FDev: why no "Buy All" and "Sell All" buttons in trading ?

Maybe if I just beef up the T9 with some G5 Dirty/Drag thrusters, I wonder if it could make it bearable to fly...
I've done that, it's still a lumbering cow, I named my T9 "BEEPBEEPMOO"


Any preferences as to how I should stack the missions? Or just grab a couple of missions of both types at random and run with it?
No need to do more missions , I just wanted your input on the flow of the process. The deliver missions can be messy because one has to remember to upload the cargo AFTER the mission is selected, it's a two step process, accept the mission and then in the mission panel open the mission and collect the freight.
 
Ah those missions? With the mission specific caches into which you dump the cargo you sourced from somewhere, or from which you pick up cargo to deliver to somewhere? Yeah now that I think of it this should have been quite a no-brainer.

I've done a few of those, I think it was to build up some Federal rank.

That flow with the mission specific cache is not super obvious, but I can see how it would get complicated otherwise. If the commodities were transferred using the regular trading screen, the game could keep track of how much of the mission critical commodity you have brought to the mission giving station. That would be straightforward except that you wouldn't be selling the mission cargo and therefore receiving payment for it -- what if you sold more than the x amount required by the mission? Should it pay you 0 for the mission amount (as I don't think you get market price at delivery of the commodity in "source" missions, compensation is baked into the mission reward) and market price for any exceeding sales?

I think the current system is actually easier to understand: "Prepare to pay [avg] credits for X amount of Y, drop them here, you'll get paid for the mission (not the cargo per se) once it's all done."

Similarly I can see how delivery missions could get complicated if you just bought the commodities from the mission station. Firstly, the cost should be 0 because you're not really buying anything, you're just picking stuff up for delivery. And with delivery missions I think it's a case of "deliver this specific cargo", would it still be a success if you picked up nothing and just bought the cargo somewhere along the way or even at the destination market? Would it still count?

I would say the source and delivery missions are on par with the rest of the ED experience: Once you have done your research off-game for that specific type of mission, it's pretty straight forward. But like with most things in the ED UX, figuring out any process for the first time is usually the most challenging part, sometimes nearly impossible without 3rd party tools.
 
figuring out any process for the first time is usually the most challenging part, sometimes nearly impossible without 3rd party tools.
, Exactly that, requires external research and the whole menu system is clunky and unintuitive. If I want a break from combat I'll carry passengers instead of trading.

Thanks for your feedback.
 
Good evening OP and Devs,
The solution is already there, when you pick up mission cargo and hold your finger on the button the amount accelerates within seconds with a double click, I can fill a 443 cargo space Anaconda rapidly.

But my God lads, the new system where you have to wait on the counter inexorably ticking up to 443 is bloody painful or go for a button clicking exercise (good job I have a strong / fast right arm. No comment as to why) is bewildering... Sort It now please.
Regards
Pug
 
Last edited:
Back
Top Bottom