when the next xbox and ps5 is released that will probably get a new version of coaster and JP
That is very optimistic.
when the next xbox and ps5 is released that will probably get a new version of coaster and JP
Correct, just because it's a new engine doesn't mean things no longer work. Especially files like models and materials/textures etc will obviously still work in the newer updated engine. I don't know where everybody gets their "information" that this somehow wouldn't work. I think they are just parotting what's being said here.
The best sailors are on the shore as they say......
I work in finances, and I hate it when somebody makes remarks on my work without even knowing what went on behind it.
But then, it's easy from behind your computer.
I think Breezer had a fair point to raise some things though.
And it's fine to raise the bad sides of the game, and hope they will take that into account for the next game, but "what if's" doesn't count anymore for a game that was released 2,5 years ago.
when the next xbox and ps5 is released that will probably get a new version of coaster and JP
How did it stop working then? An image file is still an image file. It maybe only has to be converted to a different file but thats about it.That´s wrong. For instance, I´ve been working with Source engine sice it´s early days (and Source engine is still just updated GoldSrc Engine) and I can assure you that some textures/models or other thing stopped working when we moved projects from first version to version that released in 2007 for instance. It depends on the nature of engine changes, but even textures and models can stop being compatible...
If it was just an image, it would probably be JPG or similar format. But it is not. It must cary all kind of information. Does it have normal map? Specular map? is it 16bit,32bit? Is it transparent? What material is it (wood, metal, water?). And if they added something (like the engine has new funcionality and texture must cary some extra information compared to PC, it won´t work). Missing that might very easily mean it won´t work in the new engine.How did it stop working then? An image file is still an image file. It maybe only has to be converted to a different file but thats about it.
I didn't buy any PlanCo DLC because I felt it was over priced, its around $100 for just the DLC (not including the base game). Add another $50 for Plazo and you think people dont have the right to complain about DLC not being cross compatible? As a fan of RCT3 (which was made by Frontier) many fans have been waiting for Water parks more than any other DLC. Personally I don't care about Zoos, but if Plazoo was an add-on or expansion for Planco I would consider it to have been much more worthwhile of an investment (even at $50). I also enjoy watching peoples creations very much, but if Plazoo will only have slow track/train rides then it will be less exciting to watch IMO.However, tell me why should they spent time and resources on fixing hundreds of models and textures so you would get them as extra content for Planet Zoo? You paid for Planet Coaster DLC and you got it. They owe us nothing else. Planet Zoo is standalone game and no expansion, so I fully agree with that content not being included.
and what about people who wanted to build a spooky or adventure section in their parks? thats just not allowed? how much you want to bet Frontier re-uses several assets? Maybe there wont be a spooky and adventure pack for Plazoo, but I bet they repurpose certain items into new packs, thats what most mini-DLCs are for anyway. I never buy mini-DLCs cause they are almost always not worth it. I'd rather see a full expansion and I know I'm not alone in saying that. Imagine if instead of 10 mini-DLCs for $100, we just had 3 or 4 expansions, would have been so much better in everyway possibleThere will be different DLCs for PZ and at least both games will be more distinct from each other.
I dont use Source engine, but I assume whatever changes you are talking about from 2007 were pretty big changes. The difference between Planco and Plazoo is practically nil, zero, nada, zilche, they are nearly identical in everyway except Plazoo has some new features that Planco doesnt have. For example, employees in PZ can be male or female, whats the reason why they cant add that into Planco? or howabout one way or staff only paths? he engine cant be reason so the reason is due to performance.That´s wrong. For instance, I´ve been working with Source engine sice it´s early days (and Source engine is still just updated GoldSrc Engine) and I can assure you that some textures/models or other thing stopped working when we moved projects from first version to version that released in 2007 for instance. It depends on the nature of engine changes, but even textures and models can stop being compatible...
I didn't buy any PlanCo DLC because I felt it was over priced, its around $100 for just the DLC (not including the base game). Add another $50 for Plazo and you think people dont have the right to complain about DLC not being cross compatible? .....
and what about people who wanted to build a spooky or adventure section in their parks? thats just not allowed? how much you want to bet Frontier re-uses several assets? Maybe there wont be a spooky and adventure pack for Plazoo, but I bet they repurpose certain items into new packs, thats what most mini-DLCs are for anyway. I never buy mini-DLCs cause they are almost always not worth it. I'd rather see a full expansion and I know I'm not alone in saying that. Imagine if instead of 10 mini-DLCs for $100, we just had 3 or 4 expansions, would have been so much better in everyway possible
I dont use Source engine, but I assume whatever changes you are talking about from 2007 were pretty big changes. The difference between Planco and Plazoo is practically nil, zero, nada, zilche, they are nearly identical in everyway except Plazoo has some new features that Planco doesnt have. For example, employees in PZ can be male or female, whats the reason why they cant add that into Planco? or howabout one way or staff only paths? he engine cant be reason so the reason is due to performance.
Planco's code was a mess, and they stripped out a lot of stuff to clean it up for PZ, but they cant go back and fix Planco, which makes me I highly doubt the devs "needed" to make old scenery items incompatible, they did it more out of simplicity sake because they realize that Planco's coding is a mess and they cant figure out how to improve it without effecting performance. You would think since they made RCT3 soaked + wild, they could do it again, but obviously they messed up somewhere along the way. Hopefully we wont have to wait another 15+ years for a true successor to RCT3
Thats kind of hypocritical considering you just listed off a bunch of things you dislike or wish were better. Not sure if you are trying to claim a difference between criticism and wishes or whatever, but I dont think theres rules about when somebody is allowed to comment they dislike something. You dont have to purchase a game to know what kind of flaws it hasYes, no right to complain.
Does it matter whats "common" or not? I have in fact been to a real life zoo during halloween in costume when I was a kid, while the employees were also dressed up and handing out candy. Theres also tons of creations within Planco that are uncommon or outside of the box. Somebody created a massive cruiseliner or titanic replica in Planco. So now all of a sudden people shouldnt be allowed to create a spooky zoo because its "uncommon"? I can guarantee people will be asking for spooky stuff and that there will most likely be spooky scenery added because its a popular themeI also don´t think Spooky Zoo is something common.
I dont see why that matters. If they did it in RCT3 then they can do it even better 15 years later with superior technology. The fact they failed to replicate RCT3's expansions is a step backwards IMO. And no matter how many people tell me my ideas are wrong, I wont change my opinion.It´s brand new game and any kind of cross compatibility was never promised (it was actually denied many times by developers).
but whats the reason why those improvements are being left out of Planco? Why did the devs give up on fixing/improving planco? If they are capable of adding new features to the engine, then whats the explanation for why Planco cant receive those updates?Saying difference between PC and Plazoo is zero is just false. Just looking at pictures shows bunch of changes. The stuff you listed could probably be added and is not really much engine related. However, just improved shadows/lighting and weather effects are improvements to the engine and there is more under the hood, that you cannot see.
Exactly, you obviously agree with me on most of my points, so Im not sure why you keep saying ridiculous things like "no people cant complain" or "no people cant have creative outside of the box decorations in zoos" like if you just want to argue over those kinds of things Im going to have to say I disagree with you, but either way I think you understand everything I am saying despite the few things we disagree on. No reason to keep repeating ourselves and talking in circlesAfter the game is released, it´s problem to do certain changes, especially in the engine, since it really can break the game. I agree PC seemed to be a mess, Jurassic World is probably even bigger mess. So I´m very cautious about Plazoo myself.
Thats kind of hypocritical considering you just listed off a bunch of things you dislike or wish were better. Not sure if you are trying to claim a difference between criticism and wishes or whatever, but I dont think theres rules about when somebody is allowed to comment they dislike something. You dont have to purchase a game to know what kind of flaws it has
Does it matter whats "common" or not? I have in fact been to a real life zoo during halloween in costume when I was a kid, while the employees were also dressed up and handing out candy. Theres also tons of creations within Planco that are uncommon or outside of the box. Somebody created a massive cruiseliner or titanic replica in Planco. So now all of a sudden people shouldnt be allowed to create a spooky zoo because its "uncommon"? I can guarantee people will be asking for spooky stuff and that there will most likely be spooky scenery added because its a popular theme
I dont see why that matters. If they did it in RCT3 then they can do it even better 15 years later with superior technology. The fact they failed to replicate RCT3's expansions is a step backwards IMO. And no matter how many people tell me my ideas are wrong, I wont change my opinion.
but whats the reason why those improvements are being left out of Planco? Why did the devs give up on fixing/improving planco? If they are capable of adding new features to the engine, then whats the explanation for why Planco cant receive those updates?.
Exactly, you obviously agree with me on most of my points, so Im not sure why you keep saying ridiculous things like "no people cant complain" or "no people cant have creative outside of the box decorations in zoos" like if you just want to argue over those kinds of things Im going to have to say I disagree with you, but either way I think you understand everything I am saying despite the few things we disagree on. No reason to keep repeating ourselves and talking in circles
So you would want it as paid DLC even ?yea Im not going to keep arguing with you, I dont agree with most of your points, especially when you say that asking for DLC to be compatible is the same thing as asking for free content, its not the same thing and I never ever said anything needs to be free... if people dont like something they wont buy it, and thats a shame since this franchise had a lot of wasted potential... but go ahead and keep talking in circle
i just want to be a sistfied costumer i don't buy their excuse as to why they wont move things over
your reply:(consoles dont need Steam workshop to support imported blueprints from PC)
so ummm, what am I forgetting?Don't forget that it won't be using the steam workshop.
you sure about that? do you have a link to your statement from the devs? cause heres the only one I know of here:It has already been stated that blueprint transfer between console and pc is unlikely.
the whole point here is if PS4 players are limited to only sharing with PS4, then it will make buying the console edition a lot less appealing... even for new playersWe're working on a sharing solution for console players which will let you share your creations with others. We've nothing to reveal on the specifics right now but when we can share more we'll be sure to announce the information to everyone!