Horizons Fdev seems to used the nerf stick

I have a Corvette. Engineered 7A prismatic shield. Integrity is 9,202.5
2 X npc eagles started removing my shield rather quickly. (Must have been quick because I killed them quick.)

My heavily armed Corvette was facing off against a DBX. about 900 meters.
I was only just taking his hull down very slow.
Armament is:
2 x engineered 4A multicannons with auto refill.
1 x engineered 3C MC with auto refill.
1 x engineered 2F MC.
2 x engineered 1G MC with auto refill.
1 x Packhound missile rack.

You would think that would take down a DBX in 20 seconds. WEll, yes it did. Often. BUT NOT ANY MORE!
What have you done FDEV?
We spend a heap of time to make a good ship and you take it away from us.
 
Hey Mike! Man that is a monster of a ship! 9000 shield is crazy!
+1 rep for being a battleship!

ps. as you are elite you will be meeting elite heavily engineered NPCs. You are not nerfed, they are buffed.
 
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Sorry guys. Memory got nerfed when I was a young guy.

The hull is 9000
No cargo. All hull reinforcement modules. When you are a crap fighter you need a mountain between you and the bad guy.

I have noticed that sometimes what I said about hard to kill ships is not accurate. Some go down real quick.
 
I use this little thing in CZs and have no problems in plowing through anything I set my eyes on. Might not take 20 seconds but 2 minutes but considering how much of a pushover everything still is that is quite acceptable.

And yes, I mostly use it to farm Materials as you can see by the two empty slots. Maybe I should get a second Corvette and make it just for killing alone.

Edit:

Stats look like this, and again - I can take volleys from 2 Cutters and 3 smaller craft at once without breaking much of a sweat. Tested and verified to work. 4 pips to Shields and all that jazz too though.

Pure Hull Tank is at a disadvantage due to the NPC Missiles' splash damage into the Modules. I'd guess pure Hull number means nothing if the Modules get slaughtered too easily.

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