FD's huge mistake in taking consequences out of the game in favour of a do what you want when you want mentality

Everything you say is 100% correct.

The problem is that Frontier only allows 1 cmdr per account. Does that mean I have to buy the game twice if I want to be a pirate and a merchant?

No it would just mean going where you aren't wanted to trade.
 


And it is not piracy or bounty hunting which is a problem, it is all career paths that to the problem. Mining, trading, military careers, exploring, the whole lot is devoid of any meaningful depth. I mean can you imagine, proper developed faction paths, where you can rank up with the federation with a properly developed career paths, which could expand in to privateering, navy, spy's and double agents, the only way to partially rank up with two factions. But this can't happen with FD's current philosophy of lack of consequences in favour of a shallow do what you want when you want mentality.


What pirates etc should be able to do is dock at asteroid bases (2.3). Possibly, clean players should be charged to dock there if not bullied a little. For me this would help bring the galaxy to life.
 
So the initial post in this thread talks about how there are no consequences for criminal behavior because the bounty you get is minor.

I had the misfortune of inadvertently acquiring a bounty in a system that's fairly important to my character's regular shipping business, and I have to say, the idea that there are no consequences is a load of horse. For one thing, as long as you have bounties in a given system, you apparently are a kill-on-sight target for its security forces AND its stations. You basically just can't go there at all. I do kind of agree that if you're a notorious criminal, your reputation should spread to neighboring systems somehow, and eventually throughout the major faction's space, but even with a bounty in one system, that can be a super inconvenient consequence of a few misplaced shots.

Yea, good, then THAT part is working.

But the fact that people can just use a suicidewinder to remove their bounties is still a problem.
 
What pirates etc should be able to do is dock at asteroid bases (2.3). Possibly, clean players should be charged to dock there if not bullied a little. For me this would help bring the galaxy to life.

I wasn't suggesting that all asteroid bases would belong to pirates, but rather "some" would be hidden and only "worthy" pirates would know where they are, once they have ranked up high enough.

Where as some may lean towards a more rustic pilot, whilst the pambies have to pay extra etc for being wossies or vice versa, stations making those with a "record" pay more, to pay for the furniture that they will know will be broken in the bars etc.

And it consequences also create variation, which your suggestion would create.

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No it would just mean going where you aren't wanted to trade.

Until he commits so much crime that nobody wants him apart from a few, independent systems on the rougher side of life.
 
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Eve, and many other games have the same issue. They have, for example, large powerful bodies akin to superpowers running the show is each area of their space, and yet not one can lift a finger to make law and order a thing. I guess in the future governments, corporate bodies and everyone in general just won't care, we'll be murdering each other in the streets for laughs as the cops sit eating their doughnuts and drinking beers!
Maybe, I just had the vision that future earthlings would be more like Starfleet than Mad Max in space, cause I can't see the latter lasting long before burning out in a blaze of glory (no one to kill when your the only one left!).
It is equally funny how none of the big corps seem to care either, corporate stealing, corp assassinations, running stolen goods and they sit back and take it, not a armed merc in sight (aka security) in sight guarding their multi billion station investments etc.
So yes OP, I fully agree with what you say. They played the "everyone" card and it's a loosing hand.
 
Eve, and many other games have the same issue. They have, for example, large powerful bodies akin to superpowers running the show is each area of their space, and yet not one can lift a finger to make law and order a thing. I guess in the future governments, corporate bodies and everyone in general just won't care, we'll be murdering each other in the streets for laughs as the cops sit eating their doughnuts and drinking beers!
Maybe, I just had the vision that future earthlings would be more like Starfleet than Mad Max in space, cause I can't see the latter lasting long before burning out in a blaze of glory (no one to kill when your the only one left!).
It is equally funny how none of the big corps seem to care either, corporate stealing, corp assassinations, running stolen goods and they sit back and take it, not a armed merc in sight (aka security) in sight guarding their multi billion station investments etc.
So yes OP, I fully agree with what you say. They played the "everyone" card and it's a loosing hand.

I think the Star Trek future of the Human Race is a fantasy. People simply don`t work like that, and to be honest maybe they shouldn`t. No such thing as a Human `utopia`. In fact, with space being huge you are more likely to see starkly different societies that have developed away from original Earth; so slavery, all kinds of differnet political societies would develope, all a Law unto themselves- Things many of us don`t even think about.
 
+1, /signed, I agree... ×1000.

Without meaningful consequences and earned rewards that make sense, the game lacks potential engaging game-play and a compelling sense of agency.
 
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What the OP talks about is what we wanted the game to be from day 1, but during the development there was a vocal minority who shouted very loud and Frontier listened to them instead of making the game how they said they'd make the game (go and look up the DDF - Design Discussion Forum archives). The Elite Dangerous we currently have is a pale shadow to the Elite Dangerous it should have been, but don't blame Frontier, blame the group who shouted the loudest and (in my opinion) ruined the game.

There is hope, we asked over and over for ship naming, and it's finally coming. Now we need to ask over and over for better crime and punishment.

Whilst I agree that the Elite isn't the Elite envisaged by the DDF (but then could that game ever have got made?), and that crime and punishment do need a whole lot of love <Cough!>PERSISTENT KARMA SYSTEM</Cough!>, who are the group you refer to? After release Sandro (paraphrasing) said, "making the game was hard, but keeping players is even harder", so wasn't it really Frontier's decision to go with listening to, and catering for, the pvp/multiplayer crowd, to the detriment of everything else?

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Yea, good, then THAT part is working.

But the fact that people can just use a suicidewinder to remove their bounties is still a problem.

Yep. <Cough!>PERSISTENT KARMA SYSTEM</Cough!>

Gawd! This is a nasty, persistent cough I'm developing. :D
 
I think the Star Trek future of the Human Race is a fantasy. People simply don`t work like that, and to be honest maybe they shouldn`t. No such thing as a Human `utopia`. In fact, with space being huge you are more likely to see starkly different societies that have developed away from original Earth; so slavery, all kinds of differnet political societies would develope, all a Law unto themselves- Things many of us don`t even think about.

Compared to what we have in the game now where everyone seems to be a trust fund kid suffering from an extreme case of lead poisoning, utopia sounds more believable with continued human evolution and augmentation, assuming we're able to outlive our stupidity and greed as a species. Not saying the latter would make for the best game either tough.
 
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Eve, and many other games have the same issue. They have, for example, large powerful bodies akin to superpowers running the show is each area of their space, and yet not one can lift a finger to make law and order a thing. I guess in the future governments, corporate bodies and everyone in general just won't care, we'll be murdering each other in the streets for laughs as the cops sit eating their doughnuts and drinking beers!
Maybe, I just had the vision that future earthlings would be more like Starfleet than Mad Max in space, cause I can't see the latter lasting long before burning out in a blaze of glory (no one to kill when your the only one left!).
It is equally funny how none of the big corps seem to care either, corporate stealing, corp assassinations, running stolen goods and they sit back and take it, not a armed merc in sight (aka security) in sight guarding their multi billion station investments etc.
So yes OP, I fully agree with what you say. They played the "everyone" card and it's a loosing hand.


This isn't really a good comparison as the part of EVE you're talking about is nulsec space. Also, I can assure you that the corporations in EVE take their security very seriously and are constantly on the watch for things that are actually a threat to them. The lone assassin trolling around in an SB or interdictor isn't really a threat to a several thousand player strong group that has territorial claim over an entire region of space.

EVE also doesn't really do piracy (except against NPCs and occasional player gank in low/null).

HiSec space is a completely different story to that you've told.
 
Can't agree more with the OP.

One of the thinks i dislike of Elite D is no matter what you do, it doesn't have any impact, nobody (player or progam) cares. The universe is persistant, but your part is mostly irrelevant whatsoever. If you're the mightiest space pilot, the meanest pirate or the most succesful trader... you gain some reputation here and there, then jump to the next system and you're nobody again. Same with factions, even if you have the higher rank, the only difference with a newbie is you have more money, can buy some more ships and can go to one or two systems he couldn't. But you're not a big shot, you only have some reputation to back your actions. I know this would be a chore for FD, the fact that every player could have individual impact on the game sounds hard and a lot of work, but the potential is so great is a shame not to pursue that goal.
 
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Can't agree more with the OP.

One of the thinks i dislike of Elite D is no matter what you do, it doesn't have any impact, nobody (player or progam) cares. The universe is persistant, but your part is mostly irrelevant whatsoever. If you're the mightiest space pilot, the meanest pirate or the most succesful trader... you gain some reputation here and there, then jump to the next system and you're nobody again. Same with factions, even if you have the higher rank, the only difference with a newbie is you have more money, can buy some more ships and can go to one or two systems he couldn't. But you're not a big shot, you only have some reputation to back your actions. I know this would be a chore for FD, the fact that every player could have individual impact on the game sounds hard and a lot of work, but the potential is so great is a shame not to pursue that goal.

Just enhance the BGS and make it have more of an impact on the FGS. :) If the factions were more like factions and less like inconsequential chips on a gaming board...
 
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Goose4291

Banned
This isn't really a good comparison as the part of EVE you're talking about is nulsec space. Also, I can assure you that the corporations in EVE take their security very seriously and are constantly on the watch for things that are actually a threat to them. The lone assassin trolling around in an SB or interdictor isn't really a threat to a several thousand player strong group that has territorial claim over an entire region of space.

EVE also doesn't really do piracy (except against NPCs and occasional player gank in low/null).

HiSec space is a completely different story to that you've told.

It does, just on a really low key 'scumbag' level.

Im quite proud of pikeying 'rubbish' discharges by AFK pilots
 
Everything you say is 100% correct.

The problem is that Frontier only allows 1 cmdr per account. Does that mean I have to buy the game twice if I want to be a pirate and a merchant?

Way back before Alpha, I had two ideas for characters.

One was an Imperial Agent, a former imperial slave who would work in the shadows against the evil Galactic Federation.

The other was a neo-abolitionist from the Federation, who would raid imperial shipping, liberating imperial slaves and bringing them back to the Federation so they could start a new life.

The former is so "good" at her job, the clueless Federation governors usually served her the fatted lamb when she arrives at their station, even as she aides their enemies, and took missions that would send their factions into famine, plague, lockdown, or economic bust. There is literally no consequence for aiding one faction in a system over another, because you don't lose reputation with a faction unless you fail a mission or attack them directly. The same goes for the major factions as well.

The latter I imagined would be wanted throughout the Empire, but hailed as a hero in the Federation. Unfortunately, as the current C&P system works right now, they would be able to operate freely throughout most of the Empire, except for in a handful of systems where they raided.

There should be no reason why a character shouldn't be beloved by one major power, but reviled by another. There is, IMO, something very wrong when you can spend days destroying ships in one Federation system, and then jump to another Federation system, and get greeted by "Welcome back, Commander. An ally like you is always welcome."

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What the OP talks about is what we wanted the game to be from day 1, but during the development there was a vocal minority who shouted very loud and Frontier listened to them instead of making the game how they said they'd make the game (go and look up the DDF - Design Discussion Forum archives). The Elite Dangerous we currently have is a pale shadow to the Elite Dangerous it should have been, but don't blame Frontier, blame the group who shouted the loudest and (in my opinion) ruined the game.

There is hope, we asked over and over for ship naming, and it's finally coming. Now we need to ask over and over for better crime and punishment.

Yep. A weak C&P system, a neutered background sim and economy, almost instant travel... this game is a pale reflection of what it could've been, had Frontier stuck with their original design.

*still misses the original version of supercruise*
 
Whilst I agree that the Elite isn't the Elite envisaged by the DDF (but then could that game ever have got made?), and that crime and punishment do need a whole lot of love <Cough!>PERSISTENT KARMA SYSTEM</Cough!>, who are the group you refer to? After release Sandro (paraphrasing) said, "making the game was hard, but keeping players is even harder", so wasn't it really Frontier's decision to go with listening to, and catering for, the pvp/multiplayer crowd, to the detriment of everything else?
Yep, I don't think there would have ever been a scenario that wouldn't have *someone* complaining. Frontier were in a lose-lose situation, but I don't blame Frontier, I blame us, the players.
 
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