FDevs does everything have to be a grind?

First off i do love this game. I would love it more though, if everything wasn't a grind.

Getting Faction Rep = Grind
Getting to Elite = Grind
Finding Engineer Resources = Grind
Getting Good Stats on Modules = Grind
Power Play = Grind
Getting Synth Resources = Grind

Literally every activity in this game results in a massive time sink.

Now don't get me wrong, a game needs longevity and end game goals that take a while to accomplish, like i do believe that you should not be able to get to Elite and King in a month.

Other parts of the game however should not be a massive grind. Right now you can literally spend an entire day just looking for Iron. You shouldn't have to say to yourself, "hmm what should i do today, i think ill go get some iron but that's all i will be able to do in my few hours to play"

Right now i'm on hunt for Sulfur, been on this planet for several hours now and i've only found 4 spots that have materials 1 rock at a time.

Making everything a grind is not the answer to keeping people playing longer, good content, gameplay and community are what do this, not more grinding.

Now the first thing people are going to say is "You don't have to grind for anything if you don't want to" to me this is not a good answer, for some people having a Cutter or Experimenting with ship builds is what makes them happy and interested in the game. It should not take months and months of playing to accomplish some of these things.

In my experience games that do not have anything to offer are the ones that make everything a grind, ED is better than that, we don't need it to be a grind in order to stay interested.

Lol, an entire day for iron? That is fifteen min from the moment you boot your pc. Maybe thinks take so long not because its a grind but because you have stuff left to learn? :)
 
I don't deny linear games provide more 'fun' per hour than Elite. However, when I see the result of all that grind (how powerful I am in Elite), it is more than worth it.

You should try it. I see it as more than comparable.

I'm walking around a massive world wondering how they managed to get it all in (just like elite), it is beautiful (just like elite), I've spent over 100 hours and not scratched the surface. There are many different ways of playing it (just like elite).

The only difference is that I didn't feel like it was grinding whilst playing it and the multiplayer element.
 
You should try it. I see it as more than comparable.

I'm walking around a massive world wondering how they managed to get it all in (just like elite), it is beautiful (just like elite), I've spent over 100 hours and not scratched the surface. There are many different ways of playing it (just like elite).

The only difference is that I didn't feel like it was grinding whilst playing it and the multiplayer element.

Then it is game for you :)

ED is a sim game. It simulates tons of it's actions to provide Elite experience in dynamic galaxy. Some people don't like it, some people want more of detailed gameplay, and hopefully that's coming.

It is really more about living in ED than achieving. People with specific goals clashes with it. Just let it go and enjoy.
 
You should try it. I see it as more than comparable.

I'm walking around a massive world wondering how they managed to get it all in (just like elite), it is beautiful (just like elite), I've spent over 100 hours and not scratched the surface. There are many different ways of playing it (just like elite).

The only difference is that I didn't feel like it was grinding whilst playing it and the multiplayer element.

It's not comparable at all mate. Elite has pvp and a persistent world for all players. When you only have single player to worry about, you don't have any balance issues, you don't have any need to level the playing field for all players. That's what grind does, it ensures that all players regardless of their skill level have to pay their dues to become great, and that is why grind is a staple of all games that feature the phenomenon called endgame (which is a bit woolier in application in elite, as there's no level cap). Engineers have come to be the point at which 'endgame' starts in elite.

Trust me this this game would have been dead already without the 'marathon' it requires to become 'great'.
 
QFT.

Hold on, don't confuse grind with time sink.

Yes, there must be time sinks. Without time sinks, everyone can be Elite with max ranks and a stable of the biggest ships really quickly. That is not desirable from a game design perspective if you want players to keep playing. You might not like it, but its needed. Whether those time sinks are big enough, or perhaps not big enough, is a matter of debate and subjective opinion.

Grind is also to some extent necessary, if by grind you mean performing repetitive tasks. Simply because there is no way in a game like this FD can create enough custom and engaging content to keep giving people new experiences all the time. Once you are a few hundred hours in you will have had the chance to experience already 99% of the game multiple times over. Basically its a complaint largely about how many hours you have spent in the game vs available content.

So, (for example) FD add a new way to get ranks, new content, and then, within a few hours, people have already consumed that, done whatever it is a dozen times over, and are now saying its just more grind. Well, yeah, no doo-doo Sherlock. :p

Basically, it comes down to you and how you approach it. If you say you want X within Y time, then you push yourself to grind. If you instead say, well, i'd like X at some point, but i refuse to grind for it, instead ill just play the game, then the grind simply disappears.

Give it a try. Trust me, destroying your enjoyment of the game because of an imagined need to get a Cutter/Corvette ASAP is just going to lead to disappointment. Yeah, you might enjoy the ship once you have it, but you might destroy your enjoyment of the game in the process. And owning the biggest ships take a lot of the challenge from the game. Combat becomes stupidly easy in a Corvette. Trade becomes too easy to make money in a Cutter (pirates are a joke, you can just low wake away easily).

Play the game, don't play the grind.
 
I think some of the materials collection stuff needs a look at, it should be skill based not RnG.
Let me go prospecting for an iron node on a planet but when i find one let me fill my boots with the stuff.
Need mechanical components, let me use a mining laser on an old shipwreck and cut them out 20 at a time etc etc.
Finding the stuff should be a skill, not an rng exercise.

Also the problem with being an Elite pilot is that you don't have to be elite... i mean it should probably be renamed Persistence: Dangerous because all 3 elite ranks are volume over quality. Not that i want them to turn ranks into some kind of weekly tournament system.

I love the game, i think credits are earnt too fast but some other things are arbitrarily slow so there is definitely some balancing still to do with the Beyond 'season'.

Finding skill has been deemed as unrequired by many in other threads - that's why there's third party sites.

Also random factor is required.
 
If doing one thing over and over is a grind, and every activity is a grind, why aren't you doing one activity for some time, and when you feel like you're doing it over and over, just do something else?
 
First off i do love this game. I would love it more though, if everything wasn't a grind.

That's not 'everything'.

And how would you make powerplay less grindy, bearing in mind that you are being opposed by other human beings who will be engaging in the same activities? By nature, you are trying to do more of something than another team of humans in the most efficinet manner possible in order to 'win'. That's pretty much the definition of hard graft.


Right now you can literally spend an entire day just looking for Iron.


Only if you're literally inept!

Right now i'm on hunt for Sulfur, been on this planet for several hours now and i've only found 4 spots that have materials 1 rock at a time.


Ummm.... you chose to obtain the material by the longest, most tedious manner possible. That's not the game's fault, chap.


for some people having a Cutter or Experimenting with ship builds is what makes them happy and interested in the game.


Absolutely nobody only enjoys the game because of the type of exclusive white imaginary spaceship they have.

And you can experiment with ship builds with an Eagle.
 
Sorry, but that's simply not the case. Look at any other MMO. You like mining in WoW?

Think philosophically about what I said. You spend time to prepare to have the 'real' fun. As it should be, time should equal reward. I realise that for the way YOU want to play, you see that as boring, but some of us like to need to show our dedication in order to be the best. If you gave every noob everything good within 20 hours, I would be out of this game so fast you wouldn't see my wake trail. A game that requires nothing in order to master, has no draw whatsoever for me.



A 40 hour adventure is not comparable to a 3000 hour plus MMO.

For me i do want certain things to be hard to get, the problem is that i feel they do it wrong.

For example: Ranking up to get a Cutter should not be a quick process, i fully agree with this. Im even fine with Elite being hard to achieve, these things make sense.

My issue is with things like engineering. Rather than it being "grind grind grind" to get materials i would prefer there to be certain things you can only get from exploring the furthest reaches of the galaxy. To me this is way more interesting than go farm stuff for 100 hours and come back and RNG the crap out of the Engineering panel.

Want to get the top of the line Engineering Module for Power Plants? Well it requires this material that can only be found in Colonia. I would rather have to go on an adventure through the galaxy than simply grind mindlessly because of RNG. Yeah yeah no one is forcing me to min max, this is not a valid argument to me.

I also cannot stand the current method of obtaining ore from planets, its incredibly boring.

In the end my issue is more with the time sink it takes to make money and gain materials than things like rep and status. It literally took me 6 months of all my playtime just to save up for a cutter and i feel like its going to be another 6 months before i can compete with others in Open Play.
 
If doing one thing over and over is a grind, and every activity is a grind, why aren't you doing one activity for some time, and when you feel like you're doing it over and over, just do something else?

Incoming:"FD doesnt reward my time! It takes forever to get a corvette."

Grinding is doing something repetitive you dont want to do, and blaming your own choices on a game. Usually because it is claimed "you have to". This argument you have to play the game is typically presented by adult human males.
 

Achilles7

Banned
There really is no grind. There is only the idea of players to have everything as fast as possible, as good as possible and best yesterday. If you want a Cutter, or a Corvette for example, you have to part of the Imperial/Federal navy, which doesn't mean you do a few jobs for them but dedicate a part of your career to the service. Being an Elite pilot means you're... well, Elite. Not that you "grinded" your way up in a few days. Getting your ship engineered doesn't mean you have to get the best of best results, but at some point you should be satisfied with what you get, because that's how life works.

If you find yourself grinding in Elite it's either a matter of impatience or perhaps OCD
. Both are on your end. mmorpgs might work that way, but in a space sim game (and Elite already compromised a lot here) you have to invest some time and get used to the thought that there's such thing as an "end game" and also that it's not about "leveling up" as fast as possible. Yeah, there are things you can achieve in Elite, and you can try to force that, and the well established rules of nowaday's gaming culture might have lead you to the conclusion that anything in a game should be achievable in a certain time frame, but that's exactly how it _not_ works in a game that's even a little bit a sim. This game will not satisfy your instant gratification monkey.

Oh God! We have a live one here, folks!

Wait, you got me! Hahaha! Top quality irony, my friend! +1

:Owhat's that?...you are actually serious!? [blah] -1


Btw, good luck in your 5 year mission; to seek out your misplaced perspective....to go boldly (that's right...I don't split infinitives!) where a multitude of delusional fanboys have been before.

NB - My favourite quote from the piece is highlighted [squeeeee]
 
I think some of the materials collection stuff needs a look at, it should be skill based not RnG.
Let me go prospecting for an iron node on a planet but when i find one let me fill my boots with the stuff.

Let me get this straight... you're obtaining iron by driving around for hours in an SRV, but you are also complaining that obtaining iron should be skill-based and faster?
You've just made your own example: Driving around in an SRV is probably the worst and least efficient way of obtaining iron. Y'kinda failed your own skill test, chap! :)
 
Then it is game for you :)

ED is a sim game. It simulates tons of it's actions to provide Elite experience in dynamic galaxy. Some people don't like it, some people want more of detailed gameplay, and hopefully that's coming.

It is really more about living in ED than achieving. People with specific goals clashes with it. Just let it go and enjoy.

I really have been around a long, long time playing this game. I know it inside and out.

I understand exactly what it is about. I'm really are engaging gameplay, not text based adventures or "using your imagination".

What I am trying to say it's that the actual mechanics of the gameplay need to be more fun to drive people away from the apparent need to grind for big ships etc.
 
Lol, an entire day for iron? That is fifteen min from the moment you boot your pc. Maybe thinks take so long not because its a grind but because you have stuff left to learn? :)

I admit i was exaggerating using Iron as an example. There are materials though that do take that long to get the amount you need.

I think some of the materials collection stuff needs a look at, it should be skill based not RnG.
Let me go prospecting for an iron node on a planet but when i find one let me fill my boots with the stuff.
Need mechanical components, let me use a mining laser on an old shipwreck and cut them out 20 at a time etc etc.
Finding the stuff should be a skill, not an rng exercise.

Also the problem with being an Elite pilot is that you don't have to be elite... i mean it should probably be renamed Persistence: Dangerous because all 3 elite ranks are volume over quality. Not that i want them to turn ranks into some kind of weekly tournament system.

I love the game, i think credits are earnt too fast but some other things are arbitrarily slow so there is definitely some balancing still to do with the Beyond 'season'.

Basically this is my issue. ED lacks creative methods of obtaining stuff and makes it either grindy or RNG, not skill based.
 
First off i do love this game. I would love it more though, if everything wasn't a grind.

Getting Faction Rep = Grind
Getting to Elite = Grind
Finding Engineer Resources = Grind
Getting Good Stats on Modules = Grind
Power Play = Grind
Getting Synth Resources = Grind

If you see all this as grind, then I am afraid this game is not for you...
Elite is niche game for people who like flying ships, enjoys "living" in galaxy and creating their own story...
 
Let me get this straight... you're obtaining iron by driving around for hours in an SRV, but you are also complaining that obtaining iron should be skill-based and faster?
You've just made your own example: Driving around in an SRV is probably the worst and least efficient way of obtaining iron. Y'kinda failed your own skill test, chap! :)

What other way is there to obtain those materials? Being serious here, i don't know another way but with SRV on a planet. Please educate me lol
 
Getting Faction Rep = Grind
Getting to Elite = Grind
Finding Engineer Resources = Grind
Getting Good Stats on Modules = Grind
Power Play = Grind
Getting Synth Resources = Grind

Maybe you have the wrong goals? Getting faction rep shouldn't be a goal, it should be a side effect of playing and having fun.
 
What ever anyone says there is a huge amout of grind in this game, all beit a time sink by any other name, its knowing when to stop that grind and go and do another which feels like a none grind till it becomes one, then go back to to the other as its no longer a grind.

OP its no good you wont win the grind agument here, its been tried and ground (no pun inteneded) to death we know its there just some play the game with rose tinted specs, but to be fair to them ED is not a game to be finshed in a set number of hours as it has no end hence getting anywhere or to anything of worth makes it feel like there is a huge grind wall to climb.

Not that I engae in it tbh, I tend to do a little of eveything till what Im doing becomes a grind or boreing as fudge then go and do other things, might be why ive not logged in since early Oct as jumping and honking has taken its toll again.
 
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