Fdev, Y-Dwarf stars should be dark

Dark systems are a canonical thing in the Elite universe. In Elite Dangerous, this term is used to directly reference systems with cold dwarf stars that dont give off light, failed stars that are referred to as Y-Dwarf stars.

Y-Dwarf stars are too cold to emit even remotely visible light. In the game, they are often given temperatures around a comfortable room temperature or colder.

Please Fdev, stop making these stars give off a purple glow / emit purple light. It would be infinitely more interesting to render these systems how they are written in the various books still considered canon. Dark. Dead. Mysterious. Potentially dangerous and scary.

it's a no-effort change that improves the game.

If there's a good reason why this isn't done, then please Fdev, let us all know because i can't think of a single good reason.
 
Dark systems are a canonical thing in the Elite universe. In Elite Dangerous, this term is used to directly reference systems with cold dwarf stars that dont give off light, failed stars that are referred to as Y-Dwarf stars.

Y-Dwarf stars are too cold to emit even remotely visible light. In the game, they are often given temperatures around a comfortable room temperature or colder.

Please Fdev, stop making these stars give off a purple glow / emit purple light. It would be infinitely more interesting to render these systems how they are written in the various books still considered canon. Dark. Dead. Mysterious. Potentially dangerous and scary.

it's a no-effort change that improves the game.

If there's a good reason why this isn't done, then please Fdev, let us all know because i can't think of a single good reason.

Because it's kind of a bummer to go to a system where you can't see anything more than 500 meters in front of your ship.
 
Because it's kind of a bummer to go to a system where you can't see anything more than 500 meters in front of your ship.

Unfortunately this is why we have to put up with the rediculous artificial lighting on the dark side of planets. Truely dark planets and dark systems could add a whole new depth to combat & navigation.. I appreciate the level of whinge would be too intense if FD tried to implement such a thing.

Your thrusters heat up the ship, working against the gravity.

Thrusters are not active in SC
 
Your thrusters heat up the ship, working against the gravity.

Your thrusters dont work in SC (Shouldn't since you're in SC and not in normal space). The star is emitting heat. Which it shouldn't.

Otherwise you'd see the same behavior when near black holes
 
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Unfortunately this is why we have to put up with the rediculous artificial lighting on the dark side of planets. Truely dark planets and dark systems could add a whole new depth to combat & navigation.. I appreciate the level of whinge would be too intense if FD tried to implement such a thing.



Thrusters are not active in SC

Your thrusters dont work in SC (Shouldn't since you're in SC and not in normal space). The star is emitting heat. Which it shouldn't.

Otherwise you'd see the same behavior when near black holes

Than deactivate your thrusters while in supercruise :rolleyes:

To OP
have some rep for this, the artificial light at dark stars/planets is annoying but i still expect improvement here.
Not only for surface but i still expect that we will get some new stuff for dark systems soon (tm)
I'm sure the Dev's don't have forgotten them and many people are demanding mysteries in that direction but they just can't do it all at once ;)
 
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Because it's kind of a bummer to go to a system where you can't see anything more than 500 meters in front of your ship.


The same thing occurs in black hole systems. Should we make black holes give off light? They're supposed to be dark and dangerous. That's why in the lore, people avoid them unless they're desperate.
 
Your thrusters dont work in SC (Shouldn't since you're in SC and not in normal space). The star is emitting heat. Which it shouldn't.

Otherwise you'd see the same behavior when near black holes

Black holes aren't finished yet. They're just visual placeholders.
 
The same thing occurs in black hole systems. Should we make black holes give off light? They're supposed to be dark and dangerous. That's why in the lore, people avoid them unless they're desperate.
Black holes (real ones) aren't completely black, actually.
 
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Black holes aren't finished yet. They're just visual placeholders.

the heat has nothing to do with visuals. Black holes used to give off heat in the game. This was corrected (correctly) so that they did not give off heat. Now you can sit near a black hole and heat wont start going up unless you're right at the exclusion zone. So it has nothing to do with gravity or your own ship's thrusters. It's an attribute tied to the stellar object.
 
The current look seems to come directly from an artist's impression, featured by NASA: https://www.nasa.gov/mission_pages/WISE/news/wise20110823.html

Given that, I'm not too bothered by the overall look of them, especially since Elite's cockpits seem to have an "ambient light correction" feature, as evidenced by the brightening of dark sides of planets.

Of course, that's also a bit over done, in my opinion - dark sides and Y-class dwarfs could do with some dimming of the ambient light... but at least FDev is fairly consistent in how they handle low light environments.
 
the heat has nothing to do with visuals. Black holes used to give off heat in the game. This was corrected (correctly) so that they did not give off heat. Now you can sit near a black hole and heat wont start going up unless you're right at the exclusion zone. So it has nothing to do with gravity or your own ship's thrusters. It's an attribute tied to the stellar object.

My point is that the current properties of in-game black holes don't really work to support an argument, since they are unfinished.

They also aren't cold IRL.
 
Maybe the Hud adjusts to show I.R wavelenghs.

that's the community answer to the game. If this is true though, then if you blow your canopy, you should see it go dark where your glass is broken. Not the case.

Additionally, it would make no sense for Y-Dwarfs ...if we're seeing IR, to be purple when in systems near living stars since they would be much hotter, they should be the color of the reflected light of the actual burning star(s) in the system. Instead, they are treated as if they give off their own light. You can see it in rings... The stars are treated as if they give off light .. evidenced by the lack of shadows.
 
Elite's cockpits seem to have an "ambient light correction" feature, as evidenced by the brightening of dark sides of planets.

.

There is no ambient light correction feature, it has been discussed in depth on many occasions, even the devs confirmed that they will eventually look into it.
 
Maybe the Hud adjusts to show I.R wavelenghs.

Yeah I kinda figured it was something like this - a handwavium-gameplayium thing - in the same way sounds are processed. It would be good to have dark systems & dark sides to planets, but unless there was some way to 'see' what was going on they'd get annoying pretty quickly - it's fiddly enough at the moment.
 
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