Fdev, Y-Dwarf stars should be dark

Just to back up your point, one of my favorite memories from when I had just started playing was going out to a barnacle site and finding it in the dark. This was before the nighttime lighting was kicked up to 11. I had the coordinates of the barnacle and I knew I was getting close, but I couldn't see anything at all on the ground. I'm looking at my landing radar because I was very close to the ground, and suddenly the bottom drops out - I was passing over a canyon. So I pitched down into the canyon, and now even the stars were gone. It was like being in a submarine - inky black outside the windows. I crept forward, and suddenly my ships lights illuminated the canyon wall right in front of me, and there were the barnacles.

I'm telling you, the darkness made it a great experience. It's sad that this is gone from the game.

exactly my point. Let there be darkness.
 
Maybe the Hud adjusts to show I.R wavelenghs.

If that was the case, it would still be very dark, you'd have to see in a different spectrum, like beta, gamma, and microwave, and even then, colors would all funky, since invisible spectrum wavelengths are only given color to differentiate the strength of the signal.
 
I'm all for night sides of planets being dark, and low temp. stars not giving off any heat or light, but I'd want a night-vision mode to make up for it.

FD are missing a trick by not having a whole range of optics modes available.
Plenty of gameplay to be had there.
 
Unfortunately this is why we have to put up with the rediculous artificial lighting on the dark side of planets. Truely dark planets and dark systems could add a whole new depth to combat & navigation.. I appreciate the level of whinge would be too intense if FD tried to implement such a thing.

Thrusters are not active in SC

Yep, they should add in an option called "Dark Side" I think - switches off all fake gamme/brightness contrasts on dark sides of planets - I'd love to use it, and it would make the alien ruins / motherships even more spectacular for locations.
 
IIRC there were some systems with only black holes that appeared completely dark

I would post screenshots but Photobucket new policy...

I think it was not Working as intended but an ideal example of what the OP would like systems to look like with Y class stars
Well, that was a seriously disappointing tease. :(
Could you post from elsewhere, like postimg.org or something? pretty please...
 
Brown dwarf stars (edit - even room temp Y dwarfs) aren't completely dark. Most of what they emit is infrared, but they do emit visible light as well. But they wouldn't appear violet, they are much more likely to be a very dull red colour.
 
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I dunno, I mean it is a game and all. Black invisible suns of doom don't sound that fun to me. Besides, you shouldn't be able to see the planets either in those systems. Also, by that same logic, shouldn't all gas giants also be invisible? That would be fun. Yeah, I'll go with the HUD filter explanation.
 
Your thrusters dont work in SC (Shouldn't since you're in SC and not in normal space). The star is emitting heat. Which it shouldn't.

Otherwise you'd see the same behavior when near black holes

Hi, just a small note that things like shields and so on chew power; ship is also fighting gravity (unless falling into a star and never ever leaving, before being redistributed as a smear of atoms is what you consider a good time) so it's going to gain heat.

This is true of planetary gravity as well; boost upside down over a planet and look at your heat output fluctuate. ;)

Then why don't you heat up in high G worlds or close to a gas giant?
That's also the only function you can make both of them relate to, the performance of one doesn't affect the other.

You do. Planets? Absolutely when in normal space. Get close enough to a hot gas giant in SC and heat will actually climb slightly.

As per my above comment, fly upside down over the surface of a planet, then boost, and watch the heat spike as the thrusters attempt to manage that change in vector and velocity versus gravity. Flight assist off, is a little different, but you still see heat spikes.

As a side note? ipso-facto arguments are silly. That's not how the game really works. It's simulating various things, but 'heat' in this instance is purely a game mechanic - a close approximation, nothing more. Expecting a 1:1 match with reality is a bit foolish when we barely understand how even half of the technology in the 33rd century works, let alone most of it is theoretical at best at this time, most of it is unproven and never mind that most of our understanding of black holes and other stellar phenomena, whilst improving greatly over recent years, is still mostly theoretical.

We have managed to observe some phenomena that lends credence to various theorems; but it's not all completely understood. Frontier do their best, and unless they hire on a theoretical physicist, astronomers and mathematicians, this is about as good as it'll get.

I don't understand most of it. And the bits I do understand, would suggest to me that if the game actually simulated things as we believe they are, it'd be incredibly boring for the most part. The universe operates on glacial time scales, not on the rapid cycle that leads to adventure and excitement.
 
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There is probably an entire civilization of cold aliens that only see ultra violet light. Our sun is probably unbearably bright.

I know, I know, but it would make a cool space horror movie.
 
It creates a bubble of differential spacetime around the ship, the way wings do with air pressure, and the thrusters push the ship along with the bubble around it.

https://en.wikipedia.org/wiki/Alcubierre_drive

Alcubierre Drives don't use thrusters like that, the FSD is the one in charge of warping space-time around the ship to make it move, normal thrusters definetly can't do that since they simply are devices used to propel the ship by ejecting fuel like a rocket.

Hi, just a small note that things like shields and so on chew power; ship is also fighting gravity (unless falling into a star and never ever leaving, before being redistributed as a smear of atoms is what you consider a good time) so it's going to gain heat.

This is true of planetary gravity as well; boost upside down over a planet and look at your heat output fluctuate. ;)



You do. Planets? Absolutely when in normal space. As per my above comment, fly upside down over the surface of a planet, then boost, and watch the heat spike as the thrusters attempt to manage that change in vector and velocity.

Flight assist off, is a little different, but you still see heat spikes.

As a side note? ipso-facto arguments are silly. That's not how the game really works. It's simulating various things, but 'heat' in this instance is purely a game mechanic - a close approximation, nothing more.

Hmm, that's because you are BOOSTING, you can't boost in SC, around a high G world in SC it doesn't make any heat. Even if you were right that doesn't explain why don't you heat up close to gas giants in and out SC.
I also would like to hear how the class and grade of your FSD changes the handling, max speed or acceleration of your ship.
 
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Hmm, that's because you are BOOSTING, you can't boost in SC, around a high G world in SC it doesn't make any heat.

You are ignoring gravity, which the game will translate into small amounts of heat; turn off your shield generator, and other modules to bring your ship down to quite a cold temperature, then swing close by a gas giant. Just because you haven't seen it, doesn't mean it's not happening.

Also over a high G planet simply manoeuvring will change the heat output of the ship. Again, you may need to disable some modules to be able to see the change.

Even if you were right that doesn't explain why don't you heat up close to gas giants in and out SC.

But you do? Some gas giants, that are borderline stars pump out heat, and that is reflected in ship heat. I have mined in rings around hot gas giants before and I can tell you, heat goes up. Again; your lack of observing (or assumption due to lack of observation) doesn't change what's actually happening. ;)

I also would like to hear how the class and grade of your FSD changes the handling, max speed or acceleration of your ship.

It doesn't? It's how much fuel can be consumed, per jump, versus optimal mass - this is expressed as a value in LY. The acceleration curve of an FSD is identical across the entire module class. Because the only differences are the (maximal) fuel consumption and optimal mass.

Also I am seeing quite a lot of assumptions being presented as facts; as 777Driver has posited, try reading, it might help respond to a few misunderstandings.
 
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Brown dwarf stars (edit - even room temp Y dwarfs) aren't completely dark. Most of what they emit is infrared, but they do emit visible light as well. But they wouldn't appear violet, they are much more likely to be a very dull red colour.

I seriosuly doubt that, otherwise we would see a faint red glow on everyday objects.
"near room temperature, a blackbody emitter (such as a human body or light bulb which is turned off) will emit low power radiation at wavelengths predominantly greater than 1µm, well outside the visual range of human observation."
http://www.pveducation.org/pvcdrom/properties-of-sunlight/blackbody-radiation
 
You are ignoring gravity, which the game will translate into small amounts of heat; turn off your shield generator, and other modules to bring your ship down to quite a cold temperature, then swing close by a gas giant. Just because you haven't seen it, doesn't mean it's not happening.

Also over a high G planet simply manoeuvring will change the heat output of the ship. Again, you may need to disable some modules to be able to see the change.

In normal space that happens because you use your thrusters just as it would in deep space, in SC AFAIK that doesn't happen.

But you do? Some gas giants, that are borderline stars pump out heat, and that is reflected in ship heat. I have mined in rings around hot gas giants before and I can tell you, heat goes up. Again; your lack of observing (or assumption due to lack of observation) doesn't change what's actually happening.

The heat comes from the HOT gas giant, not from gravity.

It doesn't? It's how much fuel can be consumed, per jump, versus optimal mass - this is expressed as a value in LY. The acceleration curve of an FSD is identical across the entire module class. Because the only differences are the (maximal) fuel consumption and optimal mass.

Then why did you say
That's not how the game really works.
? You probably meant another thing I just got confused :S
 
In normal space that happens because you use your thrusters just as it would in deep space, in SC AFAIK that doesn't happen.

It does; the "afaik" suggests assumption, yet again. I feel like you are just arguing now to score points and to be seen to be "right". Okay, you fly safe. ;)
 
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