Spot on my friend. The substitution of "time sinks" in place of innovative and engaging content is a glaring issue in ED and they often turn that into a car crash of a launch. I'm old school in regards to games and am no newbie to the grind, the diffrence with ED though is that there is nothing BUT the grind as of now (scripted Thargoid aside). They would have been better off including quest chains and mini-campaigns with rewards like madules or ship chassis for example but no they wont even dress it up, its unashamedley a grind fest.
This is also a is a very fair point. ED uses cheap, badly implemented RNG and grind/time sink gameplay as a substitute for innovative content. The real crime is that it really doesn't have to be that way, and hopefully with S3 they'll go someway to fixing that.
The only thing worse than the RNG style of gameplay is those that try and defend it with "it's for grown ups" or "you have to use your imagination" arguments. Bad game play is bad game play, if it was as perfect as they claim we wouldn't be getting it fixed in S3.
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