a bit miffed that Frontier charge me £1 RL for spectacles in-game Holo-Me! 😜
o7
 
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Yaffle

Volunteer Moderator

We already have a SC thread. It's there. Or at least the most recent 7,000 posts of it are. The preceding 90,000 or so can be found linked from it.

Let's stick to Elite in this forum, fill your boots on SC in that thread.
 
N.B. By game play I mean making money, obtaining missions, collecting goods/items, buy bits for the ship etc. etc.....

All the vids I posted are random, quickly flicked through and posted. You can actually do what you describe above. Again not a great vid, but check the second video on my post '#51' he's looking for an upgrade to his Quantum drive. All placeholder stuff but it is there.

Anyway, really not here to defend SC, it doesn't interest me enough to spend time on it at this stage. However, a lot of the stuff people think are missing, is actually in there right now.

As mentioned in my first post, there is a guy called Sitarow (never spoken to him, or posted on his vids) He has a decent system, is very chilled, very knowledgeable and streams a fair bit on YT. I personally believe it is one of the best ways to find out whats going on in SC without watching a glitchy low FPS mess, or a completely biased video from someone who thinks RSI can do no wrong. Only downside for some is his streams can be very long.

I am space sim fan, pure and simple, I keep my eye on SC and my money in my wallet. Hopefully we have an excellent choice of space sims in the next few years.

Edit - Sorry Yaffle, am done here anyway
 

We already have a SC thread. It's there. Or at least the most recent 7,000 posts of it are. The preceding 90,000 or so can be found linked from it.

Let's stick to Elite in this forum, fill your boots on SC in that thread.
Thank you for your moderation Yaffle. I would plead in mitigation though: With the co-existence of EDH and SC, the parallel courses taken; one successful and one not-so (so far), it is VERY difficult sometimes not to draw pertinent examples from one offering to the other when content, direction, seemingly false steps and players wishes are being discussed. But your point is well taken.

o7
 

Yaffle

Volunteer Moderator
Thank you for your moderation Yaffle. I would plead in mitigation though: With the co-existence of EDH and SC, the parallel courses taken; one successful and one not-so (so far), it is VERY difficult sometimes not to draw pertinent examples from one offering to the other when content, direction, seemingly false steps and players wishes are being discussed. But your point is well taken.

o7

Hence the thread is not closed. There are many posts above that are really SC related, not ED related.
 
First spacelegs.

Then yes. Yes and yes to everything new game play feature wise you just mentioned.

And then after that, I want my customized kitchen galley with space coffee bean java maker. So my Holo Me can relax and enjoy his java from the comfort of his bunk bed. Or better yet, decides on some free inflight movie entertainment in the local star system he's currently cruising through. Drops out of SC and is sitting in his cockpit, cradling his HO mug and sipping some recently poured caffeinated brew. While happily watching a deadly, cosmic light saber space battle between the Empire v. Federation in a war designated zone somewhere. Nothing beats the 3D laser light display those big boys can put on when they're duking it out against the backdrop of the black.

And why do all that? Because IMersHun :geek:
I hope that when Elite Feet is released we can abandon the term Holo Me; it is daft and a "lore workaround" for introducing multicrew when it should have been held back until Elite Feet was ready.

I have no problems with customisable interiors but really don't need the coffee machine or whatever to be interactive. If Frontier choose to do it, then fine (as long as the development of atmospheric landings is not impacted) but if it is just there for decorative purposes, I am not going to get bent out of shape. I just hope Frontier take the bull by the horns and have lots of customisation options via microtransactions and not drip feed one or two a week.
 
There are MUCH better implementations of customisation out there than CIGs wonky web based system which (shockingly) has clearly been put together to encourage asset sales

I've been on this forum since 2014
"Hey Frontier look at how CIG do it, you should be more like CIG, do what CIG do"

Say less and less people each year.

I guess if Frontier want to do the same thing and detract from developing a scalable online game and focus on asset sales, MLM marketing techniques, vertical slice stage demonstrations, nebulus road-maps, yeah it's the go to template.
 
I hope that when Elite Feet is released we can abandon the term Holo Me; it is daft and a "lore workaround" for introducing multicrew when it should have been held back until Elite Feet was ready.

I have no problems with customisable interiors but really don't need the coffee machine or whatever to be interactive. If Frontier choose to do it, then fine (as long as the development of atmospheric landings is not impacted) but if it is just there for decorative purposes, I am not going to get bent out of shape. I just hope Frontier take the bull by the horns and have lots of customisation options via microtransactions and not drip feed one or two a week.
If FDev can pull off EVA breakthrough like space legs, and future EVA emergent game play based DLC the likes of SC atmospheric landings, Empyrion Galatic FPS styled planetary interaction with Thargoid/lore based alien flora/fauna, and a Subnautica mechanic exploration of water/fluid based planets, then they stand to make a scandalous amount of profit in terms of microtransactions.

And you had best believe those future potential profits come with a 100% guarantee, because buying ship jpgs would have nothing on the obscene amount of cash flow the FDev store would see from my end. Regardless of the degree of drip feed v. whole DLC packages FDev would make available in the store, any related custom ship design/EVA game mechanic released DLC will put both Rockstar and CI revenue streams to shame.

The former since R* has proved to the industry the fan base will continue supporting a veteran title of 5+ years. Regardless of how menial said released dripfeed DLC is and long after franchise maturity. The latter could likely end up imploding regardless of whether the SQ42 deliverable gets released or not. Since a space legs/EVA feature will finally equalize ED to SC at long last. And then immediately surpass it, as ED is both a proven concept (i.e. highly stable, mature title with functional features) and fully released game product which doesn't depend on superficial viral marketing schemes to sustain it. Any future EVA related updates post a breakthrough 2020 space leg feature, will be icing on the cake. SC and other space sims in the industry would be hard pressed to compete with that ED milestone.

But

I'm a realist. And not going to get my hopes up. If #SpaceLegs2020 or #CritcallyNeededEVAFeatures doesn't come to pass, there is always this humble petition for intricate, highly detailed space ship interiors. Complete with an interactive HO coffee mug feature for my dash. Because. #BackUpIMersHun :geek:
 
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Lol? Selfish? When it folds there will be enough interested parties trying to make a buck of it. There won't be some Robin Hood open project ever.

You seem to have misunderstood me. Like with many projects, when a company ceases actively developing, they will have a skeleton crew doing basic maintenance, the modding community will then take over and keep adding and improving the core game. It works well for many game developers, people continue purchasing the core product due to a thriving modding scene. This has been happening for decades with a number of titles, especially in the Space and Flight sim genre.
 
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You seem to have misunderstood me. Like with many projects, when a company ceases actively developing, they will have a skeleton crew doing basic maintenance, the modding community will then take over and keep adding and improving the core game. It works well for many game developers, people continue purchasing the core product due to a thriving modding scene. This has been happening for decades with a number of titles, especially in the Space and Flight sim genre.
Modding an online game? Who's gonna host? Why would the investor give his claims away? How about engine licence?
 
No, modding an offline game. My previous post states that development would have stopped.
To quote DB

"If it were ever to happen, we would be able to release an archived version of the game, including the servers, but of course this would not evolve any further,"
I thought you were talking about SC.
 
If anybody from FDev is reading this,
SC may have it's many failings as a functioning MMO space sim. But I'm not going to lie. No other game/early access test game exists on the market that can beat SC when it comes to ship customization.

Space legs/EVA aren't likely to be a feasible game feature for this existing generation of ED game design. Unless inside your SRV, your existence as a paraplegic commander confines you to the interior of your ship. Never being able to escape you pilot's chair on the bridge.

HOWEVER, other games have proved that it IS possible to have a psuedo space leg version for the likes of new features like:

1. Cookie cutter/customized Space ship interiors.


This customization works the way SC currently handles space craft customization (to an insane level of detail). Except players would have the choice to buy interior module upgrades from the store with in game credits or real life dollars (the way ship exterior customization is currently handled to date). These interior ship module upgrades are NOT combat oriented so the feature isn't designed to devolve to a P2W. They're purely for cosmetic/vanity and/or RPG purposes.

I'd be in nirvana if in the 2020 update, FDev could give us the level of ship interior customization as shown here in Batgirl's recent video. All ship interior interaction would be from a 1st person POV where you wouldn't necessarily be able to see your feet (i.e devs don't animate walking inside space craft). Instead the camera lets your 1st POV freely move your Holo Me's head around inside the ship. Similar to the way you can move your head around in the cockpit. Or view the ship exterior but to an unlimited extent inside the ship. But you can see your hand/arm extremities like you currently can when piloting controls from your cockpit. I'd give my left lung to be able to have the level of customization SC currently provides for my Asp/Sidewinder/Cobra IV interiors. This would make those long distance hauls and deep space exploration so much more fun and immersive.

Little immersive/RPG details the likes of existing SC features i.e. a bunk bed that would allow your Holo Me to engage the existing SC auto pilot feature, leave their chair and "relax". Or enter their ship bunk to go to sleep, thereby allowing you to log off while in the deep or on a planet somewhere. Yes, you can currently hang out in your pilot's seat (as a confined paraplegic) and/or log off whenever you want. But doing so from a bunk bed is far more immersive.

If you opt to relax on the bunk bed, you could buy another ship upgrade entertainment module e.g. in form of a ship tablet/laptop PC located beside your bed. This would let you access info like Galaxy News, or read the new Pilot handbook etc. (or do other real life things like browsing real life internet outside of game).

Other ship upgrade features you could by from the store, would be modules based on increasing degree of amenities. Like being able to buy a standard, cheap water/beverage module for my Sidewinder to make that much needed cup of joe that I could set on my dash with all the other bling I bought from the store. Much like the way you can get water from this module as showcased here:

Open beverage/water cooler module to get something to drink:
View attachment 135007


Getting water to drink
View attachment 135008


View of pilot's seat from the beverage/water cooler module upgrade (aka you're no longer a paraplegic commander)
View attachment 135009

Activating your pilot's seat to sit down (and possibly drink your water/coffee while in it)
View attachment 135010

Or the ability to buy an upgraded version of said beverage/coffee maker as an integrated food dispenser. That would let you make an additional quick bite to eat. Or on a luxury class ship the likes of my dream Orca/Beluga, which would have a full blown galley (another stolen idea from SC 890 Jump like this concept art for a luxury class gallery):
View attachment 135011

Choices for player ship upgrade customization is infinite. Some really great interior ship customization begins @ 16:33 in BatGirls video here. Note how well the bunk/food dispenser module amenities are well integrated into the ship's interior from a functional (and aesthetic) perspective. It allows the pilot to easily access either interactive space directly from the cockpit. That's the sort of interior customization that makes owning a small ship the likes of a Sidey or Beluga that much more meaningful and immersive.


2. Space station interiors.

Would work the way Rebel Galaxy Outlaw has shown how the game handles space legs inside space stations. Player's character enters a cookie cutter station interior by means of predetermined menu interiors. Character can interact with NPCs/buy ships etc. with a predetermined dialogue/interactive menu. This space station interior is the same regardless of which procedurally generated Obis, Coriolis or planetary station the player visits. However, this would probably be more labor design intensive and likely not feasible to implement by 2020 deadline.

But the most likely feature that FDev could implement in the 2020 update would be allowing us to customize our space craft interiors. Be it a standardized/cookie cutter (the current existing model for exterior space craft design extended to interiors) or full blown customization going the SC route. The former while more design efficient, wouldn't make FDev as much money as would the latter (just look at how SC is profiting currently from ship interior micro transactions to date). And the latter would likely keep the ED fan base more engaged in buying from the store. Especially given the amount of vanity items players opt to buy for their ship dashboard. Store customization items like a virtual Hutton Orbital coffee mug would be icing on the cake.

Going the SC route for interior customization would clearly be the best case scenario IMO as it's win-win on player and FDev end. The player gets to highly customize an interactive ship interior to their hearts content. And FDev gets to make a mint of $$$$$ in profit by providing said degree of customization to the fan base.

Just my 2 credits. Any takers or nay sayers for these (especially on #1)? :geek:

No.

Just... no.

:poop:
 
Good gameplay is the masterclass of game design. Spacelegs and other fluff isn't much more than tried and trusted homework. Not sure why so many are literally begging for the cheap stuff. Maybe they've never seen superb gameplay in action...
I guess not. Can you give a couple of examples of what non space leg gameplay would be lilke? i.e. what space sim game(s) and titles?
 
With all the needed game features missing in ED, I couldn't care less for any SC handwavium mumbo jumbo technology. Or scientific accuracy on how this feature should really work as you indicated. The Newtonian physics don't have to be ultra realistic as SC dev timeline has proved unfeasible in accomplishing to date.

So at best, the feature is scientifically accurate as you pointed out. At worst, this feature just needs to give the impression of an atmospheric landing the way SC currently does. I just want the ability to experience a gradual transition from space into whatever planetary atmosphere I'm attempting to land on. Right now, all planetary landings are open to the space environment regardless of the planet's gravitational effects/diurnal cycle.

Also since planets are procedural generated, then it's probably best to constrain the detailed mechanics for a true air breathing atmosphere to Earth/Sol system. Do the same for the other 2 PP faction home world planets. Then the procedural generated planets in other systems could have a small probability (like 1%) of having planetary atmospheric landings whenever you jump into a system. But you would have to thoroughly explore/investigate and scan the entire system to find said unique planet(s)
Yeah, I don't have any problem with Fdev adding even just the appearance of atmospheres in a similar way to CIG have, even using the exact same instance stages we currently have with glide/surface etc. I'm sure it would be quite simple for them.

But that's the thing, I don't believe for a moment that Fdev - and David Braben - will just throw in some light scattering for their atmospheres. They will wait until they do it right. I've no idea when that will be, but I'm sure it will be - for me - THE most exciting thing about the future of Elite Dangerous.
 
And when the first people burn up because they entered the atmosphere too fast, FD will nerf it, just like they nerfed collision damage.
 
Wherever 'massive multiplayer' comes into play there is this thing called "lowest common denominator" that has to be served and which is the biggest obstacle for decent gameplay in ED. That is why almost everything in ED is 'optional' (and pointless).

Which, in itself, is something FDev have screwed-up by trying to satisfy the "lowest common denominator".

It's kind of like developing the best FPS ever and then monkeying around with it when players complain that they don't like combat, don't have the reflexes to succeed, don't like moving long distances, don't like puzzles or don't want to have to shoot a heap of baddies in order to progress through the game.

Frankly, I'd rather FDev fully committed to something and then left it up to players to decide if they're willing to play that kind of game.
 
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