FDEV We want to be heard!!

FDEV every day there are several suggestions for improvements from the community, feedbacks, but I feel a little bit of your lack of interactivity...

How can anyone know if your idea is relevant or has even been seen by you?

People passionate about the game have time to share their ideas, complex reports about problems and suggestions, and receive no confirmation if they have been heard. suggestions from years and years are repeated, new players come up with ideas that guys from years ago also thought and reported and no response from you...

There is currently no model that tells us that at least one dev has viewed or agrees or disagrees or is raising the idea for development...

In a conversation or any human interaction there are two ends, if one proposes to talk the other listens and then responds. But in the current dialogue the community speaks and we don't even know if we are being heard, this is a little discouraging.. This post, for example, will probably soon fall into the sea of oblivion and will certainly not generate anything... due to lack of response...
 
I think you've assumed that there is symmetry in this, but there isn't.

There are many many of us, non FDev forum users compared to the FDev staff.
There is significantly less time involved in proposing an idea than bringing it to fruition.
There are many many ideas proposed, (both internally to FDev and on the forums) yet only a small number can be worked on, either for man-power, dependencies or as Aftermath:War is showing us, so that it fits a narrative.
The passion that people put into suggesting an idea is rarely the same as the passion they put out when told their idea hasn't been accepted.

If this were a symmetric conversation, at least in terms of time cost against FDev, I could agree with you, but as it is, I think it would cost too much time to manage. Personally I'm happy that the Devs are getting on with new content instead, and not giving us story spoilers by telling us what new features are being considered or not.
 
On occasions where they have replied more directly to suggestions, the answer has generally at best been - sometimes with more words - "that's an interesting idea but we don't have time to look at implementing it right now", which doesn't really help. The one recent occasion where they've explicitly said "we think this isn't a good idea for the game" (ship interiors) has led to 18 months of threads replying that they should think it is a good idea.

In aggregate, they clearly do look at and respond to player feedback (and occasionally specifically request it on narrower topics than "the entire game") - things like carrier interiors, many aspects of the new Thargoid war, various UI tweaks were all things players have suggested - though obviously any individual one could just be coincidence.

But in any individual case, unless the answer is "yes, that's in the next patch" we're probably happier not knowing.
 
I know about the time factor, I know that today we have the thagoid war and that's the focus, I also recognize that the time invested to apply the ideas is much more complex, but it would be enough for someone to tell us "Hey we think we're interesting" or "no" "we will add the box of ideas to be implemented in the future.."
 
Frontier don't even reply to threads they themselves started and specifically asked for feedback.

It's unreasonable to expect answers in any of the thousands of user created suggestion threads.
Well observed... I remember recently sending a question, seeking clarification on the issue of thargoid mechanics in the FDEV post, but I have not had a response yet...
 
a question, seeking clarification on the issue of thargoid mechanics
They do not want to share this kind of data. If players knew it would be too easy to game the system. Asking the question does not warrant a reply. In some cases there might be a reply because Fdev wanted a different result. Aka something is wrong.

Dont be discouraged. Fdev do read the forums. They have stated this many times. There might be reasons to implemt 'your' suggestion.
 
On occasions where they have replied more directly to suggestions, the answer has generally at best been - sometimes with more words - "that's an interesting idea but we don't have time to look at implementing it right now", which doesn't really help. The one recent occasion where they've explicitly said "we think this isn't a good idea for the game" (ship interiors) has led to 18 months of threads replying that they should think it is a good idea.
I think it was the ship interiors will happen statement from Frontier at Kickstarter that has led to pretty much consistent threads for at least the past 5 years.
 
if no member here from the post got banned and if no one from frontier gave us an answer, can we assume that we are like the invisible thagoids of CZ's? :ROFLMAO:
 
Something something too many cooks. The bottom line is: Devs do not want the players to design their game. I wouldn't if I was a game designer. Letting players design the game leads to an incoherent mish mash of whatever mechanics are currently fancy on the internet. Having a suggestion forum is a courtesy, but nothing more. It is a way to keep the 95% crazy and useless ideas out of the other areas. Have you seen the suggestion forum? Some players spam it with suggestions that amount to a complete redesign of the game. No thanks.

You will know if your idea is relevant when it turns up in game. Unless it does, consider it irrelevant.

I will spare you the quote from this Pokemon developer dude.
 
Something something too many cooks. The bottom line is: Devs do not want the players to design their game. I wouldn't if I was a game designer.

Precisely

And while they do read the forums and read the player feedback, they will integrate those suggestions in their game only if it fits their design ideas around the game and without any acknowledgement on the matter and no drum rolls (maybe because they dont want to be dragged into a copyright issue with people claiming rights over ideas included in their game)
 
Something something too many cooks. The bottom line is: Devs do not want the players to design their game. I wouldn't if I was a game designer. Letting players design the game leads to an incoherent mish mash of whatever mechanics are currently fancy on the internet. Having a suggestion forum is a courtesy, but nothing more. It is a way to keep the 95% crazy and useless ideas out of the other areas. Have you seen the suggestion forum? Some players spam it with suggestions that amount to a complete redesign of the game. No thanks.

You will know if your idea is relevant when it turns up in game. Unless it does, consider it irrelevant.

I will spare you the quote from this Pokemon developer dude.
I understand your point of view, but here are just a few details: - elite is not a game like fortnite or an existing generic game, - The elite is a paid game, people pay dearly for this game. - Elite has a very active and passionate community that cares about the game and invests a lot to make it work. - There are factions that studying the mysteries of the game taking the RP to an unimaginable level. - The good elite players play the game for years and don't get tired of it, doesn't such a dedicated and passionate community deserve the attention and collaboration in the future of the game ?? or is it something completely authoritarian where we just have to accept the imposable things without the power to interfere for the better?
 
Do you deserve to collaborate on your favorite band's next album (even though you don't even play an instrument) just because you bought all of their previous ones and played them all day long at your house?
don't mix things up, one thing has nothing to do with the other!

Music, you hear it and like it the way it is or not, but you don't interfere in the composition of music, because you simply accept it as it is and if you don't like it, you don't listen. It may be that someone knowledgeable about the subject of composition can criticize or collaborate on a composition, but whether or not this will interfere in the next works is up to the composer. but in general this last case rarely happens and if you simply don't like a song you can simply not listen to it.

As for a game in the elite niche, the community is passionate about the game, so that interfering with the composition of the game has a direct impact on gameplay, and the useful life of the game, making it more interesting and attractive, as a consumer you are able to see points negatives, bugs and possible improvements that would make the game attractive to the community.

Ideas need of course to be modeled and polished in a joint effort by the community and FDEV. obviously we don't want broken ideas and bugs added to the game!

a song is a unique work, whoever likes it or not is just one.

a game like elite is in constant evolution, if you don't like something you simply don't like the game, or some aspect, you simply leave the game and let the game die.

but if you like the game, you want to help in the development and you believe in the project, you want to be part of it, if you are here in this forum and spent enough time to read this and still play the game it shows that you are on my side, on my side who believes and wants this project to work. I've only been playing elite since I discovered elite, for 5 years now.
 
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