Feature Focus #2 - Gyrosphere and Challenge Mode Additions

Hey, with adding Gyrosphere gates, could you also add Creation lab and viewing gallery variations. Like the Hammond creation lab on Isla Matanceros is next to my viewing gallery, and the lab sticks out like a sore thumb, preventing the viewers from seeing behind it, so could you create another version of the creation lab where the gate is flat against the fence, but the nursery area is larger (to account for the loss of octagonal space). With the viewing gallery could you make a flat one that lines up with the fence line so it fits in small enclosures without wasting valuable space (the view could be a straight line instead of a 135 degree view?). With the viewing galleries, if you zoom in, it zooms to the centre of your normal view, which mean something I can’t zoom in on things that are on the edge of the normal view, and maybe make it so we could move gallery floors, or move around the hotel view because you can barely see anything from the hotel deck, so you can’t see what is on the left or right deck.

Will feature 3 also be updated to include hadrosaurs, some sauropods, or “swampish” dinosaurs like Dilophosaurus?

With Feature 1, will it have Mangrove trees or can there be a reeds option for bushes, because my biggest (and only) problem with the game (that you can solve) is that bushes and trees placed in or near water don’t turn into mangroves, palm trees, lily pads, reeds, etcetera. Because the trees and bushes available i’m pretty sure can’t survive in water? Also could we have a prehistoric vegetation option? With cycads, ginkos, conifers, and other extinct flora?

Also if possible could we have an update where dinosaurs can have varied diets? Like omnivorous diets for Gallimimus. And maybe a “dinosaur bonding” update with (one or two or 3) of these. #1: dinosaurs have 2 social meters, the new one is yellow and represents dinosaurs that count towards social, these dinosaurs keep the dinosaur on the comfort threshold (unless there is another neglection) and go above the social limit, but will not count towards proper social meaning it will not satisfy the dinosaur (Stygimoloch has 2 minimum companions, 2 Dracorex will act as a yellow meter keeping it happy but not fully comfortable, whereas a Triceratops will not satisfy it). #2: different species can become a herd, meaning a herd can consist of... symbiotic dinosaurs similar to real life, 3 Struthiomimus might become a herd with 5 Stegosaurus and 2 Triceratops Because Struthiomimus is bottom of food chain, and relies on Stegosaurus or Triceratops for protection. #3: “Pets” meaning, if you have a Dracorex, Carnotaurus, and 3 Velociraptors in an enclosure, (#3.5: some dinosaurs will tolerate others, but not like them or vice versa, in this case Carnotaurus doesn’t like the Velociraptors but enjoys the company of Dracorex) The Velociraptors want to kill the Dracorex, but Carnotaurus won’t let them and the Dracorex becomes the Carnotaurus “Pet” meaning the Carnotaurus acts as a yellow meter, if the (assuming you make this example a feature, I mean the one I’m about to give) Velociraptors manage to kill the Dracorex, That specific Carnotaurus no longer will be compatible in an enclosure with Velociraptors and treats them the same way it would a Gallimimus, prey that flights... not fights... and will kill all Velociraptors in it’s enclosure, if it escapes it enclosure, and is within say... the length of 5 clothes shops to a Velociraptor in another enclosure, it will deliberately break into the enclosure and hunt them. This bonding doesn’t work for all dinosaurs and the type of dinosaur is not restricted, Carnivore+Herbivore or H+H/C+C is possible (perhaps add a special information tab for information, maybe you have to discover compatible dinosaurs by testing or see next update idea/request).

Another update is perhaps you could add a “minigame” thing that varies for dinosaur, the individual minigame reward for a single dinosaur could be a “gift certificate” (in game like a hatching speed up or free incubate cost) or see above or even a special viewing interaction animation, and the reward for completing all would be a skin unlock for the dinosaur. For example Dilophosaurus... say it has two mini games. One is a genome gap game and the other is a (I forgot what they called that duck shooting carnival thing), for the genome gap you have to fill in gaps in genome for the specific dinosaur (in this case Dilophosaurus need the Australian Frill-Necked Lizard For the scientifically inaccurate frill and spitting cobra for the venom) and the shooting game (change it so you shoot humans! :D) would give you a special visitor interaction where Dilophosaurus might occasionally spit venom at the glass on the shooting gallery. After completing two games you unlock a skin application not available for Dilophosaurus normally or via Challenge, or something like that. (Please do the Frill Neck Lizard If you do, I’m Australian so that would be FANTASTIC!!!!!)

Also I lied when I said I only had one complaint (I know you still need permission for this) but you only have one Australian dinosaur (who’s dig sit is in Australia), Muttaburrasaurus, which is also unlocked on the last island, so please do either allow us to unlock the Muttaburrasaurus on an earlier island (I hate Isla Pena so please not that one), or put in other Australian dinosaurs like Minmi or Diamantiasaurus, Minmi is the smallest armoured dinosaur discovered (or so i’ve Been told) and Diamantiasaurus also is named for a part of Australian culture (Not aboriginal But it’s scientific name is Diamantiasaurus Matildae or something like that, named for Waltzing Matilda).

I will repost this on the other feature news, because a developer might not see it on this one. If a developer does see it, let it be known that I understand that you can’t implement new features or dinosaurs without permission for Universal, but it can’t hurt to (if you’re nice enough) forward this message to Universal (they could add the whole thing, nothing, or certain things from the message, it would be worth it if I knew you tried, so (if you do) THANK YOU!
 
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How would that be fair to those of us that have put in the time and effort to beat the Challenges and get the skins?
Hey there. On nexus mods there is a “mod” called JWE save files. You could go there and there is an option to download the individual player file, when you move the file into your saves, it replaces the old one, and all Challenge mode challenges will be beaten (Jurassic and normal) so all skins will be unlocked.
 
Will feature 3 also be updated to include hadrosaurs, some sauropods, or “swampish” dinosaurs like Dilophosaurus?
The aquatic hadrosaur idea specifically was laid to rest over 50 years ago. They were terrestrial animals. Though hadrosaurs shouldn't require swampish surroundings, it would actually make sense for them to eat from the fish feeder sometimes. Study of hadrosaur teeth showed that besides plants, they ate shellfish as well.
 
The aquatic hadrosaur idea specifically was laid to rest over 50 years ago. They were terrestrial animals. Though hadrosaurs shouldn't require swampish surroundings, it would actually make sense for them to eat from the fish feeder sometimes. Study of hadrosaur teeth showed that besides plants, they ate shellfish as well.
Well not exactly. The idea that Parasaurolophus was a wetland dinosaur is still a fact today, and not to mention it ate water plants (not exactly these plants but things like seaweed or kelp... seagrass?) So that would be interesting?
 
Well not exactly. The idea that Parasaurolophus was a wetland dinosaur is still a fact today, and not to mention it ate water plants (not exactly these plants but things like seaweed or kelp... seagrass?) So that would be interesting?
I was specifically referring to the old outdated aquatic hadrosaurs and sauropods because people thought they couldn't support their bodies otherwise and that hadrosaurs like Parasaurolophus used it's crest as a snorkel. This idea was finally thrown away back in the sixties.
And actually the opposite has been suggested. While yes, Parasaurolophus fossils are found in some areas that had likely fairly wet climates, these are generally the areas that produce fossils well. Parasaurolophus is actually quite rare. This has been suggested might be due to it not actually living in those wetlands areas and actually living in forested areas that generally are less suited to preserving fossils. It would make more sense to say that Gryposaurus might have lived in wetlands, which is one of the most common hadrosaurs in these types of areas and shared at least part of it's environment with Parasaurolophus.
Much of our dinosaur knowledge comes from the then floodplains because those are the areas that preserve fossils.
 
Building Fixes

As well as introducing a selection of new features and additions in our summer update, we’ll also be including a number of bug fixes and tweaks thanks to your reports and feedback. Some of these fixes will directly improve placement of buildings with a new tooltip to show issues caused by already-placed buildings, specific messages when a building is obstructed by water, allowing smaller movements when rotating a building during placement, and more! All of these will be listed in the update notes when the summer update is available.
Hopefully this will alleviate some of the "terrain constraints" I get every time I try to place something.
 
All this sounds amazing! Thank you for continuing the supprot for this game. I loved JPOG and this game was everything i hoped it would be and more.

Will allowing paths through standard gates be included with this update?
 
Thank you and your team for your continued support of this game. It's one of my favorites. You've shown this franchise a lot of love, and the updates are fantastic. Thanks for listening to us. Now give us some more DLC so I can give you my money.
 
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