- Zulu Romeo's trip the core. Got plenty of coverage in online magazines at the time and made waves in game too, being the first trip of its kind.
- Distant Worlds 1, largest event of its kind at the time. Again made big headlines in game and out.
- The GMP itself, not an event but a project by explorers for explorers and one that thousands made use of, and one the press certainly wrote about during its heyday.
- The formation of the fuel rats, majority of which where/are explorers, and based on helping explorer's out in the black. They've had official livestreams dedicated to what they do and received plenty of coverage in game and out (gaming press write ups).
- Apollo 50th Anniversary Expedition, didn't get the coverage it deserved but was another large scale event that explorers organised and ran.
- Enigma Expedition - as above.
- August Exodus (first Colonia colonization event), I remember reading about this in magazines at the time as it was the first major expedition out to the rediscovered Jaques station. Another exploration lead initiative.
- The establishment of the Colonia Citizens Network. Not an event in itself, more like a series of them instigated by explorers for explorers, and again covered by the media of the day.
- The Premonition Event, 2nd only to DW2 for press coverage and the in game impact it had across discords, forums, YouTube etc.
- The Gnosis Event, originally an exploration event that got switched at the last moment into pew pew. But initially another that made a big impact at the time in game and out.
- Distant Worlds 2. The biggest of them all. There's no other player run event that got the press coverage this one did, the current Thargoid stuff still doesn't come close yet (and thats FDevs doing in anycase). When it does, I expect to hear about it on mainstream radio, read about it in the New Scientist, and see a major gaming magazine dedicate a whole string of major articles to it (akin to what DW2 acheived).
- The launch of DSSA Initiative. This was the first major Carrier-based initiative. Again explorers leading the way with major projects based on brand new content. Frontier even covered it at one point, although briefly.
They all had one thing in common though. They were all created, organized, and ran by players.. predominantly made up explorers.
That should be pinned so if ever a dev decides to wander into this forum one day (its only been about 5 years since the last one did), they can see a reminder of what their players were capable of- when given the incentive.
That's the mark of a good game and a dedicated playerbase, which UO had, and Elite still has
Barely.