FDevs does everything have to be a grind?

What would make CGs interesting for you? I don't play much of CGs neither, but for different reasons than you I suspect. I really care less about monetary rewards.

The bounty hunting CGs are okay, I like combat so now and then.
The hauling CGs are imho very monotonous, get this, deliver there.
I'm not in it ror the credits either, a bit more versatility in the sorts of goods you have to deliver would be nice.
What I mean is certain data that you get by scanning ships or certain materials from planet's surfaces, although that would put non Horizon owners out of the game.
The tissue samples from Thargoids is different in a good way but they're very hard to get and you need corrosive resistant cargo racks for that and research limpets, for this particular kind of CGs okay I guess but to extensive for regular CGs imo.

Just fetching this and deliver it there becomes very monotonous for me personally.
 
I don't appreciate the grind as game play, I consider it to be the actual game. Apparently you consider sitting in your Anaconda and doing nothing to be the game, because doing something would be grinding.

The first sentence was fine. But the second sentence just had to descend into accusations and hyperbole.
 
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Sorry but games should always be fun, not tons of hard work resulting in a little fun. Its a game not a job.

I agree that games should be fun... i think everyone agrees with that!.

but your fun is not necessarily the same as my fun. The problem lies where increasing YOUR fun decreases MY fun.

That is where doing a bit of research about a game (or book or what ever) comes in.
This does not mean we should not question devs or make suggestions, esp where the game differs from what it is compared to what they said it would be..... but it DOES mean that there can be no right or wrong answer and that when making a suggestion which radically changes the game then expect push back. (example mechwarrior online and 3rd person view)

Take EVE. this is a fun game for many... it is far from my idea of fun however, same with dota 2 and counter strike.
 

Jex =TE=

Banned
Personally on the whole what some see as grind i see as the only possible way to make an (on the surface) plausible game.

that is not to say there are not some parts of the game which make zero sense to be and DO seem to be grind for the sake of grind....
(if i want iron or carbon, why do i have to land on a planets surface and find it, and it is impossible to buy them).

This has clearly been added for the sake of "its a game".... and whilst all games have this in them, i think FD could hide it a lot more by thinking more about what components or "ingredients" (shudder) are needed for their blue prints.

but in the grand scheme of things i think it is a minor complaint. but that is just imo, which is no more valid than anyone elses of course

If they made all ships free or gave all players 5 billion players, do you think people would still play the game?
 
You are about to encounter comments like "use your imagination", "if you're grinding for something you really want then you're doing it wrong", "kids these days don't know how to work for something" and my all time favourite; the person wielding the sidewinder with a placard picture.

And that silly gif most ED players use, showing the xenomorph licking a soft serve ice cream come while walking on the beach, thinking to himself "There's got to be more to it that this". Oh brother, you're going to see that one a lot!

giphy.gif

If you are seeing this GIF now
You play Elite: Dangerous

Anyhoo....

You're actually going to see the same comments from both sides, be it pro, con, or middle of the fence. None of it changes. Its all greek salad. But its still fun to chit-chat and discuss things on the forum.
 
If they made all ships free or gave all players 5 billion players, do you think people would still play the game?

some may... not sure i would... certainly i would not still be playing it after 1500 hrs+

as i have said before, the most rewarding part of the game for me was back in gamma through the 1st 6 months or so. i enjoyed saving up for every single upgrade for my ship and went e rated, d rated c rated etc because that was all i could afford... this was in my sidewinder even. I actually felt a sense of progression and enjoyment doing that which simply does not exist now

not now however.

that time has gone now, and would be even if the launch balance was still in, but as i said in another post, i would not trade that 1st 6 months for anything in the game and i am refusing to delibertely touch the military career any more - tho it slowly creeps up despite that - as am waiting on a proper career to be added..... i just hope by the time it eventually comes i am not fully ranked up. (i would even probably reset my military progress if ever a proper military career was added assuming i could do this without wiping my entiure account.
 
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Jex =TE=

Banned
I honestly can't think of a single example of a game that is devoid of some level of grind in order to play it. A player works towards a goal by performing tasks.

Well all PVP multiplayer FPS's don't have any grind. You play to kill your opponents and that's it. One of you wins, one of you dies. Try playing Armed Assault 3 - it has PVE and PVP - do a mission with your freinds, no grind there at all. You either fail the mission or you don't. Try any racing game - there's no grind there as you're racing to win the game. Flight sims are the same - zero grind. Portal has no grind - it's a puzzle game so puzzle games don't grind neither do turret defence games. What about Total War games - are they a grind - nope. Survival games like The Forrest or Subnautica aren't grindy either.

some may... not sure i would... certainly i would not still be playing it after 1500 hrs+

So then the only reason you play is to get a new ship.
 
If they made all ships free or gave all players 5 billion players, do you think people would still play the game?

Strangely enough, yes (and probably more than we think). But then some players from that group would start to complain that there isn't enough "grinding" in Elite: Dangerous.
 
So then the only reason you play is to get a new ship.

The main reason I play is to immerse myself in the life of a spaceman, going from rags to riches.... which is not quite the same, though i agree working to earn ships is a large part of it.

its not just elite which does this, but for me its the best example of it.

how can one role play rags to riches when the economy is so stupid that everyone can be a mega millionaire in a few hrs. it removes any sense of progression for me.
 
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Jex =TE=

Banned
The main reason I play is to immerse myself in the life of a spaceman, going from rags to riches.... which is not quite the same, though i agree working to earn ships is a large part of it.

its not just elite which does this, but for me its the best example of it.

how can one role play rags to riches when the economy is so stupid that everyone can be a mega millionaire in a few hrs. it removes any sense of progression for me.

Well let's face it - that needs a massive overhaul too. Nothing makes sense in the game as far as pricing goes which I think hurts it. Trading is pointless for most items - you just never trade them or you can never have a big enough cargo hold to make it worth the while. You can't fit 10,000 food cartridges in a hold that would net you more profit than say 250 tons of gold.

My point here is that there's always the top tier items that will always give you more profit. The only was lower tier priced items could work if there's a small supply of high tier stuff .....AND...... you can carry a shedload of cheap stuff that you make a better profit. But to do that, you'd need 2000 ton cargo holds or something. So nobody ship food cartridges and it's always the expensive stuff because making 15 credits per tonne on FC's is ridiculous - so ridiculous that literally nobody in the universe would move them so why are they even there? It costs more in fuel to ship than you make on them.

Not only is trading as basic and uncomplicated as you can get it (and the "BGS" in this case isn't worth a thing), but they didn't even think about the trade items.

Can anyone explain the pricing structure on items and ships and ship parts? For example, life support?
 
The first sentence was fine. But the second sentence just had to descend into accusations and hyperbole.

You are right, sorry.

I still try to find out which part of the game people like when they are complaining about the grind, but I could do that without acting like an idiot, sorry about that.
 
I

Take EVE. this is a fun game for many... it is far from my idea of fun however, same with dota 2 and counter strike.

So you hound their forums and hope every day people stop having fun, right? What else could you do? Have fun yourself playing a game you do like?

No, that is not what adults do. You pick one thing and whine until people make it fun for you. Thats the manly man way. Shame on you mike!
 
If they made all ships free or gave all players 5 billion players, do you think people would still play the game?

I would love to have five billion players. Anyway, I had all the money I need long ago. I mostly fly tiny cheap ships, and can afford insurance thousands of times. But I am not someone who plays games for steam achievements or bragging rights, but only because I like playing them. Weird concept, I know. I have an alt account that rarely gets above +-2 million before a reset. Fun to me. Probably not to you. :)

Anyway, you cant say 'survival games arent grindy' without looking daft, lol. Now go chop 1000 more wood for that wall, bro.
 
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Well let's face it - that needs a massive overhaul too. Nothing makes sense in the game as far as pricing goes which I think hurts it. Trading is pointless for most items - you just never trade them or you can never have a big enough cargo hold to make it worth the while. You can't fit 10,000 food cartridges in a hold that would net you more profit than say 250 tons of gold.

My point here is that there's always the top tier items that will always give you more profit. The only was lower tier priced items could work if there's a small supply of high tier stuff .....AND...... you can carry a shedload of cheap stuff that you make a better profit. But to do that, you'd need 2000 ton cargo holds or something. So nobody ship food cartridges and it's always the expensive stuff because making 15 credits per tonne on FC's is ridiculous - so ridiculous that literally nobody in the universe would move them so why are they even there? It costs more in fuel to ship than you make on them.

Not only is trading as basic and uncomplicated as you can get it (and the "BGS" in this case isn't worth a thing), but they didn't even think about the trade items.

Can anyone explain the pricing structure on items and ships and ship parts? For example, life support?

no argument from me there... Trading could be far better than it is now.... but allowing huge trade ships which haul 1000s of tons of low value times whilst not allowing the same ships to do the same with imperial slaves is the challenge........ and indeed i think the answer is huge npc convoys

so we would carry on trading the low ticket number high profit items, but the other stuff would have purpose with missions to protect a huge food convoy of ships to a system in famine. etc.

So you hound their forums and hope every day people stop having fun, right?

!

of course, its the only way...... EVE and dota 2 have to go full PvE, if they dont it is clear both games are going to fail, they are already on their last legs, hardly anyone plays them..... :D
 
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Personally, I'd like to be able to reset my save regularly as i do in games like Skyrim or X-Rebirth. Granted those games are single player only but that is the kind of progression I'd like to see in ED. I'd like to try different role-plays out and reset as I go.

Skyrim takes hundreds of hours to fully "complete" (excluding radiant quests). And progression isn't really all that different either, you kill NPC's, pickup loot, level up and get better gear /enhance powers so you can keep killing NPCs and so on. Like in ED, yo ustart with crap gear and skills, and get better gear and skills over time. Like in ED you don0t get a Cutter in a day, in Skyrim you won't get all shouts and ebony armour in a day either.

It isn't really that much different from ED in that regard. What makes Skyrim special is all the little things that provide mountains of wonderful immersion that makes us forget that we are actually doing the same thing over and over (and don't get me wrong, I absolutely love Skyrim). But in gameplay terms, it's the same. In ED you do some stuff to get more credits that allow you to get other ships and better gear so you can keep doing the same stuff. Just like in Skyrim (or pretty much every other game).

What I don't understand is why is this considered "a grind" in ED, but perfectly acceptable in most other games, Skyrim included. Why is trading in a Type-6 "a grind" but later trading in a Anaconda is "gameplay". Or why shooting ships in a Vulture is "a grind", but then shooting ships in a Anaconda is "gameplay".
 
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Actually, it is a simulation, which is playable as a game. It tries to simulate space. So working for stuff, looking for stuff, finding stuff is all in real time. You want a game, play NMS.

Elite is not a simulation. Not even close.

Skyrim takes hundreds of hours to fully "complete" (excluding radiant quests). And progression isn't really all that different either, you kill NPC's, pickup loot, level up and get better gear /enhance powers so you can keep killing NPCs and so on. Like in ED, yo ustart with crap gear and skills, and get better gear and skills over time. Like in ED you don0t get a Cutter in a day, in Skyrim you won't get all shouts and ebony armour in a day either.

It isn't really that much different from ED in that regard. What makes Skyrim special is all the little things that provide mountains of wonderful immersion that makes us forget that we are actually doing the same thing over and over (and don't get me wrong, I absolutely love Skyrim). But in gameplay terms, it's the same. In ED you do some stuff to get more credits that allow you to get other ships and better gear so you can keep doing the same stuff. Just like in Skyrim (or pretty much every other game).

What I don't understand is why is this considered "a grind" in ED, but perfectly acceptable in most other games, Skyrim included. Why is trading in a Type-6 "a grind" but later trading in a Anaconda is "gameplay". Or why shooting ships in a Vulture is "a grind", but then shooting ships in a Anaconda is "gameplay".

The difference between ED and skyrim is that skyrim's "grinding" doesn't involve staying in the same spot for hours. There is also a variety in the levels you can clear, which is not present in Elite, since every RES and CZ feels the same. Skyrim also has storytelling elements included everywhere, which makes it feel less like a grind.
 
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