Federal Dropship explorer build?

First time using this site just wondering your take on this build. I know there are better ships but i figured i'd give this space pig a try in the black and stab the federation flag on every space rock i see. plan on using limpets for repairs and synthesizing them when i need, as well as using an SRV for other mats and further planetary investigating. my only sadness is i cant fit a research limpet.


anyways thanks for looking o7
 
I'd put mass manager on the fsd, and you're missing striped down on the odd module.

You can also drop the power plant down to a size 5, or even a 4D with engineering - but it doesn't add much range, similar with PD. But that's all minimal - take her out and see how you like it!
 
A few observations:
  • standard (lightweight) hull weighs ZERO tonnes so it doesn't makes sense to "lighweight" it anymore. Apply Heavy Duty with Deep Plating for free armour bonus.
  • 6D powerplant is overkill for such a build - use 4A with a slight overcharge and thermal spread instead

Personally, I would ditch the shield generator completely - Dropship has amazing base armour values, you can add one or two hull reinforcements modules and use the normal Class 4 slot for something else.
 
First time using this site just wondering your take on this build. I know there are better ships but i figured i'd give this space pig a try in the black and stab the federation flag on every space rock i see. plan on using limpets for repairs and synthesizing them when i need, as well as using an SRV for other mats and further planetary investigating. my only sadness is i cant fit a research limpet.


anyways thanks for looking o7

Just a couple of thoughts to add to the others input:
  • Clean drives are generally better for an explorer build. Either way using the stripped down experimental is a good idea. High G planets can be a pain. If you are planning on landing on any? Unless you have decent thrusters, you may not make it off it again. I'd suggest considering a slight dip in range and fit 'A' rated clean drives. Us the stripped down mod to shave 10% off their mass.
  • Having a spare SRV is a good idea. If you are way out far away from anywhere, it's a long round trip to get another one! Again a slight drop in range, but at least two SRV's.
  • Personaly, IMHO, a shield is advisable, for those little unexpected bumps. Something to absorb impact when landing, etc. Also allows some protective shielding to be added around critical modules such as a fuel scoop if you have the appropriate engineer unlocked.
In terms of a build, I'd suggest considering the following tweaks: Build link
 
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It doesn't make sense to me when you can get a DBX, which can do the same but with over 60LY jump range and over 200 LY distance before you run out of fuel. Your 70 LY distance might have you calling the fuel rats.
 
I would ditch the dropship and use a FAS. Yes, less space for trinkets, but better range and, maybe even more importantly, way better SC maneuverability

Personally i wouldn't use a shieldless explorer, but it's a matter of personal preference.
Also it is worthy to note that the shields that explorers use usually are crap enough and, if anything, they might be a liability since they tend to offer a false sentiment of security and not a real protection

edit: forgot the heatsinks
 
I would ditch the dropship and use a FAS. Yes, less space for trinkets, but better range and, maybe even more importantly, way better SC maneuverability

Personally i wouldn't use a shieldless explorer, but it's a matter of personal preference.

Nor would I. But I do switch mine off until I land on a moon.

Also it is worthy to note that the shields that explorers use usually are crap enough and, if anything, they might be a liability since they tend to offer a false sentiment of security and not a real protection

edit: forgot the heatsinks

No, don't forget your heat sinks.
 
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