Feature / Item Request: Inventory Divider

Seems like it might be tough to implement, and may well go against some design philosophy or another that Frontier has in mind... however it is something that has been tickling at my obsessive need to not waste space, and maximize efficiency.... its TERRIBLY frustrating to, for one reason or another, be basically required to put size 1 Components into slots that are much larger than them. (such as discovery scanners and/or planetary scanners)

wouldn't it be nice to have some way to customize the size of your slots.... the idea being, for example, a size 3 slot "divider" that gives you back two size 1 slots, effectively trading one pip for the division. This could hypothetically also be used for larger hull slots, such as taking a 7 pip slot, and having it give you back two 3 pips... again effectively paying to install a wall in your ship that eats up one pip of space, to give you more smaller slots. (and again hypothetically, if you were crazy and wanted to waste money and space, buying the size seven divider, and then splitting the 3's it gives you further into four 1's

I know it may well be less efficient in the long run to do such a thing, rather than just putting a size 1 item in your size 2 or 3 slots. but the customizability and option this would give just... FEELS like it would be nice to have the option.
 
brought up many times.

a cobra mkIII would end up at ~6000 hitpoints max by fitting class 1 HRP, instead of 1776 hitpoints, and a cutter would end up above 70 000 hitpoints instead of 4800 - and that's just one exampel how a compartement splitter would change the balance.
 
sorry if its oft brought up... it did not come up in the search i ran before posting, but clearly my search was not thorough

but either way.... simple fix to that obvious exploit, to limit what can be put into said divided slots.... or even easier, just flag Hull Reinforcement components to be, if not "one of" like shields, some other arbitrary limit based on hull class
 
sorry if its oft brought up... it did not come up in the search i ran before posting, but clearly my search was not thorough

but either way.... simple fix to that obvious exploit, to limit what can be put into said divided slots.... or even easier, just flag Hull Reinforcement components to be, if not "one of" like shields, some other arbitrary limit based on hull class

... and collector limpet controller, hatch breaker limpet controllers, prospector limpet controllers, lock out to fit 2 AFMU into those slots...

the number of optional internals is a reason for the cmkIV having a special role, for the DBS, eagle or sidey having a problem to be an full exploration vessel, for the gunship not being a good multipurpose vessel etc. ...
 
Modules of different sizes probably have very restrictive attachment locations and specifications, so there's no way you can fit two of one module in the next size up despite the total volume being the same. The best excuse for not giving more options would be that they'd have to make specific modules for models of ships, and the outfitters are having none of that :)

(We'll just have to wait until they release a ship with 8x8 slots ranging from size 1 to 8! I.e. forever.)
 
brought up many times.

a cobra mkIII would end up at ~6000 hitpoints max by fitting class 1 HRP, instead of 1776 hitpoints, and a cutter would end up above 70 000 hitpoints instead of 4800 - and that's just one exampel how a compartement splitter would change the balance.

More like, that is one example how the numbers for HRPs are completely bonkers.
 
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