SkUnimatrix made
this intelligently argued post on Reddit, which I felt deserved a wider audience:
It seems pretty insane that they stopped developing PowerPlay (I'm not talking about fixing bugs). Not only was it a MASSIVE undertaking (which is currently wasted), but with a change to a few of it's mechanics, it could have gone from a repetitive merit grind... to a somewhat exciting weekly battle between player groups (where merits were a reward for doing interesting/varied activities). The basic idea behind PowerPlay was definitely good, but the implementation made a few wrong turns that completely ruined it.
And rather than attempt to fix it, they've left it essentially unchanged, and moved on to the Next Shiny Thing That Will Fix Elite. At one point they obviously thought that CQC/Arena would be "it", but despite the huge amount of effort that went into it, that's now been left to rot too. While I don't play CQC myself, from what people have said the game itself is great, but the lobby & rewards are badly designed - and yet those are probably also pretty easy to fix (using designs copied from existing successful games).
The Engineers NEARLY falls into this category, but they have made a few essential tweaks that at least start to deal with some of the initial terrible design flaws. Too soon yet to see if FDev leaves the Engineers to rot...
And now we have Multi-Crew, another HUGE undertaking (so much so that even after big delays they still had to cut features... which ended up helping ruin it). Going by FDev's past pattern of behaviour, we can expect them to fix the biggest bugs quickly, but when players don't bother to use it (after the novelty has worn off & the annoying flaws become obvious), FDev will decide it's not worth trying to fix any of the design flaws, and instead move on to the Next Shiny Thing That Will Fix Elite. Again.
FDev's behaviour worries me. They clearly have NO confidence in their designs, once players reject the initial (v1.0) implementation, when they should be taking feedback to come up with Design v1.5, which makes a few significant changes but re-uses most of the existing effort (coding). What is perhaps most surprising is that they haven't gone bust yet

despite all the money they've poured into features which almost no players use.
P.S. Credit where credit is due, they DO gradually improve some things (given enough time - say 12 months) :
* Networking is now good enough for Wings (most of the time), and has far less waiting when entering new instances.
* Planetary landings were initially empty of anything to do/see, but they've gradually added the ability for NPC ships to fight near planets, NPC ships guarding (and even landing) on planet bases, the defenses of planet bases against SRVs are now actually a decent threat & much scarier, planet bases have more variety, there's more variety of "stuff" on planet surfaces (and some of it's a bit interactive).
* Planetary missions are more interesting & varied (although more work still required).
* Plantetary surfaces are much more detailed than they originally were (while still performing much better), and we can even leave SRV tracks on the surface!
etc
But most of this stuff is small incremental improvements, rather than the bigger changes to design that are required to fix major stand-alone features.