FDEV Why did you ignore your original fanbase?

All the ELITE’s are good, this one having a massively online element was going to be different than the rest. I get the points on this thread and there are quite a few I agree with, but....

Aliens: Colonial Marines, this is how to alienate a fanbase and potentially destroy a gaming franchise, if it weren’t for Alien: Isolation... But I digress.

Because ELITE Dangerous can sometimes differ from elements present in some of it’s predecessors, it can ‘feel’ shallower than it actually is. Don’t get me wrong, there’s lots I’d like to see added/developed/done in this game, but it is the best space game currently available period.

o7

"ELITE" Dangerous is a poor MMO with an Elite skin and that's its one saving grace.

Every single time I reluctantly load the thing - and that's becoming a rarer event these days - increases the bitterness when looking at all those juicy Elite-themed graphics and sound, and how they were used to build an MMO and not a new Elite game :(
 
Like I said in a previous post, I'd be happy with ED if the BGS made some sense and made the game exciting to play. I know the BGS triggers certain events in the systems, like broken down ships in need of fuel in a system at war, or NPC's requesting food in systems in famine, but all of these are hidden away in signal sources and the player has to choose to interact with them.

The BGS never seems to directly interact with the player. It should be programmed so that in a system in civil war you could become a legitimate target by getting caught up in the crossfire, or you could be stopped by a military patrol, or when you enter the system you're instructed to report to the checkpoint, and if you refuse you may be intercepted or get a wanted rating.

Or in a system that's in outbreak, and your ship has landed at one of the infected facilities, you may find you're unable to land at some other place because they're afraid you might be a carrier, but you can go to a medical ship to be cleaned.

Or in a system that's in famine, and you have a cargo hold full of food, you may get stopped by pirates who want to steal the food for themselves, like happens in real life when food parcels are sent to places in Africa and some criminal gang tries to hijack the trucks for their own people.

Or flying into a communist dictatorship where the leader is paranoid, so you're not allowed to dock if you're allied to someone else that they see as an enemy.

When you start off, you're always "space scum!". When you land at a pirate base, they talk to you the same way as a wealthy alliance system would in exactly the same words. I think pirates should start out hostile to most players and you have to win their allegiance by doing piratey things, like attacking other ships for cargo, black market trading, completing missions for them on the mission board.

Things like this would make the game more believable, and give the galaxy that the game is set in more life. It'd make it feel like a real place with real people and all of the fears and anxieties that real people have, instead of feeling like a game designed in a speadsheet where every faction, irrespective of what affiliation they are, treat you exactly the same with the same cookie cutter responses.

Technology has moved on tremendously since the days when Elite 84, Frontier and First Encounters were created, and there have been additions made to ED that the older games could never do, but the worlds the older games had felt more alive than ED because things weren't hidden away in signal sources and instances that the player must interact with before the content shows up. Those games gave you the content. Imagine what ED could be like if it was more dynamic.
 
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FDEV of 1995 is a different beast it is today, back then DB owned it now its shareholders. They are the ones pulling the strings do you think it's a coincidence that a Chinese company owns 10% of FDEV.

As for the internet being not ready in 2000's I had fun with multiplayer Elite in 2001 and sixteen players in the game at once over dialup so I don't think that was it.

Eve has been out for ages as well and that didn't have issues.
 
FDEV of 1995 is a different beast it is today, back then DB owned it now its shareholders. They are the ones pulling the strings do you think it's a coincidence that a Chinese company owns 10% of FDEV.

As for the internet being not ready in 2000's I had fun with multiplayer Elite in 2001 and sixteen players in the game at once over dialup so I don't think that was it.

Eve has been out for ages as well and that didn't have issues.
Is 8.7% the new 10%?
Tencent3,386,2528.7

That must give them tremendous influence in the running of Frontier...
 
Is 8.7% the new 10%?
Tencent3,386,2528.7
That must give them tremendous influence in the running of Frontier...
It was touted at the time as 10% it might not give them design influence BUT there is a need to please shareholders by making money any way required rather then sticking to the plan and making the game as designed.
 
See all the kickstarter promises. Get all videos by Braben. Get all promises made by FD.

And compare to the actual game.

You will be surprised.

At least I was as I did last week.

Conclusion: Almost 100 % from what was said was NOT brought into the game. Instead we got Arx and colored lasers.

Disclaimer:
  • I backed with around 500 €
  • I bought stuff in the store for around 500 €
  • I won hardware on a Elite Meet back in cologne (the one where Braben was talking about the 10 years plan) and I have a planet ingame
  • I auctioned the hardware in an Elite-Twitch/Radioshow with a fellow commander and spent the money to a planetarium and a hospice (1000 €, 500 each)

So: Yes, it was a nice journey, but FD is moving the game into the totally wrong direction.
 
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FDEV of 1995 is a different beast it is today, back then DB owned it now its shareholders. They are the ones pulling the strings do you think it's a coincidence that a Chinese company owns 10% of FDEV.
Though the company directors still own 35% (mostly DB himself), and another 40% are scattered over a lot of minor shareholders, so it'd be very difficult for any non-Director shareholder to cause serious trouble at this stage.

As for the internet being not ready in 2000's I had fun with multiplayer Elite in 2001 and sixteen players in the game at once over dialup so I don't think that was it.
What version of Elite was this?

(Lots of other decent space combat games back then, too - Freespace 2, X-Wing vs Tie Fighter - but I'm really kicking myself for missing the entire existence of a multiplayer Elite around that time...)

Eve has been out for ages as well and that didn't have issues.
Eve finds it acceptable to reduce the frame rate to under 1 FPS if there's something complex going on. That works for Eve ... not sure it would work for a game where you actually fly the spaceships directly.
 
Eve finds it acceptable to reduce the frame rate to under 1 FPS if there's something complex going on. That works for Eve ... not sure it would work for a game where you actually fly the spaceships directly.

Eve doesn't reduce FPS. Communication frequency is 1Hz but stays constant even on loads. What Eve does is slow the game clock and does so because they have no location sharding. Everyone in the same place sees everyone else in the same place.
 
Eve doesn't reduce FPS. Communication frequency is 1Hz but stays constant even on loads. What Eve does is slow the game clock and does so because they have no location sharding. Everyone in the same place sees everyone else in the same place.
Yes, fair point. Ticks per second rather than frames. Nevertheless, the simulation speed in Elite Dangerous falling significantly below 60 TPS even if the display speed stayed at 60 FPS would still be really bad.
 
"Every single time I reluctantly load the thing - and that's becoming a rarer event these days - increases the bitterness when looking at all those juicy Elite-themed graphics and sound, and how they were used to build an MMO and not a new Elite game"

That is one of the best statements I ever read about "Elite" Dangerous. I feel the same. It's a shame. This "Elite" game. I as a late backer also totally agree to iFred. I remember all those promotional videos by David Braben himself too where he explained what he expected from the game. And what we did not get. Not even until today. :(
 
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I think it's so funny all the people that supposedly hate this game so much and are so bored with it and so dissatisfied, have so little going on in their lives to fill the void with, that they just have to keep going on and on about how dissatisfied they are with it. Like there's no other games in the world, nothing on TV, no books to read. Why don't you guys go form a club somewhere for Elite dangerous haters?

I don't like fortnite but im not trolling epic games forums all the time telling everybody how much I hate fortnite because there are things that I enjoy and I'd rather spend my time doing things I enjoy. It's like you guys have fear of moving on.
 
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I think it's so funny all the people that supposedly hate this game so much and are so bored with it and so dissatisfied, have so little going on in their lives to fill the void with, that they just have to keep going on and on about how dissatisfied they are with it. Like there's no other games in the world, nothing on TV, no books to read. Why don't you guys go form a club somewhere for Elite dangerous haters?

I don't like fortnite but im not trolling epic games forums all the time telling everybody how much I hate fortnite because there are things that I enjoy and I'd rather spend my time doing things I enjoy. It's like you guys have fear of moving on.

Nice inflammatory and strawman post.

  • I don't hate ED, so don't put words into my mouth; bitterly disappointed, yes. Hate, no. (I have said I despise MMO's/don't do multiplayer games though.)
  • I invested a lot of time between 2014 and now in ED; I even created a 3rd party application for it, see signature. Also created a few videos.
  • There's nothing wrong in providing FDEV with feedback, even negative feedback is valuable to them. Even suggesting that a remake of Elite II/III using ED sound and art assets is posititive feedback.
  • I rarely load the game. I'll take a peek at betas and keep an eye on changes being made to the Player Journal in case I need to incorporate them to the program mentioned above.
  • Patiently waiting to see what the Big DLC/New Era will bring at the end of the year. Patiently waiting; I learned a year or three ago to stop having expectations regarding ED, instead only reacting to what is revealed.
  • Recently started playing X-Plane instead. And X4: Foundations, and last year it was Surviving Mars. TV rots yer brain. Still reading lots of books.
 
Eve has been out for ages as well and that didn't have issues.

Eve uses ticks, where you see what is happening but your actions get send out once every [time unit]. This is typically rounded to seconds. For ED it needs to be once every 5ms.
 
I didnt point any specific fingers. If it doesnt apply to you it isnt directed at you. There is a massive difference between negative feedback and whiny entitlement. People need to get over themselves, all im saying.

The Dangerous Discussion forum is for a large part a retirement home for disgruntled elderly 'fans' talking about how the old days were so much better and modern gaming and rap music is stupid. Sometimes I can't tell if some of these folks are for real or if this is some elaborate TikTok parody of boomer culture. :p If you want to actually discuss ED, better use one of the sub-forums or go to reddit.
 
The Dangerous Discussion forum is for a large part a retirement home for disgruntled elderly 'fans' talking about how the old days were so much better and modern gaming and rap music is stupid. Sometimes I can't tell if some of these folks are for real or if this is some elaborate TikTok parody of boomer culture. :p If you want to actually discuss ED, better use one of the sub-forums or go to reddit.
Oh i do, but all the free salt is too much to pass up. Plus the quest to find Raxxla thread is here on frontier.
 
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